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That's the only saving and loading that can happen in Honor Mode.
Of course if you force close the application or back up your saves you can get around that.
Now, why would you want to play honor mode if you don't want to play by the rule it implies?
One would be to experience all of the gameplay and difficulty changes exclusive to Honor Mode without having to redo 20 hours of gameplay every time the game decides that you're going to Critical Miss 8 times in a row.
Two, because this game is buggy and random as hell. Even if I was some kind of purist I would absolutely not trust this game for an entire playthrough without some kind of backup.
If you didn't think it was time to flee and try the fight again after your 5th consecutive critical miss, you deserve to have to start over.
Bugs are a valid concern, tho. I haven't encountered that many game-breaking bugs yet, but it'd be complete ♥♥♥♥♥♥♥♥ to lose a run because of it. It's a safer bet to wait for a few more patches
It’s called Iron man for a reason , you need to finish the game in one sitting
These games are more slot machines than they are skill, strategy or endurance checks. Ironman mode is basically just hoping your luck holds out for the duration of a playthrough. That's not fun to me, but I do like the gameplay changes and additional challenge of Honour Mode; and I do want the achievement and dice. ;)
It's so buggy and random I've finished it without dying once in tactician, and without crashing a single time. Now, I'll play honor mode when the game will be completely over. But I'm guessing you'll just have to stack barrels and inspiration for hard encounters, and it'll be fine.
This isn’t Diablo Hardcore mode where a random disconnect causes your character to die and you lose your progress, it’s a turn based game, worst case scenario the game freezes during a fight and you need to redo the fight.
Perhaps not die, but we've had a few instances where the character fell through the ground (once surrounded by nothing but instant-death abyss, and if it decided to jump, it would cost us at least 200 gp for no good reason), I had one where my character got knocked unconcsous as if by a non-lethal attack after I performed a non-lethal attack (still had nearly full HP), and there was a hard lock here or there.
And my response was to suggest that you can adapt and pull out of of any hypothethical situation even if it's as bad as missing every hit you try. But anyway, that's less likely, because not only is 8 consecutive 1s exactly as likely as 8 consecutive 20s, now you added the stipulation of "in 1 turn", and there's not many enemies I can think of that attack 8 times. Your arbitrary examples get worse with each one.
Of course crits can be forced with Paralyezed, but that's clearly not what you implied, and for the "1 turn" condition to be met, you'd now also need an enemy who can impose that condition, you fail the save against it, and then still attack 8 times.
They're also not luck based beyond a small part of it, if you have the faintest idea what you're doing. But if you just charge straight it and just hope to have a slugging contest with the enemy, sure, then you're gonna need luck to make it through fine.