Baldur's Gate 3

Baldur's Gate 3

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Battles are a slog
Really trying to enjoy this game but the battles are just terrible. From reading it sounds like I ♥♥♥♥♥♥ up by choosing Wyll as my character and have continued to do so every step of the way. I dread combat as it's just a series of geting ♥♥♥♥ on by the AI, my attacks / spells miss 50%+ of the time and it seems like every strategy ends in a victory that is purely luck driven after 4 or 5 attempts. I finally defeated the 3 goblin bosses and am trying to now make my way to the undercave to continue with my quest and have to slaughter the entire camp after working my way through with conversation checks previously. There is no real chance for role-play as every 10 minures I'm forced into an hour long battle that I may or may not win.

Git gud or whatever but this game is not at all what I expected and honestly feel like I'm wasting my time trying to power through because the story is compelling...
Last edited by [LZBZ]vulgarcynic.fyid; Jan 7, 2024 @ 3:54pm
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Showing 31-45 of 66 comments
Quillithe Jan 7, 2024 @ 5:35pm 
Originally posted by Mellowfungus:
I like how people defend RNG like this by saying "That's just how it is" or "That's DnD baby"

Those aren't excuses or defences, sounds more like Stockholm syndrome coping.

Let me paint you a picture, by DnD's standard of NaT 1's and NaT 20's. A brilliant surgeon in real life with 23 points in intelligence can role a Nat 1 and forget how to do that most basic procedure, but a rando of the streets can roll a 20 and suddenly can succeed where the expert failed.

It's a dumb system, stop defending it. It's like having a expert lock-picker fail locking picking a simple padlock because "Muh Nat 1 DnD baby"
If your DM is letting a random person off the street roll for brain surgery the problem is with them and not the system.
TrailerTrash Jan 7, 2024 @ 5:40pm 
Originally posted by Mellowfungus:
I like how people defend RNG like this by saying "That's just how it is" or "That's DnD baby"

Those aren't excuses or defences, sounds more like Stockholm syndrome coping.

Let me paint you a picture, by DnD's standard of NaT 1's and NaT 20's. A brilliant surgeon in real life with 23 points in intelligence can role a Nat 1 and forget how to do that most basic procedure, but a rando of the streets can roll a 20 and suddenly can succeed where the expert failed.

It's a dumb system, stop defending it. It's like having a expert lock-picker fail locking picking a simple padlock because "Muh Nat 1 DnD baby"
ok let me help you. STOP playing dnd it not for you. clearly. also. don't play any dice games in fact play games with cheat mods only that seem to be up your style. we defend it because we LIKE it you clearly DO NOT LIKE IT. so leave.
Kafik Jan 7, 2024 @ 5:41pm 
Originally posted by Mellowfungus:
Let me paint you a picture, by DnD's standard of NaT 1's and NaT 20's. A brilliant surgeon in real life with 23 points in intelligence can role a Nat 1 and forget how to do that most basic procedure
This is a poor example. If the surgeon rolls a 1 here that means they slipped with the knife or made some other mistake which caused the failure. The best at anything can fail at any time.
ToasterLlama Jan 7, 2024 @ 5:51pm 
Originally posted by Dr4given:
Originally posted by Mellowfungus:
I like how people defend RNG like this by saying "That's just how it is" or "That's DnD baby"

Those aren't excuses or defences, sounds more like Stockholm syndrome coping.

Let me paint you a picture, by DnD's standard of NaT 1's and NaT 20's. A brilliant surgeon in real life with 23 points in intelligence can role a Nat 1 and forget how to do that most basic procedure, but a rando of the streets can roll a 20 and suddenly can succeed where the expert failed.

It's a dumb system, stop defending it. It's like having a expert lock-picker fail locking picking a simple padlock because "Muh Nat 1 DnD baby"
ok let me help you. STOP playing dnd it not for you. clearly. also. don't play any dice games in fact play games with cheat mods only that seem to be up your style. we defend it because we LIKE it you clearly DO NOT LIKE IT. so leave.
I will point out that this is an issue with Baldurs Gate 3 not an issue with 5e itself, as Critical Success and Critical Failure rules only apply to attacks in dnd 5e
ToasterLlama Jan 7, 2024 @ 5:53pm 
Originally posted by Mellowfungus:
I like how people defend RNG like this by saying "That's just how it is" or "That's DnD baby"

Those aren't excuses or defences, sounds more like Stockholm syndrome coping.

Let me paint you a picture, by DnD's standard of NaT 1's and NaT 20's. A brilliant surgeon in real life with 23 points in intelligence can role a Nat 1 and forget how to do that most basic procedure, but a rando of the streets can roll a 20 and suddenly can succeed where the expert failed.

It's a dumb system, stop defending it. It's like having a expert lock-picker fail locking picking a simple padlock because "Muh Nat 1 DnD baby"
just gonna um actually here but a real life brain surgeon wouldn't have 23 intelligence, probably more around 15-18, 20 is superhuman levels of an ability
👾 Jan 7, 2024 @ 6:16pm 
You're supposed to say "But the rest is so great that it makes up for it, still GOTY" and so on. Now you will have to face the wrath of the fanboys
Shae Jan 7, 2024 @ 7:07pm 
Originally posted by Wallis:
Originally posted by Erodigm:
It isn't random. It is chance. Do some research about the difference because they aren't the same thing.
we are talking about a computer generated dice here, not a real one, its a "Random Generated Number" RNG* (Random Number Generator )

Computers cannot do actual random numbers, they have to use a program for it which puts it outside of rng range. Additionally most of these programs have built in balance for the rolls to prevent long runs of any result. Not real Rng and now you know!
👾 Jan 7, 2024 @ 7:21pm 
Originally posted by Shae:
Originally posted by Wallis:
we are talking about a computer generated dice here, not a real one, its a "Random Generated Number" RNG* (Random Number Generator )

Computers cannot do actual random numbers, they have to use a program for it which puts it outside of rng range. Additionally most of these programs have built in balance for the rolls to prevent long runs of any result. Not real Rng and now you know!

