Baldur's Gate 3

Baldur's Gate 3

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Bard guide
Hello everyone, please recommend a bard guide, what is the best build and companions?
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Showing 1-15 of 16 comments
Metallicus Jan 8, 2024 @ 9:41am 
You don’t need the ‘best’ build. You need what is fun to play. It’s a game.
FunkyMonkey Jan 8, 2024 @ 9:47am 
Depends on what you want your Bard to do.
Yes, Bard is good.

Unless it's Valour Bard, then it's bad.
Originally posted by FunkyMonkey:
Depends on what you want your Bard to do.

He wants to Bard, obviously. :steamhappy:
psychotron666 Jan 8, 2024 @ 9:55am 
In tabletop, lore bard is hands down the best class period. Bg3 kinda brings most other classes up to the level of lore bard
Originally posted by psychotron666:
In tabletop, lore bard is hands down the best class period. Bg3 kinda brings most other classes up to the level of lore bard

Swords Bard is pretty wicked too.
northernwater Jan 8, 2024 @ 10:18am 
After seeing Wyll dance I converted him to a Lore Bard. I've been convinced that Bards are a lot of fun. I got him that funny hat at Sorcerers Sundries and his CHA is 22 and with the proper gear he is a great contributor. I have his Spell Save DC at 19 which is not the best but respectable. Between his CounterSpells and his CC casting I have a lot of fun with him.
northernwater Jan 8, 2024 @ 10:20am 
In my group I have Wyll and Gale both with CounterSpell. That puts a serious damper on enemy spells.
Sakura Soir Jan 8, 2024 @ 10:24am 
Bard is awful. all you do do low damage cc and heal is like 3rd wheel to party
Sakura Soir Jan 8, 2024 @ 10:27am 
heres guide for ya dont play bard -> https://www.youtube.com/shorts/NDMAugmUyDA this is bard
Sakura Soir Jan 8, 2024 @ 10:27am 
Fun but as but weak would not do one on honor mode
アンジェル Jan 8, 2024 @ 10:28am 
Originally posted by Basilius777:
Bard guide
Hello everyone, please recommend a bard guide, what is the best build and companions?

See here, section The Bard
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
Companions: Gale, Karlach, Minthara/Wyll
Originally posted by northernwater:
After seeing Wyll dance I converted him to a Lore Bard. I've been convinced that Bards are a lot of fun. I got him that funny hat at Sorcerers Sundries and his CHA is 22 and with the proper gear he is a great contributor. I have his Spell Save DC at 19 which is not the best but respectable. Between his CounterSpells and his CC casting I have a lot of fun with him.

I turn Shart into a Lore Bard-8/Illusionist-2/Cleric-2 (Trickery until she rejects Shar, then respec to Light).
Bragh Jan 8, 2024 @ 11:27am 
The strongest damage-dealer in my SP save's party is my Tav bard (on balanced.) She can pretty effortlessly kill 2-4 enemies in a round from full health. Give them 16 DEX and CHA, 14 CON for initial stats. Then go swords bard until 6, taking the dual-wielding fighting style, the sharpshooter feat, and dual-wielding the strongest hand crossbows you can find. At 7 go fighter 1, taking the archery fighting style. Then take 3 levels of Rogue, for the thief subclass. Then, at 11 you have 2 options. You can either go rogue 4 for the desperately-needed ASI to DEX, or you can go fighter 2 for action surge, but you'll want both anyway by 12. This build really wants a 17 DEX to start, and the hair from Ethel though if you can manage it, or want to, as well as the +2 boost to a stat you can get in act 3 toward its DEX. Only give them the 17 if you plan on getting the hair though, otherwise it doesn't do any more than a 16 will.
The thing with this build is slashing flourish (ranged.) It just allows you to pick 2 targets per attack (that can be the same target twice) at the cost of 1 bardic inspiration per use, but they come back on a short rest, as well as action surge, and you get 3 short rests being a bard. Early-game it will be a struggle at times to hit until you get to some of the better gear, but when you do hit, only paladins and the raging thrower barbarian will be able to keep up with your damage. Stacking to-hit, with ranged attacks or in general, is recommended and mostly necessary. Elixirs of Heroism will be your best friend. There's a ring you can buy in Moonrise, if you go in early by convincing the guards you're friendly, that gives advantage on all attack rolls but disadvantage on saves that is essentially the lynchpin of this character going forward. You'll just melt everything.
As an added bonus, you'll have up to third-level spell slots and not much to do with them in combat, since you'd rather be shooting most of the time, so you can be a walking heal battery. Additionally, you'll also have a good amount of useful skills, with access to the gloves of thievery as well that you can swap on for disarming traps and picking locks or pockets; while ALSO having good CHA so you can do the talking for the party as well. Only dedicated CHA-casters will get higher discounts from vendors than you will as well if you take expertise in persuasion.
As for companions, Karlach with tavern brawler and the berserker subclass (throwing things) is excellent, and you can't go wrong with Gale's AOE evocation spells for big groups. Your 4th is up in the air. I used Shart for most of the game as a tempest cleric, but she was easily the weakest link. Basically this slot can be whomever you're doing story things for at the time, at pretty much any point in the game excepting maybe early early where you may need more healing. You could even pick up a hireling from Withers or make one of the companions into a Sorc or Paladin for the 4th slot to really beef the power level up.
*disclaimer* this isn't my build, and if you want more I recommend looking up D&D Deep Dive on youtube. He's done a bunch of BG3 character builds, including this one, and is worth watching for ideas.
Last edited by Bragh; Jan 8, 2024 @ 11:31am
Maraxus Jan 8, 2024 @ 11:32am 
Their Song of Rest synergizes well with other classes in your party like fighter or warlock that recover resources on short rest.
Last edited by Maraxus; Jan 8, 2024 @ 11:45am
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Date Posted: Jan 8, 2024 @ 8:02am
Posts: 16