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That vast wall of text amounts to choices of getting to the ending or dying before the ending.
Once you get to the endings your choices do not depend on what you previously did.
Whatever you did before the final moment does not in any way alter your 2 actual choices, which are control or destroy the brain.
On the subject - yes. It is bad. Even games like NWN 2 OC (!) had better endings - because while NWN 2 OC also only had two "main" outcomes (join KoS or destroy it) - it would at least show all the consequences of many choices MC made along the way, like Neverwinter watchmen, West Harbor, Bevil's Fate, Crossroad Keep fate, etc, etc - all of which was decided by the player's actions.
BG 3 only masquerades as consequence-driven game. The choices - while exist - are mostly of local significance only. There aren't that many things that globally impact the game, even at the end of it, where it would be most logical for the consequences to appear (because if it's at the very end, then there's no need to implement all the complicated branching and versions of the game world, you can just show the results and roll in the titles). Alas.
Yeah, as much as I love the game. All the changes stem from minor things and nothing major with the end. Its either destroy brain, or use brain. Though, that is part of why I love it as I greatly enjoy the smaller details and changes
The endings were absolutely borefest just as Act 3. And the game gives you the illusion of "countless choices". However, you encounter the same enemies, NPCs all the time, you either kill them or not, simple. It would have been much better if they give actual stories to these npcs, like in Dragon Age or Mass Effect. Not a huge amount of ones, but still smth the player should feel to which route he wants to take.
I have never personally experienced the Epilogue - watched it on youtube - see other threads.
From my viewings, there are still prior choices whose outcomes you never see. Like, I don't believe you ever find out the consequence of release/kill/keep imprisoned the vampire spawn.
I guess it depends on what you mean by an ending and what constitutes a different ending. Taking the example of Pathfinder: WotR, they said a unique ending was possible for every Mythic Path. Well, uh, yes and no. For the most part, many of the Mythic Pasts got the same ending of a) kill Big Bad b) shut down Worldwound. Maybe how that happened varied, but. There really were not that many other possible endings.
Understood. I guess it depends on what you consider a choice, and a consequence.
I'm sorry it's long - I'm just saying everything I had to decide to get to what most consider the final choice, and a few of the choices afterwards.
Bear in mind, the main storyline comes down to control/destroy brain, but it also seems like what you are deciding may determine the future fate of the entire Githyanki race. For example. That is sort of also an important outcome.
Spoiler warning?
I mean yes - as I said, I wasn't describing prior choices - you can't free Orpheus unless you have the Orphic Hammer, and that requires making other ones earlier - etc.
I still enjoy the game, but just don't get that part of the story line.
:D
Edit:
(I have done a play through without consuming any extra tadpoles. Dream visitor/Emperor wasn't happy about it, oh well. lol)
I do think it is funny that you can convince the emperor to control the brain if he has the netherstones and you have been, uh, "friendly" with him, he'll be like..."Yeah you know I thought about it but I figured it would be too difficult to pull off" and you can be like "no you got this bro" and then he says ok and dominates everyone including you. I am not sure why this is an option but it is.
The emperor, if you side with him and destroy the brain, sends you a letter in the epilogue he is busy rebuilding the knights of the shield (alone or with you) or alternatively plotting to take over the world with your help depending on your conversations with him.
Refusing the tadpoles would provide you with greater defense against mental attacks by the big brain, but you would lose the option to try and control it.
Ultimately it would come down to control or destroy but you could shape and influence the final battle with your previous decisions.
Actually there is a chest of letters in the epilogue where people write to you to let you know what tey are up to. You do actually get letters from one of the vampire spawn and from the Gur if you release the the spawn. But the chest is basically a bunch of notepad documents that check off some loose ends...you don't really see the results.
Yeah I'm much better with the ending now than I was prior to them finally adding an epilogue.
Unlike other games though this game allows you to play through different outcomes of your choices mid game rather than some epilogue all the way at the end. All my playthroughs have been different with dozens of situations and scenes I did not see before
Knowing what I now know about the Emperor, I am so unshocked he dominates you and everybody else, or plots to rule the world with you ... now personally I wouldn't help him rebuild jack squat. Not after what he did to Duke Stelmane. He will surely turn on you too once you are no longer useful. Have one save where I chose him for the ending - if I get the Epilogue, finally, I might read that letter just to shred it.
In all recent endings, I free Orpheus. "F**k that douchebag".