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Laporkan kesalahan penerjemahan
Your problem is simply that if everything goes wrong, you will lack the health to take even 1 round of hits after mid-act-2. And, sometimes, everything WILL go wrong, like getting silenced and knocked down in it etc.
That said trade the wizard out for a light-cleric to heal and nuke both, or a bard, or a druid. All of those can do both healing and damage spells. Even generic cleric can nuke some, light just adds a little more.
You can spec lazel to anything, her background doesn't really define her class, unlike the others, so its not as immersion breaking, though bard seems ... off :) You can also just have the sorcerer take a the magic feat:bard and pick up healing spells. Most of your healing will be from standing in a tight circle dropping potions out of combat.... in combat you just need 1 or 2 with a long range 'don't be dead' quick heal.
edit:
Either they bugfixed it, or I am remembering it wrong. The magic initiate stuff is no longer hooking the new spells into your main spells, so you can't take it and then cast like heal wounds 4 times as a sorcerer. I really, really remember doing that, but maybe I was confused and actually had 1 level of bard instead. That still works (1 level of bard or whatever).
You can play anything you want to.
Hm. Character-wise, she's very much a Proud Warrior Race character with ambitious of being a dragon-riding champion of it, so... if you don't keep her as a fighter, then a vengeance paladin (given that we don't have conquest paladin) seems appropriate.
Have one with skill 6 shield and buffs/rebuff while the other is a glass cannon. Can have some really fun builds with Wiz/Sorc.
Good point. I had and used lvl 6 scrolls liberally during the end-game. You can't upcast them and your DC applies, so why not.
anything that impedes an enemy basically, slows, trips, stuns, stuff like that