Baldur's Gate 3

Baldur's Gate 3

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Sakura Soir Jan 9, 2024 @ 12:03pm
ARTIFICER Class Please Add
This is one of classes they didnt add in BG3 from E5

https://www.youtube.com/watch?v=tV7X76FKkeI

Subclasses
Battle-Smith
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Showing 1-7 of 7 comments
seeker1 Jan 9, 2024 @ 12:05pm 
I personally prefer the Artillerist, and it's available on Nexus right now. (Battle Smith appears to summon a weaker version of the Steel Defender.)
Last edited by seeker1; Jan 9, 2024 @ 12:09pm
Sakura Soir Jan 9, 2024 @ 12:15pm 
Artificer has 4 different sub classes - Armorer, Artillerist, Battle smith, Alchemist

very limited about spells and dont get choice from and is used bonus actions, Armor

Main Focus of this class is very limited magics you earn every odd level 1-3-5-7-9-11 that is forced upon you. how magic isn't focus of this job

Armorer is able have like allowed make constuct armors that they can fit themselfs in kinda like ironman
Artillierist allows them place turrents on feild and traps deal deal big damage. Battlesmith like a ranger has a robotic pet gets stronger and can create items for your party
Alchemist - creates fun items you can make cause explosives has good healing kit mixed withd amage spells

Over all artificers scale intelligence but each one is stat'd differently
id795078477 Jan 9, 2024 @ 12:22pm 
It makes very little sense for Artificer without attunement. One of the crown features of the class is to focus on empowering self with artifacts and overcome the attunment restrictions.. but seeing as Larian didn't bother to add the attunment, everyone and their grandma can wear full set of legendary equipment making any of that class feature completely obsolete.

Tbh, as much as I don't like attunment, it is pretty much a "concentration" mechanic for martial classes - i.e. the thing that prevents them to out-scale magic classes just by sheer item-derived power that is uber-boosted through their stacking attacks. If every third item didn't give spells for free and it wasn't possible to just swap stuff at will + wear a dozen of blue/purple/yellow items, suddenly spell-casting seems to be a very viable alternative to those powers. But nooope. Let's remove any restrictions on items. potions, scrolls and then wonder why the most OP builds are martial mixes that dish out 700 damage per round
seeker1 Jan 9, 2024 @ 12:26pm 
Originally posted by Sakura Soir:
Artificer has 4 different sub classes - Armorer, Artillerist, Battle smith, Alchemist

Thanks. 1. I can read the 5E class description online and have. 2. The class mod available at Nexus has all 4 of those subclasses. Tried them all, alchemist seemed to be the worst, artillerist ended up being my favorite. Because you can't just go by the source descriptions, you have to see how the modder ended up implementing them within the framework of the existing game. This requires changes. And they even documented what those were in descriptions of the mod.

The Nexus mod has a "12 levels" version which compresses some Artificer class attainments into only 12 levels; I'm using the lvl 20 version which is the default, because I have Unlock Level Curve, and can take my Artificer to lvl20. Also, it's extremely dependent on the 5E spells addon, or you will be missing some of the best spells an Artificer can get.

It does not have attunements.

The Battle Smith can summon what seems to be a "mini" version of the Steel Defender.
The Alchemist "hooks" into the in-game alchemy system. I was really curious if that meant if it could make better grenades than you normally get with standard alchemy, but AFAICS, the answer is no.
The Armorer can make what I would call "Iron Man" suits of armor with force projectors.

But as I said, I best like the Artillerist, which can use firearms (which then in turn become available at merchants), later on can summon a personal arcane cannon, (baasically a blaster rifle), and also summon a larger arcane cannon which floats around like mobile artillery and looks like those cannons at the Underdark Arcane Tower. Probably the best model assets available in the game for it.



Last edited by seeker1; Jan 9, 2024 @ 12:34pm
Sakura Soir Jan 10, 2024 @ 7:07am 
still buldurs gate is based off E5 with lot stuff cut out shouldnt have download mods this should be a game feature
Kafik Jan 10, 2024 @ 7:09am 
Never happening.
Boss Jan 10, 2024 @ 7:47am 
Artificer is in the Eberron setting, and is frankly the class is pretty stupid, particularly for any other setting
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Date Posted: Jan 9, 2024 @ 12:03pm
Posts: 7