Baldur's Gate 3

Baldur's Gate 3

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Lampros Jan 3, 2024 @ 8:22pm
Several Moonrise Towers rescue questions
1. Can you return to Moonrise Towers after rescuing Minthara or Gnomes without getting attacked? (I still want to use the merchants!)

2. Can you return with Minthara as a party member specifically?
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Showing 1-13 of 13 comments
Ghost Jan 3, 2024 @ 8:24pm 
To both - potentially. It depends on what exactly happened when you rescued the gnomes or Minthara.
Lampros Jan 3, 2024 @ 8:26pm 
Originally posted by Ghost:
To both - potentially. It depends on what exactly happened when you rescued the gnomes or Minthara.

I see. So if I happen to whisk them out peacefully, then it's okay?

One more question: Do I need to rescue everyone at the same time?
Ghost Jan 3, 2024 @ 8:29pm 
Peacefully to an extent- just don't go back down into the prison.

Minthara is in a different section to the Gnomes and Tieflings, but is being broken - not sure if there's a time/long-rest limit on saving her there or not.

If you helped the Gnome's escape by giving them a tool, they'll break the Tieflings out as well and escape in a boat.
Lampros Jan 3, 2024 @ 8:32pm 
Originally posted by Ghost:
Peacefully to an extent- just don't go back down into the prison.

Minthara is in a different section to the Gnomes and Tieflings, but is being broken - not sure if there's a time/long-rest limit on saving her there or not.

If you helped the Gnome's escape by giving them a tool, they'll break the Tieflings out as well and escape in a boat.

I see; thanks!
seeker1 Jan 3, 2024 @ 8:37pm 
Spoilers.


What happens in the prison stays in the prison. You can kill those guarding Minthara or other prison guards around the gnomes and tieflings. Does not generate hostility in the levels above. Follows the usual game rule - if they didn't see it, it didn't happen.

You will get the same warning entering Moonrise with Minthara as you do with Halsin: "this is risky, do you want to proceed". But in all practicality, I persuaded the guards outside to let me leave with her, and they must have told everybody else inside she's my prisoner, so nobody batted an eye when she came back inside with me.
Last edited by seeker1; Jan 3, 2024 @ 8:37pm
Lampros Jan 4, 2024 @ 3:28am 
Originally posted by seeker1:
Spoilers.


What happens in the prison stays in the prison. You can kill those guarding Minthara or other prison guards around the gnomes and tieflings. Does not generate hostility in the levels above. Follows the usual game rule - if they didn't see it, it didn't happen.

You will get the same warning entering Moonrise with Minthara as you do with Halsin: "this is risky, do you want to proceed". But in all practicality, I persuaded the guards outside to let me leave with her, and they must have told everybody else inside she's my prisoner, so nobody batted an eye when she came back inside with me.

Awesome; thanks!

The other question though: Would you advise me to rescue everyone all at once? Or can I rescue them at different times?
Originally posted by Ghost:
Peacefully to an extent- just don't go back down into the prison.

Minthara is in a different section to the Gnomes and Tieflings, but is being broken - not sure if there's a time/long-rest limit on saving her there or not.

If you helped the Gnome's escape by giving them a tool, they'll break the Tieflings out as well and escape in a boat.

Incorrect, you can rescue everyone and still go back. There are some steps to this though so if you wanna figure it our on your own don't read the steps!

Step 1 dispatch the wondering eye and any guard that wonders past the cells, on tactician there are 2 eyes and 2 guards. In 1 turn! I highly suggest telekinesis, or throwing them with high str with full yeet into the death pit lol

Step 2, use silence on the wall, this will prevent sound so no others hear it. Now you can leave the rest of the prison alive. I have rescued the tieflings, and gnomes with this method while walking around freely after.
Last edited by KingOfFriedChicken; Jan 4, 2024 @ 3:49am
seeker1 Jan 4, 2024 @ 3:56am 
Again, I'll keep this tagged.


The rescue method most people do is give Wulbren the hammer and he smashes a hole in his cell. IIRC he busts a hole in the tiefling cell as well and they all make a run. Now I tried it, and what happens is you ended up helping them by fighting the guards on the way out. The guards are no problem for me, the trick is not getting all the escapees killed. They are low HP, run on bone dead AI, etc. That part is what sucks.

Here is the method I use. I murderhobo the Warden, all the guards, AND all the folks on the Docks outside. From experience, although you wouldn't think so, no this doesn't make the rest of Moonrise hostile. Leave a totally clear path for them. Go to Warden's room and throw the lever that opens all the cells. Both gnomes and tieflings make a run for the boats, have a totally clear path, and DONE. Fast travel to Last Light, Wulbren acts like a jerk but will reward you, and the Tieflings have a reward for you, too.

Freeing Wulbren will lead to stuff in Act 3, but I'll leave that for other spoilers. IMHO, it all plays out best if Barcus Wroot is also still alive and around in Act 3.

Hmmm. If you're asking can you rescue Minthara and the other prisoners at once - nah not really. You take Minthara out the front door, the gnomes and tieflings are headed to boats on the docks. It's not really feasible. Free Minthara, THEN come back and deal with the other prisoners. And there is some satisfaction to having Minthara as a party member killing the other guards ESP her torturers if they're not dead already.
Lampros Jan 4, 2024 @ 6:20am 
Originally posted by seeker1:
Again, I'll keep this tagged.


