Baldur's Gate 3

Baldur's Gate 3

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AndiK Jan 3, 2024 @ 5:40pm
Question about good and evil
Are classes like Necromancer or Warlock evil by default regarding the reactions of the NPCs and companions?

Or can i for example play an non evil necromancer and still be a good guy without becoming negative consequences from my surroundings?
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Showing 1-15 of 79 comments
seeker1 Jan 3, 2024 @ 5:46pm 
There's no alignment in this game.

Warlocks aren't necessarily evil. Wyll has a fiend for his patron but he seems to be good (if there were algnment). He just made a pact with a fiend out of necessity. There are fey warlocks and celestial warlocks (not all this is in vanilla game) - warlock patrons aren't necessarily evil. And even those with pacts with devils or demons aren't necessarily evil themselves, they might have been forced into a situation.

Most people look at necromancy with a bit of disdain, but I wouldn't expect much reaction from being a necromancer wizard. Subclasses in dialogue are largely ignored. The Oathbreaker might be an exception, I think.
Last edited by seeker1; Jan 3, 2024 @ 5:47pm
AndiK Jan 3, 2024 @ 5:49pm 
Is there still NPCs fleeing if u run arround with summoned scelletons for example?
McGoodGreen Jan 3, 2024 @ 5:49pm 
The only morality issue in this game similiar to what you are talking about are Paladins and their Oaths.

Depending on the Paladin, you have to play by their moral book, or else you risk "breaking your oath" but even then, that is just the game expecting you to be a certain morality and punishing you for it.

You'll get some cute reactions when you, say, play as a Cleric of Shar and talk to Shadowheart. There are awesome nods to your class in unique dialogue options as well.
You get a special reward as a Druid for completing a task regarding Khaga.

But again, that is all flavor stuff and not exactly what it sounds like you are concerned about.
Last edited by McGoodGreen; Jan 3, 2024 @ 5:50pm
Banelord Jan 3, 2024 @ 5:51pm 
Originally posted by AndiK:
Are classes like Necromancer or Warlock evil by default regarding the reactions of the NPCs and companions?

Or can i for example play an non evil necromancer and still be a good guy without becoming negative consequences from my surroundings?

The Wokes of the Coast took out the whole alignment system in 5E. The world is a dystopian swamp now, much like modern day one.
seeker1 Jan 3, 2024 @ 5:52pm 
Originally posted by AndiK:
Is there still NPCs fleeing if u run arround with summoned scelletons for example?

Yes, people will run from menacing summons. And often the undead. You might not want to walk around a town or village with lots of undead around you.
jonnin Jan 3, 2024 @ 5:53pm 
necromancy comes in several flavors. For example that speak with dead spell is used by good people to investigate murders, which is a good / lawful thing. Raising zombies however is generally considered evil by all sane, normal societies. The thayans may not count as either sane nor normal :) And warlocks can bind to neutral, even goodly fey and other beings. Many warlocks made a stupid mistake, took an easy looking path and got tricked... but if you went out seeking that class and took it by offering your soul to a demon, yes, that is evil in the sense that evil is often just another face of selfishness and disregard of consequences.

The game largely ignores good and evil, but D&D campaigns are often about the hard choices and moral compass. Some games have more of that, this one has nearly none. That aside, evil is often tied to your own moral compass... for example, consider the diablo necromancer, who is, basically, learning from his enemy and using the spells and powers that the demons have back against them, 'fight fire with fire' approach. It may not be a nice thing to do, but his motives are pure -- for the endless debate of the ends justifying the means, etc.
Last edited by jonnin; Jan 3, 2024 @ 5:57pm
seeker1 Jan 3, 2024 @ 5:57pm 
Alignment was not removed from the 5E rules. Still there. Still defines the structure and nature of the Outer Planes and gods still have defined alignments. Bane, Gortash's god, is Lawful Evil, and so is he. It was de-emphasized and alignment restrictions for classes like Paladin were eased.

BG3 just doesn't use it. They decided they didn't want it in the game design. But it's not gone from 5E.
Sol Jan 3, 2024 @ 6:02pm 
Originally posted by seeker1:
Originally posted by AndiK:
Is there still NPCs fleeing if u run arround with summoned scelletons for example?

Yes, people will run from menacing summons. And often the undead. You might not want to walk around a town or village with lots of undead around you.

They actually patched that out with Patch 3 months ago: https://baldursgate3.game/news/patch-3-mac-support-magic-mirror-more_93
Sol Jan 3, 2024 @ 6:05pm 
And to answer you OP, you can absolutely play a necromancer or warlock without being evil in this game. How NPCs primarily react to you is through your direct actions and words within the game, instead of your base-class. Though they will react to your race without prompting. For example Drows and Githyanki looked at with disgust or unease, depending on the NPC.
Darksaint Jan 3, 2024 @ 6:08pm 
Originally posted by AndiK:
Is there still NPCs fleeing if u run arround with summoned scelletons for example?
Not in Thay.
Last edited by Darksaint; Jan 3, 2024 @ 6:08pm
Hobocop Jan 3, 2024 @ 6:10pm 
Originally posted by Sol:
Originally posted by seeker1:

Yes, people will run from menacing summons. And often the undead. You might not want to walk around a town or village with lots of undead around you.

They actually patched that out with Patch 3 months ago: https://baldursgate3.game/news/patch-3-mac-support-magic-mirror-more_93

Yeah, it was causing a lot of issues with breaking scripted sequences, so despite how cool it might have been, removing it was better for the flow of the game overall.
Last edited by Hobocop; Jan 3, 2024 @ 6:11pm
Sol Jan 3, 2024 @ 6:21pm 
Originally posted by Hobocop:
Originally posted by Sol:

They actually patched that out with Patch 3 months ago: https://baldursgate3.game/news/patch-3-mac-support-magic-mirror-more_93

Yeah, it was causing a lot of issues with breaking scripted sequences, so despite how cool it might have been, removing it was better for the flow of the game overall.

As much as it added cool flavor to the game, it was a massive drain on my resources in my Ranger run since I has to desummon and resummon my bear and spider whenever I got to friendly NPCs. I genuinely didn't pick spiders any more because of it.
harken23 Jan 3, 2024 @ 6:27pm 
In the original rules of D&D (and AD&D), if you aren't evil, you can't use poison (without consequences), so to this day, I don't use poison attacks in RPGs.
Wokelander Jan 3, 2024 @ 6:29pm 
Good. Bad. I'm the guy with the gun.
Darksaint Jan 3, 2024 @ 6:32pm 
Originally posted by Wokelander:
Good. Bad. I'm the guy with the gun.
This is not
Arcanum: Of Steamworks and Magick Obscura
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Date Posted: Jan 3, 2024 @ 5:40pm
Posts: 79