Baldur's Gate 3

Baldur's Gate 3

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Kamuizin Jan 4, 2024 @ 8:50pm
Sleight of Hands need a limit - ASAP!
I know this may not be a popular idea, but the fact i can steal everything without consequence is a bit enervating.

I know i could control myself, but i simply can't. I have the gold, yes, but i will use it to complete Gale Spellbook later. When the game gives me this easy to use mechanics, i simply can't convince myself in make an artificial limitation.

I will not try to artificially suggest a random limitation for this, cos otherwise there would be no difference of the actual state of sleight of hands (that is, with all due respect, a bit unrealistic). Hells, i don't even know if Larian will ever be aware of this thread or if they will even care, still, i will give my 2 cents on this, whatever the outcome:

1 - DC varies based on Merchant disposition:

A good disposition should make a merchant more relaxed around the player, reducing DC to item stealing. At the same time, a bad disposition should raise the DC value.

2 - If MC is still in stealth and fail too many checks to anyone around (x times), if he's too near the merchant, his disposition should drop, whatever the outcome. No one need proof to distrust someone.

3 - After each robbery, merchant DC for sleight of hand should be raised, after all isn't reasonable that someone that got mugged (specially if multiple of times) and is probably pissed off will be confortable and relaxed with customers.

4 - Now, to counter mechanical save scum, there should be an item limit that a character could steal from the same merchant. Just put a max of 3 or 4 items, or even less (maybe +1 time if charisma is high, a deception check is rolled or something in these lines), after all you can only be robbed so many times until you break loose, rumors run around, when everytime the guy is mugged my character is somehow around, distrust will raise as hell.

5 - After last pickpocket a merchant should permanently be limited to +50% (or 30% or 10%, don't know) disposition limit for the thief (and maybe another set limit for the party). You want to get the goodies early for free, you should pay the price later.

Stealing is a good part of the game, but i really think a bit of limit could make people give more consideration to their savings, making economy be a more real thing in the game and, thus, improve immersion.

6 - To end, some merchants could have special interactions after they're mugged too much, some may do a scandal with the party, others could hire some mercenaries to give the party a beat (ala skyrim style), others could bad mouth the party and give some consequences in the quest x, y or z. Nothing big, just a little event and a bit of fun from the stealing process.

You all, feel free to tell me your minds on this. Bad idea? Good idea? could be better by method x, y or z.
Last edited by Kamuizin; Jan 4, 2024 @ 9:07pm
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Showing 1-15 of 15 comments
So you're suggesting limit a limitless game ? No.

Your suggestion is extremely bad from the start to the end
You're typically saying, hey people can use barrel to massacre every bosses, should've limit the damage the boss take from barrels.

Oh you could actually bypass fights by right dialogues ? no, every player should fight mandatory.
Last edited by Rachel Dawn Amber; Jan 4, 2024 @ 8:56pm
Dizzy Ladybug Jan 4, 2024 @ 9:01pm 
you can't control yourself ? neither can i, I steal everything 😅
Sentient_Toaster Jan 4, 2024 @ 9:02pm 
Hm. Don't the vendors notice fairly quickly even if you pass the Sleight of Hand check?
I think merchants should only sell mundane items, and their stock shouldn't refresh.
seeker1 Jan 4, 2024 @ 9:05pm 
If you can't control your kleptomania, there are some 12 step programs for that I can recommend. :steamhappy: "Stop me before I steal again!"
kbiz Jan 4, 2024 @ 9:08pm 
You can steal low value items all the time with a rogue. But it takes effort to steal everything without getting caught - think DC 30.

The question is - should your character steal or not? I've done it both ways. Stealing is definitely easier. All your base are belong to us.
I steal on a ranger thus it's a bit easier to limit it with moralizing RP. He's very practical but chaotic good so doesn't want to steal from allies unless he has no choice, and scumbags are fair game to steal from. It's not difficult to make ridiculous amounts of gold with ordinary selling anyway, just invest in some trader's attitudes you like that are likely to stick around for the whole game and invest early. (Hint Dammon)
Originally posted by Sentient_Toaster:
Hm. Don't the vendors notice fairly quickly even if you pass the Sleight of Hand check?
not in turn based they don't lol. just enter turn based, steal everything with advantage from gloves etc, double dash away, exit turn based run further away and the merchant is like "OI SUMWUNS BEEN IN ME POKKITS" and runs arounda bit then gets calm remarkably quickly
Star Ringer Jan 4, 2024 @ 11:21pm 
Originally posted by Kamuizin:
I know i could control myself, but i simply can't.

so




skill issue
kbiz Jan 4, 2024 @ 11:32pm 
Originally posted by Star Ringer:
Originally posted by Kamuizin:
I know i could control myself, but i simply can't.

so




skill issue

HAHA!

