Baldur's Gate 3

Baldur's Gate 3

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why BG3 endings are so bad?
the game was a masterpiece up until the endings thats where it dissapointed me the most only 2 type of endings either u become the absolute or destroy it doesnt matter what you did before that i could picked every evil choice in dialog and at the end destroy the absolute and its gonna be identical ending to if i was good through all game long picked every good choice and it would still be the same wich is really stupid even with durge if you pick every evil choice and give in every urge you get the same bad ending i would expected something way different how did they mess up so bad the endings?
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31-45 van 54 reacties weergegeven
I'm not going to quote all that above but I think you missed the OP's point.

That vast wall of text amounts to choices of getting to the ending or dying before the ending.

Once you get to the endings your choices do not depend on what you previously did.

Whatever you did before the final moment does not in any way alter your 2 actual choices, which are control or destroy the brain.
Laatst bewerkt door Dr. Electrocutioner; 5 jan 2024 om 14:05
So, as usual - we have a boatload of pointless troll comments that derail the thread from the subject instead of discussing the matter at hand. That's what happens when the said subject is indeed the issue and fanboys got no other things to say but to point out the language issues of the poster. Rather sad, really.

On the subject - yes. It is bad. Even games like NWN 2 OC (!) had better endings - because while NWN 2 OC also only had two "main" outcomes (join KoS or destroy it) - it would at least show all the consequences of many choices MC made along the way, like Neverwinter watchmen, West Harbor, Bevil's Fate, Crossroad Keep fate, etc, etc - all of which was decided by the player's actions.

BG 3 only masquerades as consequence-driven game. The choices - while exist - are mostly of local significance only. There aren't that many things that globally impact the game, even at the end of it, where it would be most logical for the consequences to appear (because if it's at the very end, then there's no need to implement all the complicated branching and versions of the game world, you can just show the results and roll in the titles). Alas.
Origineel geplaatst door id795078477:
So, as usual - we have a boatload of pointless troll comments that derail the thread from the subject instead of discussing the matter at hand. That's what happens when the said subject is indeed the issue and fanboys got no other things to say but to point out the language issues of the poster. Rather sad, really.

On the subject - yes. It is bad. Even games like NWN 2 OC (!) had better endings - because while NWN 2 OC also only had two "main" outcomes (join KoS or destroy it) - it would at least show all the consequences of many choices MC made along the way, like Neverwinter watchmen, West Harbor, Bevil's Fate, Crossroad Keep fate, etc, etc - all of which was decided by the player's actions.

BG 3 only masquerades as consequence-driven game. The choices - while exist - are mostly of local significance only. There aren't that many things that globally impact the game, even at the end of it, where it would be most logical for the consequences to appear (because if it's at the very end, then there's no need to implement all the complicated branching and versions of the game world, you can just show the results and roll in the titles). Alas.

Yeah, as much as I love the game. All the changes stem from minor things and nothing major with the end. Its either destroy brain, or use brain. Though, that is part of why I love it as I greatly enjoy the smaller details and changes
Origineel geplaatst door id795078477:
So, as usual - we have a boatload of pointless troll comments that derail the thread from the subject instead of discussing the matter at hand. That's what happens when the said subject is indeed the issue and fanboys got no other things to say but to point out the language issues of the poster. Rather sad, really.

On the subject - yes. It is bad. Even games like NWN 2 OC (!) had better endings - because while NWN 2 OC also only had two "main" outcomes (join KoS or destroy it) - it would at least show all the consequences of many choices MC made along the way, like Neverwinter watchmen, West Harbor, Bevil's Fate, Crossroad Keep fate, etc, etc - all of which was decided by the player's actions.

BG 3 only masquerades as consequence-driven game. The choices - while exist - are mostly of local significance only. There aren't that many things that globally impact the game, even at the end of it, where it would be most logical for the consequences to appear (because if it's at the very end, then there's no need to implement all the complicated branching and versions of the game world, you can just show the results and roll in the titles). Alas.
well said bro well said
Origineel geplaatst door Deviant:
Origineel geplaatst door EricHVela:
Is it getting lost on the lack of translation?

You said you didn't play it many times. You claim there no difference. Now, you claim it's only a little different when it plays out a lot differently,

Either, your English is worse than we thought, or you played an older version that didn't have any epilogue, or you want a 3rd option to a 2-state situation which cannot exist unless you decide to let Gale do his thing earlier which creates a third and disastrous ending with 1/3 of the game left to go.

