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Barbs have some of the coolest dialogue options in the game as well and do very high damage. Though I guess a pure barbarian is less efficient build-wise.
Auras and better conversation stats are the main bonuses over Fighter.
Barbarian is better than both in the Early levels because they get permanent advantage and an extra attack when berserking, but they eventually fall behind.
The secondary reason is that BG3 has very large battle maps so you are far less likely to have folks standing within your auras than in the typical tabletop game.
And the third is, and maybe this is my imgination, but there seem to be a lot fewer save or suck...domination, fear, disease, whatever rolls in BG3 than in the typical tabeltop adventure. So those excellent saving throws don't matter as much...it's just damage, damage damage.
I mean.. nothing prevents taking fighter levels for that action surge while still having most levels in the paladin class. That way the burst will be very strong. As for the long rests ... geez, this game is a joke when it comes to economy. Out of interest I set the custom game camp supply multiplier to the maximum (it totals 120 supplies for the long rest) and I'm still having to dump my camp supplied into the camp trunk to remove the extra load - it's still too abundant. Given that there are several "free" long rests and that places like Zhentarim hideout provide for several hundreds of said supplies easily .. long rests aren't a bottleneck.
Its rather funny hovering over an attack that is nearly doing 70-100 in its tooltip that also can stagger/prone/push, and you can do it three times, without even using an action yet, and your actions can just be spamming stuns on enemies with your attack instead of just attacking while they have more AC then any other class depending on your focus.
Or you have fighter whose strong enough to solo the game without companions as you can gear them up so much and they get so many strong attacks that can also hit super hard many many many times over.
All the classes are strong honestly, but the main reason I don't play a pal is due to the whole oath system.
Even funnier with level 6 spells, as one of them summons food.
So if you use one of those long rests that doesn't need supplies or find one you can keep using back to back, you can just keep summoning infinite food
As for multiclassing, yea there are plenty of multi's that are better than any pure martial class. Fighter gets a third attack action at level 11, though, and when combined with things like action surge and haste that reset your actions it results in an insane amount of attacks per turn. High level fighters are every bit the burst monsters that Paladins are, and they have better sustain.
Get a Bard in there with Song of Rest for an extra Short Rest and you're laughing.
Also my gloom ranger has battlemaster levels so he can do trick shots with disarm, trip, fear..BM fighter is just plain good. Eldritch is underrated too with shield as a tank, all the ritual utility, decent range option, and a few wiz level gives the flexibility of safe aoe with evocate specialist, or unkillable tank with abjuration specialist.
You can make many types of melee builds strong in this game.
If ya have to ask...........
In this game they work but in situations where you cannot long rest they peter out quick.