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Your suggestion is extremely bad from the start to the end
You're typically saying, hey people can use barrel to massacre every bosses, should've limit the damage the boss take from barrels.
Oh you could actually bypass fights by right dialogues ? no, every player should fight mandatory.
The question is - should your character steal or not? I've done it both ways. Stealing is definitely easier. All your base are belong to us.
so
skill issue
HAHA!
I wonder what percentage did it the first time? It's a game.
I keep the thoughts simpler ~ as in:
- I agree that the stealing mechanic is exploitable and it gives a weird feeling about it
- I do not agree that it needs to be nerfed/limited
- while it gives a weird feeling the freedom of choice weighs more than a limitation where none is needed: you do not have to exploit it
besides ~ there are much simpler exploits currently still available where you rob a merchant blind without doing anything aside of confusing the heck out of them by using glitches in GUI, which is nothing more than...six clicks. You take ALL what they have, while they just keep one item. Such an exploit needs a fix as soon as possible, while the stealing with efforts is fine to be rewarded if one is having fun with that.
You are at least missing three more exploits you do not know about involving merchants and how to get onto their goods without active stealing. You might be surprised ~
This... is ... EXCELLENT! Mind if I steal the idea?
So any way there is a 12 step program I am starting you should try....