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oh this is silly...
Oh I forgot you have to enable debug for them to show in the log.
> Players: "WTF was that?"
> DM: "Uhhh, nothingggg......."
I think the game really captures the funny feeling of that happening at tabletop, with everyone being uber-suspicious I'm making them roll perception in seemingly empty rooms lol
> Player: "I approach the chest".
> DM: ROLL A PERCEPTION!
> Player 2: "I'll also approach the chest, I guess?"
> DM: ROLL A PERCEPTION!
> Player 3: "Uhhh.... I'm going to stay back."
What makes traps meaningless is their usual lack of consequence. If they carried more bite it would make dealing with them and their consequences more of an in game choice. But of course then people would whine about dying from traps just as they whine about surfaces.
What makes Ability Checks such a small part of the game is the ease with which you can bias the outcome in your favor.
I had a guy who played a Paladin once who had this annoying habit of just running through the traps and taking the damage, because he knew he could handle it. His own "special" way of disarming traps.