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But. You're trying to make deaf listen. Realistic and logical ranged combat in a fantasy game? Silly you, it's a fantasy, anything goes (translate: whatever shenanigans happen, "it's fantasy" is a universal excuse)
In EA I was arguing about the shooting distances, projectile "arcs" and other nonsensical things that Larian did about ranged combat using much the same videos of recreations of the medieval combat in real time. Did anything change? Yeah, they've doubled down on the nonsense.
Yeah sure, but the point is that we were originally arguing against Larian for giving advantage to high ground because it was too powerful - so they changed it to +2 to hit - but this makes it EVEN MORE POWERFUL than before, and is a big source of power creep and how easy it is to trivialize encounters in this game because Larian simply refuses to think through all the consequences of their changes. There is no "high ground advantage" in D&D.
I posted this just to show them that it isn't realistic either - hitting something from even further away may even be harder (notice how the archer didn't even come close to hitting the target from the battlements). Archery in massed combat was about volume of missiles, not the marksmanship of the archer (which is only relevant in target shooting tournaments and hunting).
The current problem with Larian's implementation of "high ground advantage", even from a gameplay perspective, is that it can be combined with advantage (typically from stealth, but there are other sources as well) making it even more broken than it was before this change was implemented.
Instead of a +2 to accuracy (which also stretches the principle behind Bounded Accuracy to it's breaking point), high ground should confer nothing more than +10% range. This would give players a reason to seek it without making it completely overpowered.
Was anyone arguing that they need to add a +2 to attack for that's also stackable with another advantage? Can't answer for anyone, but I would never ask for it. Because it's just logical that this "fix" makes it more powerful because it allows to add a +2 on the very same thing that was there before.