Baldur's Gate 3

Baldur's Gate 3

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enricofermi2 Jan 3, 2024 @ 11:42pm
How does tavern brawler work with Dexterity attacks?
Does it only work if you are using strength for attack rolls?
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Showing 1-5 of 5 comments
Kiyaya Jan 3, 2024 @ 11:44pm 
It very explicitly says that you add your strength mod to unarmed, thrown, or improvised weapon attacks.

If you are playing Monk which calculates unarmed damage using DEX, then the result would be something like Damage Roll + DEX Mod(Proficiency) + STR Mod(Tavern Brawler)
Last edited by Kiyaya; Jan 3, 2024 @ 11:44pm
enricofermi2 Jan 3, 2024 @ 11:50pm 
Well it says the str modifier is added twice.

So is it Dex + 2x Str?
Kiyaya Jan 3, 2024 @ 11:53pm 
Originally posted by enricofermi2:
Well it says the str modifier is added twice.

So is it Dex + 2x Str?
I could be wrong but I'm fairly certain it only adds it once. I believe the tooltip says twice because it operates under the assumption that your attacks were already using the STR Modifier once.
Fernando Jan 3, 2024 @ 11:57pm 
Originally posted by Kiyaya:
It very explicitly says that you add your strength mod to unarmed, thrown, or improvised weapon attacks.

If you are playing Monk which calculates unarmed damage using DEX, then the result would be something like Damage Roll + DEX Mod(Proficiency) + STR Mod(Tavern Brawler)

This is incorrect. It'll use whichever value is highest, taking into account the TB bonus. If you read carefully, the Monk's feature says it'll use Dexterity instead of Strength only if it is higher.

It'll be Damage Roll + Proficiency Bonus + (Highest between STR*2 and DEX). If your Dexterity modifier is higher than twice your Strength modifier, such as if your Dexterity is at 16(+3) and your Strength is at 12(+1), it'll use the Dexterity normally. Otherwise, it'll use Strength.
Kiyaya Jan 4, 2024 @ 12:05am 
Originally posted by Fernando:
Originally posted by Kiyaya:
It very explicitly says that you add your strength mod to unarmed, thrown, or improvised weapon attacks.

If you are playing Monk which calculates unarmed damage using DEX, then the result would be something like Damage Roll + DEX Mod(Proficiency) + STR Mod(Tavern Brawler)

This is incorrect. It'll use whichever value is highest, taking into account the TB bonus. If you read carefully, the Monk's feature says it'll use Dexterity instead of Strength only if it is higher.

It'll be Damage Roll + Proficiency Bonus + (Highest between STR*2 and DEX). If your Dexterity modifier is higher than twice your Strength modifier, such as if your Dexterity is at 16(+3) and your Strength is at 12(+1), it'll use the Dexterity normally. Otherwise, it'll use Strength.
I'm fairly certain that my use of the word proficiency is muddying things up a bit so I'll clarify.

Assuming an Unarmed Attack with a Monk, it should look like this.
Damage Roll + STR/DEX Mod(Whichever is higher) + STR Mod(Tavern Brawler).
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Date Posted: Jan 3, 2024 @ 11:42pm
Posts: 5