Baldur's Gate 3

Baldur's Gate 3

View Stats:
Millor Jan 3, 2024 @ 6:14pm
+2 attack rolls/DC on tactician is bad design
I want to like this mode, the increased health, more aggressive AI and extra abilities is great, but just giving the enemy an extra 2 to attack rolls and DC kind of ruins it. It interferes with the mechanics too much and actually lessens the tactical options you have because you simply just can't rely on any form of mitigation that isn't a hard CC. I would gladly take even more enemy health over the +2 on the rolls.
< >
Showing 1-15 of 21 comments
pirate135246 Jan 3, 2024 @ 6:24pm 
I tend to agree in the spell save dc sense, but for the attack rolls I think its a good change, even with the + 2 to enemy attack rolls I am barely getting hit at all, its way too easy to reach insane ac values
pirate135246 Jan 3, 2024 @ 6:26pm 
also I think honour mode should have increased enemy health, and long rests should be limited to set areas(ie right after a boss encounter like the hag, or the goblin camp) so that you can't just spam it and it becomes less ambiguous. Also limiting scrolls to casters that have the ability to learn the given spell
VhagarTheLastOne Jan 3, 2024 @ 7:28pm 
I dont think theres any good fix as the combat is so complex and versatile. Ive said it milion time, new hero pack and Larian gotta do every battle again, they could pump up it little as they know players know how to play the game, but even then they dont know what kind of characters players like to play.

I suggested Player Made Battle Generator to them but they didnt wanna take it. By now they could have tons of good battles in the game. They could use those battles for future games too.
Last edited by VhagarTheLastOne; Jan 3, 2024 @ 7:42pm
Pan Darius Cassandra (Banned) Jan 3, 2024 @ 7:30pm 
Stat bloat is the worst way to balance a game.

What ends up happening is that the best builds are the one's that delete enemies before they get a turn. It was already kinda that way anyway, but the stat bloat just pushes you in that direction even harder.
guard65 Jan 3, 2024 @ 7:40pm 
Would it work better if they give you a -3 on all skills and attacks. :bloodgem: Maybe even give the enemies death saves like players, hmm.
OpticFazeGage Jan 3, 2024 @ 7:42pm 
change it in custom settings
Kamuizin Jan 3, 2024 @ 7:45pm 
Originally posted by Millor:
I want to like this mode, the increased health, more aggressive AI and extra abilities is great, but just giving the enemy an extra 2 to attack rolls and DC kind of ruins it. It interferes with the mechanics too much and actually lessens the tactical options you have because you simply just can't rely on any form of mitigation that isn't a hard CC. I would gladly take even more enemy health over the +2 on the rolls.

This is something i really like about BG2: Enhanced Edition.

On the game insanity level (hardest) enemies do double damage, spawn in more quantity and with better ranks (a giant spider can become a phase spider), a 3 hobgoblin fights can include a ogre, and so on.

But there’s an option to remove mechanical changes from the difficulty level (in this case double damage), preserving the storywise difficult increase (numbers and power of enemies).
Kafik Jan 3, 2024 @ 8:33pm 
If there were only ways to overcome that in the game. It is a tragedy that no one has been able to beat tactician mode yet because of that +2 advantage.
Xigua Jan 3, 2024 @ 8:35pm 
Originally posted by Millor:
I want to like this mode, the increased health, more aggressive AI and extra abilities is great, but just giving the enemy an extra 2 to attack rolls and DC kind of ruins it. It interferes with the mechanics too much and actually lessens the tactical options you have because you simply just can't rely on any form of mitigation that isn't a hard CC. I would gladly take even more enemy health over the +2 on the rolls.
Tactician is easy as hell lmao. Get good kid
twerk Jan 3, 2024 @ 8:44pm 
I didn't even know they got a +2 to attack. I went straight to honour mode from balanced just to see how far I'd get, and aside from the harpies, the fights so far have seemed just as as easy. And the harpies only were kicking my butt because of a mostly low wis party. The spider queen was possibly the easiest time I ever had with the encounter.
Pan Darius Cassandra (Banned) Jan 3, 2024 @ 8:49pm 
The best way to increase difficulty (aside from improving the AI, which almost no game developer has the right skillset for since they are game developers, not artificial intelligence researchers) is to replace the opponents with something stronger - in the case of goblinoids, for example, lower level goblins can be replaced by higher level bugbears, hobgoblins and ogres. The undead warrior and scholars in the crypt could be replaced by ghouls and wights.

And so on. Replace the spectator with a real beholder (ok, that might actually be going too far)...throw in a real, young adult dragon somewhere (I'm still pissed there's no proper dragon encounter in a Dungeons & DRAGONS game...)

Give the new monsters their proper abilities (undead with life drain are a real pain in the ass) and let them slaughter the players.

After that, dial back the power creep. Take away all the stupid, broken mechanics that aren't 5e D&D RAW. Remove most of the consumables, junk magic items, and food.

Make the player fight for every scrap.

That's how you increase difficulty, not by breaking the rules.
Last edited by Pan Darius Cassandra; Jan 3, 2024 @ 8:52pm
Kamuizin Jan 3, 2024 @ 9:10pm 
Originally posted by Pan Darius Loveless:
The best way to increase difficulty (aside from improving the AI, which almost no game developer has the right skillset for since they are game developers, not artificial intelligence researchers) is to replace the opponents with something stronger - in the case of goblinoids, for example, lower level goblins can be replaced by higher level bugbears, hobgoblins and ogres. The undead warrior and scholars in the crypt could be replaced by ghouls and wights.

And so on. Replace the spectator with a real beholder (ok, that might actually be going too far)...throw in a real, young adult dragon somewhere (I'm still pissed there's no proper dragon encounter in a Dungeons & DRAGONS game...)

Give the new monsters their proper abilities (undead with life drain are a real pain in the ass) and let them slaughter the players.

After that, dial back the power creep. Take away all the stupid, broken mechanics that aren't 5e D&D RAW. Remove most of the consumables, junk magic items, and food.

Make the player fight for every scrap.

That's how you increase difficulty, not by breaking the rules.

I second that.
DeportedFetus Jan 3, 2024 @ 9:28pm 
Tactician mode is extremely easy
Millor Jan 3, 2024 @ 11:49pm 
I'm sure it's easy if you save scum enough or run only the most busted comps.
I just usually default to the harder mode, not usually the hardest mode, because I'll run a good comp and try to play it well and want a consistent challenge, but I'm not willing to go as far to run only the most meta comps and/or cheese encounters through various means. I just think the bonus rolls for enemies is too much for tactician mode on top of every thing else. The worst part is you can't even remove just this part if you play a custom difficulty.
Last edited by Millor; Jan 3, 2024 @ 11:51pm
Rachel Dawn Amber Jan 3, 2024 @ 11:51pm 
oh I thought you're complaining honor mode... but tactician ?
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jan 3, 2024 @ 6:14pm
Posts: 21