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There never was a way to uninstall mods from savegames if they affected your savegame. There is only the option to attempt a forced load savegame while ignoring the missing mods. That was it.
* Load the fully Modded save file into BG3
* Disable the Mods to be removed
* Create a new set of Save points in BG3
* Exit BG3
* Delete all the removed Mods from the system
* Restart BG3 and see if it now loads ok.
If you cannot even do step one, then your saves are pretty much toast as far as the current BG3 version goes. The only hope you have is for the original Mod authors to update their Mods to work with the current version of the game.
Strawberry's method above may work, but the results are not guaranteed and the conflicts may corrupt any new Saves beyond any hope of repair. No way to know for sure.
Best of Luck
This one:
If this doesn't work you can create dummy mod files to trick the game into thinking that all mods are present: https://www.reddit.com/r/BaldursGate3/comments/187qrnn/no_new_epilogue_for_me/kbin4vv/
Some games have systems in place for this. Factorio, for instance, will check for orphaned items and simply remove them from the world on load, but Baldur's Gate has no such system. Even if it ever did have official mod support, that's unlikely to be part of it.
When you say "disable," do you mean remove them from mod manager and export the order while the game is running? How do I know if the save doesn't include mods?
If you are using BG3MM. All mods should be put to "inactive" group.
So, I tried this, even including reinstalling BG3, and it did not work. Putting mods on the "inactive" list while the game is running does not remove them from my save file.
How do I save a game without mods?