Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, there's your solution. Get the mod off nexus, or wherever.
Also, the ceiling isn't rendered in many situations and, in several situations, doesn't exist at all.
One of several reasons I play with controller is the 3rd-person "direct drive" you get with it (and my arthritis thanks me as another big plus). You get the movement on the left and camera control on the right as typical. You can get rather low to the ground (which is how I've seen the missing ceiling textures) using a controller.
EDIT: Ninja'd by Autoro!
I want to be able to zoom out further.
Yeah, the camera is real bad in BG3. : \
I think you're overestimating their abilities. The day-night cycle was requested for almost 3 years .. to no avail. NWN 1, the game that was released 21 years ago by now - has it. But you know what NWN 1 doesn't have? Scrotum physics (or scrotums for that matter.. or even nudity) Because what's important for RPGs was different back then.
The engine can handle it fine, as there is a mod called Native Camera Tweaks that lets you do it, and was made less than two weeks after the official release. Honestly I'm puzzled why they wouldn't implement it, as it improves viewing a lot. I couldn't play without that mod (and WASD movement). And I also agree about the lack of photo mode.
It needs Native Mod Loader, which can't be installed with BG3MM. I just installed it manually.
Yes and no - lighting was/is dependant on the module.
You could set it to always be a certain time e.g. dawn, noon, midnight etc. or you could have it cycle over time, but it was just lighting - it didn't actually change anything.
It has day and night cycle. Because:
-- It has date and time available for the module (not as "IRL" ones, the "Faerun" ones)
-- You can control lighting dynamically based on anything you want (naturally - you want to react to the time of day)
-- It has all the events and engine necessary to react on the time of day
Even in OC there's at least lighting that corresponds to the time of day. And it's not true to say "it doesn't do anything" - because stuff like hiding and anything else that interacts with the lighting level will be affected by this thing.
True - it's not mind-bending "omg immersion levels 9000" support - but it's there. And it was there two decades ago.