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Gale should have been evoker wizzard but after say Elmenster in act 1 he should have been given the option for a different subclass if he so chooses
And so on.
Would be alot easier to balance a game with the idea that only the main character can be super OP with multiclass combinations than balance with the idea that everyone can be every possible combination.
And this way there will be no way to have Bard+ Sorcerer + monk+ paladin in the same game and those are some of the most powerful classes. Would also limit
Imagine back in Fallout 2 if you could make every companion npc into anything you want at any given time lol. You would just get max charisma , get 6 NPCs and give them all power armor and Gauss rifles and max out their small guns skill, put all of their points in Perception so they always gets initiative and then they would gut every encounter before any of the enemies could even make a move lol, your main character wouldn’t even have to fight …
And though it may have been fun running around with an unstoppable party , it would kill any feeling of danger or challenge.
Yea , having options is fun. But in reality sometimes less is more
Sometimes less is more, but BG3 is the most. God bless it.
So play with some non meta builds shoot do all the worst builds you can lol beat the entire game solo with 1 point in each class in honor mode will that challenge you?
I like chugging a Strength potion and yeeting my enemies, but do Strength potions need to be so readily available, and botttomless pits so plentiful? Why not make it a special occasion instead of the de facto optimal build?
Why is Resurrection in a permadeath mode so cheap? Honor Mode is supposed to punish your mistakes, but it only punishes party wipes.
Haste is already a strong spell; do I need to be able to cast Lightning twice in one turn, instead of being "limited" to "only" a Lightning bolt and an Eldritch Blast?
Why can I make any enemy Vulnerable to Lightning without any kind of Save?
Why can I get permanent Advantage, 5 damage negation, and Resistance to all damage in the first Act? Why can I wear like 10 potent magical items instead of having a limit?
It's easy enough to avoid a few exploits, like choosing to not hoard every barrel in the game, but BG3 is just power creep at every turn. Unless you are simply bad at the game, you will be overpowered. It's unavoidable.
BG3 is a fantastic game, but there was no reason to throw out Attunement and other common sense balancing rules that 5E's designers created precisely to address the balancing issues that BG3 faces.
Though tbh as long as you don't do gamebreaking stuff the current honor mode is a beautiful mix of tension while still giving you all the tools to deal with every encounter and having to deal with the consequences of every action in and out of combat, feels pretty close to the spirit of dnd.
Custom mode let's you disable multi classing lol but I see no way to enable 1 or more features of honor mode like 1 save or extra encounters that honor mode offers, so hopefully that was an oversight
Yup, hopefully custom mode gets all the options and more in the future. The no HP bar option seems intriguing... kinda like the older games.
Honour mode doesn't mean anything to begin with, it's just a difficulty setting in a single player game. If you're going to exploit the game to this extent you might as well open Steam achievement manager and just give yourself the achievement. And you also lose the ability to complain about the value of a difficulty setting when you're going far out of your way to make it mean nothing - that's your fault, nobody else's.
None of those things are necessary at any point, or even really matter. I don't see how this somehow drastically alters balance in the game when plenty of optimal builds do not use these items, or in the case of the circlet where nobody is even using it at all.
I would also get rid of most of the homebrew mechanics - lightning charges, momentum, etc.
You can solo BG3 in any mode and wipe out every single encounter in 1 or two rounds. D&D 5e is no different. You don't need cheese or exploits. The rules, in the strictest deployment, makes both games a complete cakewalk.
Why is this? Approachability. These games are not designed for difficulty.
Balancing is hars work, people don't consider the ramifications of such a small change especially if they have never had to consider the wider scope that balancing in game is, where 1 small change can have a rippling effect across all builds.
Of course his idea could work with +2 if they kept them in line with the original item, instead of +2 it can be for Honor mode only +2 (but can't boost over 18) so your 20 str barbarian can't reach 24 lol