That's why I have an RNG service which takes a webcam feed as input which is pointed at an array of lava lamps.

Also what you're saying is BS, no such balancing is required ever. Programs simply use a seed based on the computer's timer in milliseconds, and that is enough.

Also all of this is BS, everyone understands what the guy meant by RNG and delving into it like this is complete nonsense.
Last edited by 👾; Jan 7, 2024 @ 7:25pm
Renlish Jan 7, 2024 @ 7:23pm 
Originally posted by vulgarcynic.fyid:
Really trying to enjoy this game but the battles are just terrible. From reading it sounds like I ♥♥♥♥♥♥ up by choosing Wyll as my character and have continued to do so every step of the way. I dread combat as it's just a series of geting ♥♥♥♥ on by the AI, my attacks / spells miss 50%+ of the time and it seems like every strategy ends in a victory that is purely luck driven after 4 or 5 attempts. I finally defeated the 3 goblin bosses and am trying to now make my way to the undercave to continue with my quest and have to slaughter the entire camp after working my way through with conversation checks previously. There is no real chance for role-play as every 10 minures I'm forced into an hour long battle that I may or may not win.

Git gud or whatever but this game is not at all what I expected and honestly feel like I'm wasting my time trying to power through because the story is compelling...

Start a new save in story mode, you get way more hit points so the battles aren't nearly as tricky if the story is what is driving you to play (which is cool!). Some battles do still take a little thought, though. At lower levels you do kinda suck at a lot but you get way better fairly quickly as you skill up. Maybe have a look at some character build suggestions if you want a better power output. Wyll is actually rather effective - doesn't miss nearly as much as Shart. LOL
Renlish Jan 7, 2024 @ 7:24pm 
Originally posted by Erodigm:
Also fyi the OP doesn't play the game

Not sure if you know but people can hide their games lists and stats now. :)
Kafik Jan 7, 2024 @ 7:25pm 
Originally posted by Renlish:
Originally posted by Erodigm:
Also fyi the OP doesn't play the game

Not sure if you know but people can hide their games lists and stats now. :)
They can't hide if they own it though. Then the excuse is always "I got it on GOG".
Originally posted by vulgarcynic.fyid:
Really trying to enjoy this game but the battles are just terrible. From reading it sounds like I ♥♥♥♥♥♥ up by choosing Wyll as my character and have continued to do so every step of the way. I dread combat as it's just a series of geting ♥♥♥♥ on by the AI, my attacks / spells miss 50%+ of the time and it seems like every strategy ends in a victory that is purely luck driven after 4 or 5 attempts. I finally defeated the 3 goblin bosses and am trying to now make my way to the undercave to continue with my quest and have to slaughter the entire camp after working my way through with conversation checks previously. There is no real chance for role-play as every 10 minures I'm forced into an hour long battle that I may or may not win.

Git gud or whatever but this game is not at all what I expected and honestly feel like I'm wasting my time trying to power through because the story is compelling...

Only the beginning of Act 1 is remotely challenging. Mostly because the game expects you to do everything in a certain order without ever telling you the order. The moment you hit level 5 and onward the difficulty drops to basically nothing though. By act 3 you won't even bother thinking, just smash and faceroll.

BG3 is basically a campaign designed for a level 4-8 party, with a 1-12 level range. If you know where to go when you'll hit level 4 super fast though, and from there on it's downhill.
Last edited by Underprivileged White Male; Jan 7, 2024 @ 7:30pm
Shae Jan 7, 2024 @ 7:43pm 
Originally posted by lankaras:
Originally posted by Shae:

Computers cannot do actual random numbers, they have to use a program for it which puts it outside of rng range. Additionally most of these programs have built in balance for the rolls to prevent long runs of any result. Not real Rng and now you know!

That's why I have an RNG service which takes a webcam feed as input which is pointed at an array of lava lamps.

Also what you're saying is BS, no such balancing is required ever. Programs simply use a seed based on the computer's timer in milliseconds, and that is enough.

Also all of this is BS, everyone understands what the guy meant by RNG and delving into it like this is complete nonsense.

While it does take a seed it then feeds that seed into a psuedo random number generator it is not true RNG eventually it would repeat. Anywho! I think stuff like this is fun, and it never hurts to have an idea of how things work under the hood.
👾 Jan 7, 2024 @ 7:48pm 
Originally posted by Shae:
While it does take a seed it then feeds that seed into a psuedo random number generator it is not true RNG eventually it would repeat. Anywho! I think stuff like this is fun, and it never hurts to have an idea of how things work under the hood.

It will not repeat because it takes a new seed, based on the computer's timer in milliseconds, every time a new random number is created.
Shae Jan 7, 2024 @ 7:57pm 
Originally posted by lankaras:
Originally posted by Shae:
While it does take a seed it then feeds that seed into a psuedo random number generator it is not true RNG eventually it would repeat. Anywho! I think stuff like this is fun, and it never hurts to have an idea of how things work under the hood.

It will not repeat because it takes a new seed, based on the computer's timer in milliseconds, every time a new random number is created.

The more you know, had not thought of it that way.
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Date Posted: Jan 7, 2024 @ 3:53pm
Posts: 66