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Warlocks aren't necessarily evil. Wyll has a fiend for his patron but he seems to be good (if there were algnment). He just made a pact with a fiend out of necessity. There are fey warlocks and celestial warlocks (not all this is in vanilla game) - warlock patrons aren't necessarily evil. And even those with pacts with devils or demons aren't necessarily evil themselves, they might have been forced into a situation.
Most people look at necromancy with a bit of disdain, but I wouldn't expect much reaction from being a necromancer wizard. Subclasses in dialogue are largely ignored. The Oathbreaker might be an exception, I think.
Depending on the Paladin, you have to play by their moral book, or else you risk "breaking your oath" but even then, that is just the game expecting you to be a certain morality and punishing you for it.
You'll get some cute reactions when you, say, play as a Cleric of Shar and talk to Shadowheart. There are awesome nods to your class in unique dialogue options as well.
You get a special reward as a Druid for completing a task regarding Khaga.
But again, that is all flavor stuff and not exactly what it sounds like you are concerned about.
The Wokes of the Coast took out the whole alignment system in 5E. The world is a dystopian swamp now, much like modern day one.
Yes, people will run from menacing summons. And often the undead. You might not want to walk around a town or village with lots of undead around you.
The game largely ignores good and evil, but D&D campaigns are often about the hard choices and moral compass. Some games have more of that, this one has nearly none. That aside, evil is often tied to your own moral compass... for example, consider the diablo necromancer, who is, basically, learning from his enemy and using the spells and powers that the demons have back against them, 'fight fire with fire' approach. It may not be a nice thing to do, but his motives are pure -- for the endless debate of the ends justifying the means, etc.
BG3 just doesn't use it. They decided they didn't want it in the game design. But it's not gone from 5E.
They actually patched that out with Patch 3 months ago: https://baldursgate3.game/news/patch-3-mac-support-magic-mirror-more_93
Yeah, it was causing a lot of issues with breaking scripted sequences, so despite how cool it might have been, removing it was better for the flow of the game overall.
As much as it added cool flavor to the game, it was a massive drain on my resources in my Ranger run since I has to desummon and resummon my bear and spider whenever I got to friendly NPCs. I genuinely didn't pick spiders any more because of it.
Arcanum: Of Steamworks and Magick Obscura