The rescue method most people do is give Wulbren the hammer and he smashes a hole in his cell. IIRC he busts a hole in the tiefling cell as well and they all make a run. Now I tried it, and what happens is you ended up helping them by fighting the guards on the way out. The guards are no problem for me, the trick is not getting all the escapees killed. They are low HP, run on bone dead AI, etc. That part is what sucks.

Here is the method I use. I murderhobo the Warden, all the guards, AND all the folks on the Docks outside. From experience, although you wouldn't think so, no this doesn't make the rest of Moonrise hostile. Leave a totally clear path for them. Go to Warden's room and throw the lever that opens all the cells. Both gnomes and tieflings make a run for the boats, have a totally clear path, and DONE. Fast travel to Last Light, Wulbren acts like a jerk but will reward you, and the Tieflings have a reward for you, too.

Freeing Wulbren will lead to stuff in Act 3, but I'll leave that for other spoilers. IMHO, it all plays out best if Barcus Wroot is also still alive and around in Act 3.

Hmmm. If you're asking can you rescue Minthara and the other prisoners at once - nah not really. You take Minthara out the front door, the gnomes and tieflings are headed to boats on the docks. It's not really feasible. Free Minthara, THEN come back and deal with the other prisoners. And there is some satisfaction to having Minthara as a party member killing the other guards ESP her torturers if they're not dead already.

Thanks for the comprehensive advice!
Ghost Jan 4, 2024 @ 6:22am 
Originally posted by KingOfFriedChicken:
Incorrect, you can rescue everyone and still go back. There are some steps to this though so if you wanna figure it our on your own don't read the steps!

??? Wasn't saying they couldn't go back, just that how they free the prisoners matters if they want to avoid a fight.
EricHVela Jan 4, 2024 @ 6:41am 
In my tact run,
  • I saved Minth and escorted her out, but through dialog. She automatically went to camp after (possibly because of a full party?).
  • Went back inside and to the prison.
  • Quitely killed the snobby Warden on the lower level and the eye on the upper level of the Warden's tower behind closed doors. (Dumped the body up there.) Got lucky with the other eye wandering into the room. (Incorporeal, can go through closed doors but not see through them.) Both eyes and the Warden down. Was expecting one of the guards to come running, but I guess I was sneaky enough to take out the eyes before being identified?
  • Grabbed Wully's hammer. (It's not a sexy as it reads.)
  • Quickly and quietly took out the lone guard that patrolled in front of the cells out of sight of the other guards and Wully. (One time, he was the witness to the "crime"? Dunno if he still does it, though.)
  • Put her next to the Warden just to be sure.
  • Gave Wully the hammer and told him to go for it. (Still not as sexy as it might seem.)
  • Ran back to the Warden's room and pulled the lever for Wully's cell (making sure they were all through the wall first or they'll turn around and try to fight their way through the prison). Don't open the Tieflings' cell or they'll try to run through the prison instead of joining the Svirfneblin.
  • Joined the group in the boat and sailed back to the Inn.

When I returned later, I was able to go up to Z'rell on the first floor (which in the USA is typically considered the 2nd floor) without incident (except for trying to explain why I let the Goblins go, but again, I got lucky with the checks).

Sazza willsend a note to the player in the epilogue if he survives.Time for an expansion DLC of BG3! (Not gonna happen, but there's another additional hook for it, at the least.)
Last edited by EricHVela; Jan 4, 2024 @ 6:45am
UndeadEnigma1913 Feb 11, 2024 @ 8:29pm 
The Ai is just so stupid in this section. I'm busting the gnomes and tieflings out I literally have all of them by the boats and then the idiots run out and attack the lv 8 zealots and die in one hit! All they had to do was stay by the boat and bust the chains, but instead Wulburen decides he's gonna fight too and the idiot dies. I need a command "leave it to me" prompt so I can handle the situation without losing a narrative i really want to complete. Also, thought I could corner the warden and stop the gates from opening at all by having three of my party standing near the switches. Nope, they just watch her open everything up. I'm trying to flip back to a character to start combat before she can get behind the desk and the lousy dialogue screen starts up porting my character from the jail cell gate to the wardens office. Three of them are in conversation and my thief has given the gnomes the needs to escape, but they just don't bust open the wall, they decide to stand there and die. Honestly, I have no clue from the game if i should even try this yet. I did find the lute wake Art, and get the druid to Last Light Inn but i haven't talked to them. Should i resolve that first? Does halsen make any difference? I know if I chat with the lady upstairs everyone dies, and it all goes to ♥♥♥♥. I'm just tired of being inadequate in this game. I had no idea the drow villain was supposed to live to be a playable character, nothing clued me in on that until I read it here. Nevermind that every NPC does critical damage every damn hit. They always have the AC ignores so that all of the so called magical gear does nothing for my party. Just have them miss once and a while like the AI gives me critical misses every combat. Also, if you give me scrolls let them accomplish more than the bare minimum, and stop combat when i need to make saves so i can roll my dice and see if I can actually prevent some of what's happening, like in a real game of D&D. Eh, I guess that's what saves are for.
ReoHays Feb 11, 2024 @ 9:24pm 
Just kill everyone in the prison and on the docks before you let them out.
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Date Posted: Jan 3, 2024 @ 8:22pm
Posts: 13