Baldur's Gate 3

Baldur's Gate 3

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Lampros Jan 7, 2024 @ 3:50am
Will Moonrise merchants also fight me if I attack the bad guys?
If yes, then I will have to hold off taking out Moonrise until near the end of the chapter. If not, I like the potential XP ;)
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Showing 1-15 of 18 comments
id795078477 Jan 7, 2024 @ 3:53am 
The bugbear merchant will gladly join the fight (so yes, you will have to kill him). Araj (the drow) and Roah (the Zhentatim) will disappear and depending on your choices you might find them later on in Act 3.
Last edited by id795078477; Jan 7, 2024 @ 3:53am
Lampros Jan 7, 2024 @ 4:00am 
Originally posted by id795078477:
The bugbear merchant will gladly join the fight (so yes, you will have to kill him). Araj (the drow) and Roah (the Zhentatim) will disappear and depending on your choices you might find them later on in Act 3.

Thanks. Sounds not so bad - I have no problem killing abominations! ;)
kbiz Jan 7, 2024 @ 5:15am 
Get those elixirs of short rest beforehand from the bugbear. A Sorcerer can use them to great advantage.
northernwater Jan 7, 2024 @ 5:22am 
Kill the floating balls first. Thunder will evaporate them.
seeker1 Jan 7, 2024 @ 5:26am 
Yeah, Lann Tarv eagerly joins in the fray during the assault, even has a line about how he's looking forward to some action again. Araj just leaves, you can find her in the city, she later on will want to sell you a new potion that makes your blood explosive. Frankly, I find that offering far less useful than the experimental elixirs she was making in Act 2. As for Roah Moonglow the Zhent ...


You will get the chance to kill her in Act 3 if you recruit Minsc; I always do, so I always do.


Talli the LL Quartermaster is available for before and after the fight, my one quibble is she is constantly wandering around apparently taking weapons and armor off dead Harpers, so it takes a while to click on her, "LOL".
Last edited by seeker1; Jan 7, 2024 @ 5:48am
id795078477 Jan 7, 2024 @ 5:32am 
Originally posted by northernwater:
Kill the floating balls first. Thunder will evaporate them.
1. Make the guards in the Moonrise prison hostile (for instance when you rescue Minthara)
2. Let the eyes see that and join the battle
3. Let the eyes call reinforcements
4. Kill those reinforcements as they arrive
5. Repeat until there is no more reinforcements coming
6. Congrats, you've killed almost everyone in the Moonrise "without alerting anyone"
7. When you assault Moonrise, you'll be met by an "army" of 4-5 cultists led by Zell... because you've killed everyone beforehand
AokiYakumo Jan 7, 2024 @ 5:46am 
Originally posted by id795078477:
The bugbear merchant will gladly join the fight (so yes, you will have to kill him). Araj (the drow) and Roah (the Zhentatim) will disappear and depending on your choices you might find them later on in Act 3.

I'd like to point out that Moonrise in particular is the best spot for me to do the Backpack Trick by selling Roah and Lann Tarv a bag and filling it with their inventory every single time I rest. By the time I get out of GoS, Roah's gone (and I can geek her ass in Act III), and Lann is auto-hostile, so they die anyways, giving me a FAWKLOAD of good stuff.

As for Araj, well . . . Other than squicking Astarion dafuq out and me personally having a problem with how she tries to force herself onto him basically (he equates it to being compelled into bedding potential targets for his old slaver so, uh, yeah), she's actually a great merchant to max her attitude on for your face since she sells alchemy stuff and special arrows in Act III (plus her bloodbomb potions if you complete that questline, it's like 8d8 damage per bomb which is pretty good overall, plus the exploding blood passive is decent-ish for Heat builds), so make her happy and when he btfo's Moonrise she'll remain happy in Act III.
Last edited by AokiYakumo; Jan 7, 2024 @ 5:49am
seeker1 Jan 7, 2024 @ 6:14am 
Besides freaking out Astarion, she also offers in Act 2 to sell you experimental elixirs that give racial abilities to characters without that race.

I did not know about the Act 3 "bloodbombs" I had read about the explosive blood and didn't want to follow through on her request. Bg3.wiki says this:

[snip]
The Mysterious Potion deals 1d4 Slashing damage and triggers a small explosion doing 1d5 Fire damage around the character who consumes it. The character however gains the
Unstable Blood passive feature, causing them to bleed out Unstable Blood Surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into Fire Surfaces.

When spoken to next, Araj will be first thrilled to see they've survived, and then just as excited at the results. She giddily deems the character the "world's first detonative exsanguinator." In parting, and with no qualms at having so risked the character's life, she'll offer to provide another explosive in exchange for a nominal fee: another blood donation.

Agreeing to donate blood again will cause the character to take 2 damage, but gain a Sanguine Explosive. Refusing to hand over any more blood will turn her permanently hostile.

