Baldur's Gate 3

Baldur's Gate 3

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nod for kiss Jan 8, 2024 @ 11:46am
why would i pick any other melee classes other than paladin?
why would i play fighter or barbarian when i can deal insane damage, have spells, have 3 auras that affects allies and cool dialogue options?
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Showing 1-15 of 64 comments
Kafik Jan 8, 2024 @ 11:47am 
Because the other two classes can do the same.
FingFangFoom Jan 8, 2024 @ 11:48am 
Because Clerics are awesome and it's fun to be a healer.
Chroniver Jan 8, 2024 @ 11:50am 
Fighters also have ridiculous damage with them getting even two extra attacks and action surge.

Barbs have some of the coolest dialogue options in the game as well and do very high damage. Though I guess a pure barbarian is less efficient build-wise.
justfaded Jan 8, 2024 @ 11:50am 
Because you might think the other classes are cooler. This game isn't considered difficult compared to other crpgs or turn based games in general. Use what you think is cool, you don't need to min max this game. Even subpar builds can solo the highest difficulties (haven't done this personally but have seen examples).
Aldaris Jan 8, 2024 @ 11:50am 
Because you want to play another class.
Giganx Jan 8, 2024 @ 11:56am 
At later levels Fighter does similar burst and better sustained damage without needing to long rest constantly, and no worrying about Oathbreaking. Also, Paladin spells are kind of pointless since spamming smite is always the best choice for your slots.

Auras and better conversation stats are the main bonuses over Fighter.

Barbarian is better than both in the Early levels because they get permanent advantage and an extra attack when berserking, but they eventually fall behind.
Last edited by Giganx; Jan 8, 2024 @ 12:00pm
ppaladin123 Jan 8, 2024 @ 12:02pm 
I think not dealing with what Larian thinks breaks your oath is the main reason. In tabletop I think it is pretty clear that paladin is superior to fighter and (especially) barbarian. But you also don't need to deal with the oathbreaker knight.

The secondary reason is that BG3 has very large battle maps so you are far less likely to have folks standing within your auras than in the typical tabletop game.

And the third is, and maybe this is my imgination, but there seem to be a lot fewer save or suck...domination, fear, disease, whatever rolls in BG3 than in the typical tabeltop adventure. So those excellent saving throws don't matter as much...it's just damage, damage damage.
id795078477 Jan 8, 2024 @ 12:35pm 
Originally posted by Giganx:
At later levels Fighter does similar burst and better sustained damage without needing to long rest constantly, and no worrying about Oathbreaking. Also, Paladin spells are kind of pointless since spamming smite is always the best choice for your slots.

Auras and better conversation stats are the main bonuses over Fighter.

Barbarian is better than both in the Early levels because they get permanent advantage and an extra attack when berserking, but they eventually fall behind.

I mean.. nothing prevents taking fighter levels for that action surge while still having most levels in the paladin class. That way the burst will be very strong. As for the long rests ... geez, this game is a joke when it comes to economy. Out of interest I set the custom game camp supply multiplier to the maximum (it totals 120 supplies for the long rest) and I'm still having to dump my camp supplied into the camp trunk to remove the extra load - it's still too abundant. Given that there are several "free" long rests and that places like Zhentarim hideout provide for several hundreds of said supplies easily .. long rests aren't a bottleneck.
Last edited by id795078477; Jan 8, 2024 @ 12:35pm
Gorem Jan 8, 2024 @ 12:37pm 
Because Monk as soon as you get any gloves that add damage to them and they get Tavern Brawler are so intensely broken it makes me wonder why weapons even exist.

Its rather funny hovering over an attack that is nearly doing 70-100 in its tooltip that also can stagger/prone/push, and you can do it three times, without even using an action yet, and your actions can just be spamming stuns on enemies with your attack instead of just attacking while they have more AC then any other class depending on your focus.

Or you have fighter whose strong enough to solo the game without companions as you can gear them up so much and they get so many strong attacks that can also hit super hard many many many times over.