I wonder what percentage did it the first time? It's a game.
Lod101 Jan 5, 2024 @ 12:04am 
Originally posted by The Sultan of Salt:
Originally posted by Sentient_Toaster:
Hm. Don't the vendors notice fairly quickly even if you pass the Sleight of Hand check?
not in turn based they don't lol. just enter turn based, steal everything with advantage from gloves etc, double dash away, exit turn based run further away and the merchant is like "OI SUMWUNS BEEN IN ME POKKITS" and runs arounda bit then gets calm remarkably quickly
Robbed blind in 6 seconds.
Jabberwock Jan 5, 2024 @ 1:02am 
It's DnD, roleplay a bit. That said I get it, I tend to enjoy games where I have to use every available tactic to win, but other games using every available tactic turns the challenge into a joke akin to assembling a 9 piece jigsaw puzzle. Divinity 2 had similar "issues", so I tend to stay within what I consider reasonable. Honestly DnD itself suffers from the same thing, I'm sure lots of people have had that experience where one guy has mathed out some massive cheese to trivialize things other standard RP characters would consider a fun challenge, sapping the suspense from most encounters.
zombygunner Jan 5, 2024 @ 1:43am 
Funny part is they level capped us so we wont get to powerful lol. Hey you jump off that cliff...ok rolls a nat 20 every time.
アンジェル Jan 5, 2024 @ 1:56am 
Originally posted by Kamuizin:
Sleight of Hands need a limit - ASAP!
I know this may not be a popular idea, but the fact i can steal everything without consequence is a bit enervating.

I know i could control myself, but i simply can't. I have the gold, yes, but i will use it to complete Gale Spellbook later. When the game gives me this easy to use mechanics, i simply can't convince myself in make an artificial limitation.

I will not try to artificially suggest a random limitation for this, cos otherwise there would be no difference of the actual state of sleight of hands (that is, with all due respect, a bit unrealistic). Hells, i don't even know if Larian will ever be aware of this thread or if they will even care, still, i will give my 2 cents on this, whatever the outcome:

1 - DC varies based on Merchant disposition:

A good disposition should make a merchant more relaxed around the player, reducing DC to item stealing. At the same time, a bad disposition should raise the DC value.

2 - If MC is still in stealth and fail too many checks to anyone around (x times), if he's too near the merchant, his disposition should drop, whatever the outcome. No one need proof to distrust someone.

3 - After each robbery, merchant DC for sleight of hand should be raised, after all isn't reasonable that someone that got mugged (specially if multiple of times) and is probably pissed off will be confortable and relaxed with customers.

4 - Now, to counter mechanical save scum, there should be an item limit that a character could steal from the same merchant. Just put a max of 3 or 4 items, or even less (maybe +1 time if charisma is high, a deception check is rolled or something in these lines), after all you can only be robbed so many times until you break loose, rumors run around, when everytime the guy is mugged my character is somehow around, distrust will raise as hell.

5 - After last pickpocket a merchant should permanently be limited to +50% (or 30% or 10%, don't know) disposition limit for the thief (and maybe another set limit for the party). You want to get the goodies early for free, you should pay the price later.

Stealing is a good part of the game, but i really think a bit of limit could make people give more consideration to their savings, making economy be a more real thing in the game and, thus, improve immersion.

6 - To end, some merchants could have special interactions after they're mugged too much, some may do a scandal with the party, others could hire some mercenaries to give the party a beat (ala skyrim style), others could bad mouth the party and give some consequences in the quest x, y or z. Nothing big, just a little event and a bit of fun from the stealing process.

You all, feel free to tell me your minds on this. Bad idea? Good idea? could be better by method x, y or z.

I keep the thoughts simpler ~ as in:

- I agree that the stealing mechanic is exploitable and it gives a weird feeling about it
- I do not agree that it needs to be nerfed/limited
- while it gives a weird feeling the freedom of choice weighs more than a limitation where none is needed: you do not have to exploit it

besides ~ there are much simpler exploits currently still available where you rob a merchant blind without doing anything aside of confusing the heck out of them by using glitches in GUI, which is nothing more than...six clicks. You take ALL what they have, while they just keep one item. Such an exploit needs a fix as soon as possible, while the stealing with efforts is fine to be rewarded if one is having fun with that.

You are at least missing three more exploits you do not know about involving merchants and how to get onto their goods without active stealing. You might be surprised ~
Originally posted by seeker1:
If you can't control your kleptomania, there are some 12 step programs for that I can recommend. :steamhappy: "Stop me before I steal again!"

This... is ... EXCELLENT! Mind if I steal the idea?

So any way there is a 12 step program I am starting you should try....
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Date Posted: Jan 4, 2024 @ 8:50pm
Posts: 15