Thereafter, Araj will accept blood donations once per long rest, gaining two Sanguine Explosives in her trader inventory each time.
[snip][end]

So, she doesn't exactly "sell" those SEs, but you can get two from her per LR/donation. The Wiki says they do 4-32 force and 4-32 fire damage, yeah, total 8-64. Admittedly, those are pretty good grenades.
northernwater Jan 7, 2024 @ 6:24am 
Originally posted by id795078477:
Originally posted by northernwater:
Kill the floating balls first. Thunder will evaporate them.
1. Make the guards in the Moonrise prison hostile (for instance when you rescue Minthara)
2. Let the eyes see that and join the battle
3. Let the eyes call reinforcements
4. Kill those reinforcements as they arrive
5. Repeat until there is no more reinforcements coming
6. Congrats, you've killed almost everyone in the Moonrise "without alerting anyone"
7. When you assault Moonrise, you'll be met by an "army" of 4-5 cultists led by Zell... because you've killed everyone beforehand
It's easier my way, and you still get to fight everyone in the tower.
Baldurs_Gate_2 Jan 7, 2024 @ 6:26am 
Originally posted by kbiz:
Get those elixirs of short rest beforehand from the bugbear. A Sorcerer can use them to great advantage.

Not only a Sorc, Bard and Monk as well.

And the merchants should not vanish, even when you attack the cultists, at least that was in my playthroughs the case.
Lampros Jan 7, 2024 @ 8:36am 
Originally posted by northernwater:
Kill the floating balls first. Thunder will evaporate them.

I see. What's a good thunder spell I can slot on Gale?

Originally posted by seeker1:
Yeah, Lann Tarv eagerly joins in the fray during the assault, even has a line about how he's looking forward to some action again. Araj just leaves, you can find her in the city, she later on will want to sell you a new potion that makes your blood explosive. Frankly, I find that offering far less useful than the experimental elixirs she was making in Act 2. As for Roah Moonglow the Zhent ...


You will get the chance to kill her in Act 3 if you recruit Minsc; I always do, so I always do.


Talli the LL Quartermaster is available for before and after the fight, my one quibble is she is constantly wandering around apparently taking weapons and armor off dead Harpers, so it takes a while to click on her, "LOL".

Wait, Lann Tarv fights for me? Not for the Absolute faction?!
seeker1 Jan 7, 2024 @ 8:40am 
Absolutely against you, amigo. From your dialogue with him, he's pretty abrasive with you even when he thinks you are an allied True Soul.
id795078477 Jan 7, 2024 @ 8:42am 
Originally posted by northernwater:
Originally posted by id795078477:
1. Make the guards in the Moonrise prison hostile (for instance when you rescue Minthara)
2. Let the eyes see that and join the battle
3. Let the eyes call reinforcements
4. Kill those reinforcements as they arrive
5. Repeat until there is no more reinforcements coming
6. Congrats, you've killed almost everyone in the Moonrise "without alerting anyone"
7. When you assault Moonrise, you'll be met by an "army" of 4-5 cultists led by Zell... because you've killed everyone beforehand
It's easier my way, and you still get to fight everyone in the tower.
I never meant to say what's easier. With the method I do:

1. You can still use merchants and do stuff in the towers, if you need it
2. If you decide to assault the towers = it's pretty much impossible for Jaheira to die because there's just too few enemies remaining
3. If important - that's some XP boost so you're guaranteed to have that level 9 before Moonrise (though usually, if you didn't skip stuff, you don't need it)
AokiYakumo Jan 7, 2024 @ 8:42am 
Originally posted by Lampros:
Originally posted by northernwater:
Kill the floating balls first. Thunder will evaporate them.

I see. What's a good thunder spell I can slot on Gale?

Thunderwave, Shatter, or put him on a Reverb build and spam Magic Missile. Realistically, though, literally anything that can deal 8 to 16 points of damage to the Scrying Eyes is enough to break them, so MM on its own should do it, especially if he's got Spellsparkler equipped.

-----

Originally posted by Lampros:
Originally posted by seeker1:
Yeah, Lann Tarv eagerly joins in the fray during the assault, even has a line about how he's looking forward to some action again. Araj just leaves, you can find her in the city, she later on will want to sell you a new potion that makes your blood explosive. Frankly, I find that offering far less useful than the experimental elixirs she was making in Act 2. As for Roah Moonglow the Zhent ...


You will get the chance to kill her in Act 3 if you recruit Minsc; I always do, so I always do.


Talli the LL Quartermaster is available for before and after the fight, my one quibble is she is constantly wandering around apparently taking weapons and armor off dead Harpers, so it takes a while to click on her, "LOL".

Wait, Lann Tarv fights for me? Not for the Absolute faction?!

No, Lann's an Absolutist, and he will be in the fight at Moonrise after GoS. That's why I said he's the best for the Backpack exploit, since you get to Moonrise early Act II while the actual battle, that's supposed to happen if you follow the narrative sequence of events, happens late Act II.
Lampros Jan 7, 2024 @ 8:50am 
Originally posted by seeker1:
Absolutely against you, amigo. From your dialogue with him, he's pretty abrasive with you even when he thinks you are an allied True Soul.

I did get his favor and double the sell price. That doesn't change anything?

Originally posted by AokiYakumo:
Thunderwave, Shatter, or put him on a Reverb build and spam Magic Missile. Realistically, though, literally anything that can deal 8 to 16 points of damage to the Scrying Eyes is enough to break them, so MM on its own should do it, especially if he's got Spellsparkler equipped.

Thanks!
Last edited by Lampros; Jan 7, 2024 @ 8:51am
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Date Posted: Jan 7, 2024 @ 3:50am
Posts: 18