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(thanks for any points coming my way!)
Big time yikes.
It seldom really brings any actual quality with it in my experience, far too often just making characters that feel shallow because at that point they only exist to respond to the player's whims.
But I also really never cared for player-driven romance in RPGs in the first place because nowhere near enough games do it in a way that doesn't come off stilted and somewhat cringe inducing.
initially i believed it was better to have clear sexuality for the party members, since characters like dame aylin and issobel are 100%, they are lesbian icons! real world lesbians can claim those girls and use them as icons and such. so the lack of a clear defined sexuality was (initially) something i thought that would benefit a change
but after playing cp2077 and trying to romance *that character* as a man, and being rejected felt bad as a player, i had seen online that they were a romance option and i loved it! but i had no idea they were gay, so playing as a male character they rejected me, as a player this felt ♥♥♥♥, like id done all this work just to be rejected.
so upon further thought, i think its a good idea in theory to have characters be playersexual, because players may not always play the same gender character that they are IRL, plus it just makes less friction as a player.
for context, i am a queer man, so im not just talking out of my ass about LGBTQ+ topics! :))
Obviously computer game characters do not have actual agency but as I see it, playersexual removes even the suggestion of agency which seems like a seriously unhealthy thing to propagate that feeds entitlement
Being rejected is something that happens in real life though, even you're a good boy. I find it a strange notion that a game should cater specifically to my desires rather than be representative of the narrative design and intention
I have no issue with everyone being able to be gay, but i wonder it it waters down characters to just have them be 'playersexual' and not a defined thing. The MC can be that, your choices dictate it, if I play a straight guy that has to turn down a gay guy, that is fine. But should that gay guy hit on my female character? I dunno, why I made the thread.
No, and I don't get why everybody is still harping on this so much, when there's much more important things to talk about. Like horse representation. Where's my playable horse, video game industry?! We're only ever resigned to mounts!
But doesn't this very rejection add depth and complexity to your gaming experience?
Should every NPC just be sexually available to your whims (your as in the player) don't you want them to be clearly defined "people" with wants and desires of their own?
I also got rejected by the NPC in question, I also got rejected by the other NPC on my female play through but it was a great experience and well written and it added to the game (in my opinion) by making the NPC's dimensional.
The story in this game doesn't really revolve around romance/sex, it's just there as a means to deepen your relationship to the characters.
It doesn't matter if any of the characters are gay or straight, what matters is that you chose to romance them, and all that entails.
In that context player-sexuality makes more sense, because their specific orientation isn't the focus at all.
In other games, where the sexuality of the character might be the point, then obviously player-sexuality wouldn't work as well.
I have a similar view of race-swapping in classical stories - in stories where the race of the individual was never part of the character's story to begin with - as is the case with Ariel in Little Mermaid, Hermione in Harry Potter, or Major in Ghost In The Shell - then it's perfectly fine, because the character is the same, regardless of their ethnicity.
However, in stories where the ethnicity of the character is literally part of the material, then obviously it doesn't make sense to change that aspect. A story about African slaves in the US obviously wouldn't work if all of those slaves were written as though they were French instead of African, would it? Since it's part of history and because their ethnicity is literally part of the story.
So, the answer is that context is always King - player-sexuality is fine for a game like BG3 where the specific sexuality of the character isn't even the point in the first place, it's about how and why you end up romancing that character, and in other games where sexual orientation is a meaningful part of that character's plot and development, it's just as fine for their sexuality to be fixed.
"One size fits all games" is the only wrong answer.