Playing a hacked copy perhaps?
it seems you havent even played through BG3 story even once go do it and educate yourself you can do good choices all game long and at the end pick the evil choice of becoming absolute and you will get the same ending as if you did full evil run and pick to become the absolute
Don't get troubled by these trolls because they only want to derail the topic by "HuRR DURR EnGlIsH SpEAk Well DERP"

The endings were absolutely borefest just as Act 3. And the game gives you the illusion of "countless choices". However, you encounter the same enemies, NPCs all the time, you either kill them or not, simple. It would have been much better if they give actual stories to these npcs, like in Dragon Age or Mass Effect. Not a huge amount of ones, but still smth the player should feel to which route he wants to take.
Laatst bewerkt door Coach the Roach; 5 jan 2024 om 14:15
It would be more logical if stuffing your brain with tadpoles resulted in you taking control of the army of darkness that ruins the world, but actually finding a cure would enable you to resist and destroy the brain.
Laatst bewerkt door Dr. Electrocutioner; 5 jan 2024 om 14:17
I agree the outcomes of the "subsidiary" and prior choices were in most cases not addressed until they released the Epilogue.

I have never personally experienced the Epilogue - watched it on youtube - see other threads.

From my viewings, there are still prior choices whose outcomes you never see. Like, I don't believe you ever find out the consequence of release/kill/keep imprisoned the vampire spawn.

I guess it depends on what you mean by an ending and what constitutes a different ending. Taking the example of Pathfinder: WotR, they said a unique ending was possible for every Mythic Path. Well, uh, yes and no. For the most part, many of the Mythic Pasts got the same ending of a) kill Big Bad b) shut down Worldwound. Maybe how that happened varied, but. There really were not that many other possible endings.
Origineel geplaatst door Dr. Electrocutioner:
That vast wall of text amounts to choices of getting to the ending or dying before the ending.

Understood. I guess it depends on what you consider a choice, and a consequence.

I'm sorry it's long - I'm just saying everything I had to decide to get to what most consider the final choice, and a few of the choices afterwards.

Bear in mind, the main storyline comes down to control/destroy brain, but it also seems like what you are deciding may determine the future fate of the entire Githyanki race. For example. That is sort of also an important outcome.

Once you get to the endings your choices do not depend on what you previously did.

Spoiler warning?

I mean yes - as I said, I wasn't describing prior choices - you can't free Orpheus unless you have the Orphic Hammer, and that requires making other ones earlier - etc.
Origineel geplaatst door Dr. Electrocutioner:
It would be more logical if stuffing your brain with tadpoles resulted in you taking control of the army of darkness that ruins the world, but actually finding a cure would enable you to resist and destroy the brain.
That is the one major thing in the game that bugs me. The whole purpose of the story is to remove the tadpole, but as you go along "Here consume this one, oh look another take that one too." Umm hello why are we adding when we want to remove.

I still enjoy the game, but just don't get that part of the story line.

:D

Edit:
(I have done a play through without consuming any extra tadpoles. Dream visitor/Emperor wasn't happy about it, oh well. lol)
Laatst bewerkt door Mojo; 5 jan 2024 om 14:25
Origineel geplaatst door seeker1:
It was never described as open world, and it's not. That was a selling point for me, I tend to hate open world games where you have to wander around for days before getting what the main storyline is about.

After a few playthroughs, I would say your final choices come down to this (aside from Dark Urge, which I have not played). Starting from the Astral Plane.


1. Side with Emperor. Orpheus' Brain Eaten. Nomm-nomm. Screw you, Githyanki. (Yes, you can keep Lae'Zel with this choice but you better believe she will get pissed and Voss does not take it very well either.)
2. Side with Orpheus. Somebody has to become a mindflayer.
a) him
b) you
c) Karlach

Go to Upper City. Big arena fight. Pick one of two routes to the spinal chord base of the Netherbrain. Survive Nautiloid bombardment. Arrive at brain stem of Netherbrain.

IF Gale is with you:
a) Sayonara chums, it's time for suicide bombing, I'll teleport you out. Game over. This will take you to pier scenes and if working, epilogue. WIthout Gale, of course.
b) C'mon Gale, we can do this. Climb Stem.

Fight bizarre fight with Dream Guardians, Emperor (or not if he's with you - only variable that changes), Red Dragon, 4 Mind Flayers that shoot magic missiles until you get close. Have your mindflayer use Netherstones. Go inside brain. Kill brain within a brain before its negative orbs cause you fall into the abyss. Profit.

Final choice: betray mindflayer, control brain; destroy brain. I believe if you ARE the mindflayer it just asks you: control brain, destroy brain.

Control brain: enjoy world domination.

