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You have to commit to always using your Batttlemaster abilities though. That means rest. That means another elixir the next day.
Everytime you don't use a Batttlemaster ability, the Champion gains an advantage.
I agree paralysis is best. But the action cost and probability of success is the issue in my opinion.
I prefer to cast those spells late-game.
Technically you can also cheese infinite long rests by speccing a bard, using song of rest and refreshing it via a withers respec.
Though on the initial question, Battlemaster hands down.
1/3 casters kinda do get shafted.
Pretty great.
I don't need that much magical firepower past 3rd level spells I feel and it means you don't have to take Gale if Lae'zel studies all the scrolls. A spellsword is pretty well in character for a Gith too. If she's an Evoker you can drop aoe right on top of yourself which beats the crap out of those weak cleave aoes and she can self haste and action surge so barely loses anything compared to pure fighter and won't be killed.
Is Eldritch knight better than Battlemaster? No. Is Eldritch knight a great Fighter? Absolutely.
Wizard subclasses are for the most part pretty minor in their effects, and purely in a vacuum (assuming honour mode rules at least) abju does all wizard stuff just fine, ontop of having godmode (because they are quasi-invincible)
I do think that Abjuration wizards are good and can be amazing tanks, but you are limiting yourself more if you want to tank than going with Eldritch knight, for example.
Your bread and butter will be glyph of warding, which is basically a slightly weaker, but more versatile fireball, and with a very high spellsave DC, it's fantastic CC too.
Additionally, glyph of warding doesn't even break sanctuary, since it's TECHNICALLY not you hurting the enemy, so you can spam it while being untargetable yourself.
Eh, between Shield, Glyph of Warding and Counterspell (Counterspell is especially huge later in the game), an Abjuration wizard will have little trouble keeping up their ward.