Baldur's Gate 3

Baldur's Gate 3

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Jaeleth Jan 8, 2024 @ 6:46am
No free camera
Does anyone knows why we can't LOOK UP with the camera, in BG3? I mean... After rendering so many objects in the ground I'm pretty sure that rendering the sky wouldn't be a problem for Larian. And it is so annoying not being able to LOOK in whatever direction I want. I'm curious to know why Larian did not let this work.
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Showing 1-13 of 13 comments
Autoro Jan 8, 2024 @ 6:49am 
To simulate the "Tabletop" feel, where in you'd be looking down at miniatures on a table. The sky, and ceilings for interiors are actually rendered. Using a mod that removes the camera limits can let you look up, and confirm as much.

So, there's your solution. Get the mod off nexus, or wherever.
EricHVela Jan 8, 2024 @ 6:50am 
It seems to me that it's a design choice to mimic "minis" from the tabletop game. A lot of the game imitates the tabletop experiences.

Also, the ceiling isn't rendered in many situations and, in several situations, doesn't exist at all.

One of several reasons I play with controller is the 3rd-person "direct drive" you get with it (and my arthritis thanks me as another big plus). You get the movement on the left and camera control on the right as typical. You can get rather low to the ground (which is how I've seen the missing ceiling textures) using a controller.

EDIT: Ninja'd by Autoro! :steamhappy:
Last edited by EricHVela; Jan 8, 2024 @ 6:52am
The camera is awful.
I want to be able to zoom out further.
Coldhands Jan 8, 2024 @ 7:32am 
Because we couldn't in Divinity Original Sin.

Yeah, the camera is real bad in BG3. : \
id795078477 Jan 8, 2024 @ 7:44am 
Originally posted by Jaeleth:
Does anyone knows why we can't LOOK UP with the camera, in BG3? I mean... After rendering so many objects in the ground I'm pretty sure that rendering the sky wouldn't be a problem for Larian. And it is so annoying not being able to LOOK in whatever direction I want. I'm curious to know why Larian did not let this work.

I think you're overestimating their abilities. The day-night cycle was requested for almost 3 years .. to no avail. NWN 1, the game that was released 21 years ago by now - has it. But you know what NWN 1 doesn't have? Scrotum physics (or scrotums for that matter.. or even nudity) Because what's important for RPGs was different back then.
Last edited by id795078477; Jan 8, 2024 @ 7:45am
harken23 Jan 8, 2024 @ 8:05am 
Because they just re-purposed the terrible DOS 1 and 2 engine without improving it at ALL. You can't even get a full look at your own character in game. And no photo mode is just baffling.
t1r3d0fm3 Jan 8, 2024 @ 8:07am 
Originally posted by id795078477:
Originally posted by Jaeleth:
Does anyone knows why we can't LOOK UP with the camera, in BG3? I mean... After rendering so many objects in the ground I'm pretty sure that rendering the sky wouldn't be a problem for Larian. And it is so annoying not being able to LOOK in whatever direction I want. I'm curious to know why Larian did not let this work.

I think you're overestimating their abilities. The day-night cycle was requested for almost 3 years .. to no avail. NWN 1, the game that was released 21 years ago by now - has it. But you know what NWN 1 doesn't have? Scrotum physics (or scrotums for that matter.. or even nudity) Because what's important for RPGs was different back then.
I'm pretty sure NWN 1 didn't have a day-night cycle. It was prerendered depending on the point in the story
boxinabox Jan 8, 2024 @ 8:14am 
Originally posted by harken23:
Because they just re-purposed the terrible DOS 1 and 2 engine without improving it at ALL. You can't even get a full look at your own character in game. And no photo mode is just baffling.

The engine can handle it fine, as there is a mod called Native Camera Tweaks that lets you do it, and was made less than two weeks after the official release. Honestly I'm puzzled why they wouldn't implement it, as it improves viewing a lot. I couldn't play without that mod (and WASD movement). And I also agree about the lack of photo mode.
Last edited by boxinabox; Jan 8, 2024 @ 8:17am
harken23 Jan 8, 2024 @ 8:24am 
I tried using the Native Camera Tweaks mod, but it requires Mod Fixer, which, when I add it to BG3MM, it says the file is empty. So I haven't got that one to work yet.
boxinabox Jan 8, 2024 @ 8:29am 
Originally posted by harken23:
I tried using the Native Camera Tweaks mod, but it requires Mod Fixer, which, when I add it to BG3MM, it says the file is empty. So I haven't got that one to work yet.

It needs Native Mod Loader, which can't be installed with BG3MM. I just installed it manually.
Ghost Jan 8, 2024 @ 9:52am 
Originally posted by t1r3d0fm3:
I'm pretty sure NWN 1 didn't have a day-night cycle. It was prerendered depending on the point in the story

Yes and no - lighting was/is dependant on the module.

You could set it to always be a certain time e.g. dawn, noon, midnight etc. or you could have it cycle over time, but it was just lighting - it didn't actually change anything.
id795078477 Jan 8, 2024 @ 10:09am 
Originally posted by t1r3d0fm3:
Originally posted by id795078477:

I think you're overestimating their abilities. The day-night cycle was requested for almost 3 years .. to no avail. NWN 1, the game that was released 21 years ago by now - has it. But you know what NWN 1 doesn't have? Scrotum physics (or scrotums for that matter.. or even nudity) Because what's important for RPGs was different back then.
I'm pretty sure NWN 1 didn't have a day-night cycle. It was prerendered depending on the point in the story

It has day and night cycle. Because:

-- It has date and time available for the module (not as "IRL" ones, the "Faerun" ones)
-- You can control lighting dynamically based on anything you want (naturally - you want to react to the time of day)
-- It has all the events and engine necessary to react on the time of day

Even in OC there's at least lighting that corresponds to the time of day. And it's not true to say "it doesn't do anything" - because stuff like hiding and anything else that interacts with the lighting level will be affected by this thing.

True - it's not mind-bending "omg immersion levels 9000" support - but it's there. And it was there two decades ago.
Last edited by id795078477; Jan 8, 2024 @ 10:13am
Ps_TresTres Jan 8, 2024 @ 10:37am 
The camera is pretty bad when trying to move uphill or see enemies above you. Like, very bad.
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Date Posted: Jan 8, 2024 @ 6:46am
Posts: 13