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I don't know if maybe it's a pathfinder thing. Paladin historically has the same attack growth as Fighter, so it's a good melee class anyway, just that it gets more in the way of it's own feats rather than fighter's.
You can be anything you want.
The penalty is imaginary or whatever you want to be your penalty.
Like e.g. Humans are no good with Darkvision or Wood Elfs having a movement advantage. IF you decide not having that movement advantage is a penalty to you - there you have it.
From a Damage perspective? Yes. Paladin/Orc or Paladin/Githyanki with Multiclass in Warrior is by far the strongest Class/Race Comp in the whole game.
As for classes, Fighter is just solid all around with extra feat as you level up and triple attack. Pally is good melee fighter that has smites and even in general decent spells&auras. Pally is also Charisma based so it will do wonders for your speech checks and fetch cheaper prices from stores.
Barbs got nerfed hard before release to point I can't really recommend them unless throwing specifically is of interest to you(even for that you could still go fighter).
But this game is not really a combat efficiency simulator though, so you may not get the fun out if you hope for if that's your thing. The people who do like CES tend to tire of the game soonish and then spend a week or so complaining about it on the forum then move on.
However when you set your expectations to a cinematic story style roleplaying game, then there's suddenly no 'best' class (although I tend to think Bard for first play-through is ideal) and you can start enjoying the game for real.
It's a 5e thing. A lot of people find Paladins to be really strong in this edition.
The "best" or "overpowered" thing in this game is your experience/knowledge of the game mechanics, that's it.