Otherwise:
Various things on the pier, mostly: these are choices:
a) what happens to Karlach - live as mindflayer, die, back to Avernus, with whom?
b) Orpheus asks to die if mindflayer - can spare him
c) Lae'Zel: should I stay or should I go now?
d) if Emperor still there: hasta amigos, I need to get out of town and be a douchebag somewhere else before the Gith hunt me down.
e) you as Mindflayer - do you want to continue living this way or die

Otherwise: Enjoy pier scenes, "pre epilogues" (romance endings, etc.), credits, if working, Epilogue.


This is what I've seen from several runs, all Custom Tavs, no Dark Urge, no Origin companion runs, haven't done those. There are other conditions of course I usually meet, I'm not describing them all.


I do think it is funny that you can convince the emperor to control the brain if he has the netherstones and you have been, uh, "friendly" with him, he'll be like..."Yeah you know I thought about it but I figured it would be too difficult to pull off" and you can be like "no you got this bro" and then he says ok and dominates everyone including you. I am not sure why this is an option but it is.

The emperor, if you side with him and destroy the brain, sends you a letter in the epilogue he is busy rebuilding the knights of the shield (alone or with you) or alternatively plotting to take over the world with your help depending on your conversations with him.
My idea would have been that each tadpole gives you some power and increases your chances to control the brain in the final battle but also morphological changes and shunning by common folk while increasing your approval with the Absolute minions, but each tadpole increses the DC for curing if you change your mind and there are only a limited number of attempts available.

Refusing the tadpoles would provide you with greater defense against mental attacks by the big brain, but you would lose the option to try and control it.

Ultimately it would come down to control or destroy but you could shape and influence the final battle with your previous decisions.
Laatst bewerkt door Dr. Electrocutioner; 5 jan 2024 om 14:34
Origineel geplaatst door seeker1:
I agree the outcomes of the "subsidiary" and prior choices were in most cases not addressed until they released the Epilogue.

I have never personally experienced the Epilogue - watched it on youtube - see other threads.

From my viewings, there are still prior choices whose outcomes you never see. Like, I don't believe you ever find out the consequence of release/kill/keep imprisoned the vampire spawn.

I guess it depends on what you mean by an ending and what constitutes a different ending. Taking the example of Pathfinder: WotR, they said a unique ending was possible for every Mythic Path. Well, uh, yes and no. For the most part, many of the Mythic Pasts got the same ending of a) kill Big Bad b) shut down Worldwound. Maybe how that happened varied, but. There really were not that many other possible endings.


Actually there is a chest of letters in the epilogue where people write to you to let you know what tey are up to. You do actually get letters from one of the vampire spawn and from the Gur if you release the the spawn. But the chest is basically a bunch of notepad documents that check off some loose ends...you don't really see the results.
Origineel geplaatst door ppaladin123:
Origineel geplaatst door seeker1:
I agree the outcomes of the "subsidiary" and prior choices were in most cases not addressed until they released the Epilogue.

I have never personally experienced the Epilogue - watched it on youtube - see other threads.

From my viewings, there are still prior choices whose outcomes you never see. Like, I don't believe you ever find out the consequence of release/kill/keep imprisoned the vampire spawn.

I guess it depends on what you mean by an ending and what constitutes a different ending. Taking the example of Pathfinder: WotR, they said a unique ending was possible for every Mythic Path. Well, uh, yes and no. For the most part, many of the Mythic Pasts got the same ending of a) kill Big Bad b) shut down Worldwound. Maybe how that happened varied, but. There really were not that many other possible endings.


Actually there is a chest of letters in the epilogue where people write to you to let you know what tey are up to. You do actually get letters from one of the vampire spawn and from the Gur if you release the the spawn. But the chest is basically a bunch of notepad documents that check off some loose ends...you don't really see the results.

Yeah I'm much better with the ending now than I was prior to them finally adding an epilogue.
I mean yeah? Regarding the brain there's 2 choices, but take in account outcomes of companion/side quests there are many different variations and outcomes in the epilogue more so than any other game I've played atleast.

Unlike other games though this game allows you to play through different outcomes of your choices mid game rather than some epilogue all the way at the end. All my playthroughs have been different with dozens of situations and scenes I did not see before
Origineel geplaatst door ppaladin123:
The emperor, if you side with him and destroy the brain, sends you a letter in the epilogue he is busy rebuilding the knights of the shield (alone or with you) or alternatively plotting to take over the world with your help depending on your conversations with him.

Knowing what I now know about the Emperor, I am so unshocked he dominates you and everybody else, or plots to rule the world with you ... now personally I wouldn't help him rebuild jack squat. Not after what he did to Duke Stelmane. He will surely turn on you too once you are no longer useful. Have one save where I chose him for the ending - if I get the Epilogue, finally, I might read that letter just to shred it.

In all recent endings, I free Orpheus. "F**k that douchebag".
Laatst bewerkt door seeker1; 5 jan 2024 om 14:52
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