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This is something I posted about and asked for several years.
Also. they should have added an optional "Take 10" system for dialog checks.
The other stuff I can see your perspective, I think it's a limitation of the script already being super huge and not being able to account for everything, and trying to stick close (sometimes too close) to the tabletop experience.
I do think it makes sense that sometimes, trying to apply your "skill" to a conversation isn't the best choice. Maybe the character wasn't receptive to be persuaded by charm or logic at that moment, so that's why it was so difficult, but appealing directly and sincerely does cut through. Stuff like that.