All the classes are strong honestly, but the main reason I don't play a pal is due to the whole oath system.
Gorem Jan 8, 2024 @ 12:39pm 
Originally posted by id795078477:
Originally posted by Giganx:
At later levels Fighter does similar burst and better sustained damage without needing to long rest constantly, and no worrying about Oathbreaking. Also, Paladin spells are kind of pointless since spamming smite is always the best choice for your slots.

Auras and better conversation stats are the main bonuses over Fighter.

Barbarian is better than both in the Early levels because they get permanent advantage and an extra attack when berserking, but they eventually fall behind.

I mean.. nothing prevents taking fighter levels for that action surge while still having most levels in the paladin class. That way the burst will be very strong. As for the long rests ... geez, this game is a joke when it comes to economy. Out of interest I set the custom game camp supply multiplier to the maximum (it totals 120 supplies for the long rest) and I'm still having to dump my camp supplied into the camp trunk to remove the extra load - it's still too abundant. Given that there are several "free" long rests and that places like Zhentarim hideout provide for several hundreds of said supplies easily .. long rests aren't a bottleneck.

Even funnier with level 6 spells, as one of them summons food.

So if you use one of those long rests that doesn't need supplies or find one you can keep using back to back, you can just keep summoning infinite food
Giganx Jan 8, 2024 @ 12:39pm 
Originally posted by id795078477:
I mean.. nothing prevents taking fighter levels for that action surge while still having most levels in the paladin class. That way the burst will be very strong. As for the long rests ... geez, this game is a joke when it comes to economy. Out of interest I set the custom game camp supply multiplier to the maximum (it totals 120 supplies for the long rest) and I'm still having to dump my camp supplied into the camp trunk to remove the extra load - it's still too abundant. Given that there are several "free" long rests and that places like Zhentarim hideout provide for several hundreds of said supplies easily .. long rests aren't a bottleneck.
There's plenty of resources for long resting sure, but if you're burning things like elixirs for your whole party every time you long rest that would get expensive. Still doable, but with a Fighter you won't need to Long Rest and rebuff as much to stay at full power.

As for multiclassing, yea there are plenty of multi's that are better than any pure martial class. Fighter gets a third attack action at level 11, though, and when combined with things like action surge and haste that reset your actions it results in an insane amount of attacks per turn. High level fighters are every bit the burst monsters that Paladins are, and they have better sustain.
Hobocop Jan 8, 2024 @ 12:47pm 
Battlemasters can dump huge amounts of nova damage + riders every Short Rest, especially since they get 2 more ASIs/feats than anyone else and an additional Extra Attack at 11th level because they're fighters. Disarming Strike and Menacing Attack are both absurdly strong, not to mention Precision Strike to further leverage GWM/Sharpshooter and being able further weaponize your Reaction with Riposte is so good.

Get a Bard in there with Song of Rest for an extra Short Rest and you're laughing.
Last edited by Hobocop; Jan 8, 2024 @ 12:48pm
TB Barbarian with a returning pike is pretty awesome, made Karlach this way so she's a proper amazon and can pin people to the wall from across the map all the time. Sometimes she gets stuck in proper melee or I want to charge in and lock someone down and it's nice for that too. Since they can't use spells while raging, throwing makes them really flexible in that cool, simple and primal rage feeling way.

Also my gloom ranger has battlemaster levels so he can do trick shots with disarm, trip, fear..BM fighter is just plain good. Eldritch is underrated too with shield as a tank, all the ritual utility, decent range option, and a few wiz level gives the flexibility of safe aoe with evocate specialist, or unkillable tank with abjuration specialist.

You can make many types of melee builds strong in this game.
Rommel Jan 8, 2024 @ 12:49pm 
Originally posted by nod for kiss:
why would i play fighter or barbarian when i can deal insane damage, have spells, have 3 auras that affects allies and cool dialogue options?


If ya have to ask...........
guard65 Jan 8, 2024 @ 12:49pm 
Is it ok to say because I hate paladins :)

In this game they work but in situations where you cannot long rest they peter out quick.
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Date Posted: Jan 8, 2024 @ 11:46am
Posts: 64