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It makes sense to me that a martial class is better at withstanding pain than a squishy wizard. If the Wizard wants to be good at concentrating on spells while under fire, they should take the war-caster feat ;)
-- Mental fortitude
a) to cast the spell, and ... well, concentrate on maintaining it, duh
b) to continue concentrating on it against mental disruptions (like an enemy casting charm or whatnot)
-- Physical fortitude to withstand potential interruptions caused by stuff affecting the body of the caster, i.e. pain.
Concentration is the sum of the two - and while physical fortitude is something where martial classes are normally better, there should never ever be a system that completely ignores the mental fortitude. It should be that martial classes with their untrained minds couldn't even grasp higher level spells + couldn't maintain the spell for long (say, a wizard can do it "till long rest", a fighter can only do it "10 turns").
Current system is a joke.
OH WAIT/.... they didnt do that because that would be classes overlapping...
meaning there would be no point to classes then.... if everything overlapped....
OH YA... that is not supposed to happen....
because its fking stupid.
Yet its still going on in BG3.
Eh, I disagree. It's a CON save, so it makes sense fighters that can concentrate on spells are better at maintaining that concentration after taking damage than wizards.
If martials were able to learn counterspell or something, now that wouldn't make any sense.
This feels like the most likely explanation, casters got a big buff in BG3 in versatility and usability. It makes sense to throw the martials a bone here and there.
Even in BG3 they are still inferior to fighters etc.
I can easily kill bosses in a single turn with a fighter class type meanwhile the casters are not strong enough to kill the same bosses in 1 turn... hell not in multiple turns.
The only time they get that strong is late game when they can use multiple things in 1 turn. Much of them limited as well. Free cast for example, plus haste.
Casters in BG3 suck.
At least I'll say this - in vanilla without Secret Scrolls mod, there are no scrolls for druid, bard, warlock, cleric, paladin, or ranger exclusive spells (in those latter 2 cases, a small number, but still) ... so still stuff non casters can't do.
If you want a best of both worlds character with a good mix of might and magic, the Eldritch Knight is there, but just IMHO the Vanguard (class mod) is better. There's also the Pathfinder Magus, but it's technically "alien" to 5E.
3e also introduced the Use Magic Device skill which anyone could train in, though rogues were the only base martial class that had it on their class list, I believe.
Thief Rogues in 5e also get Use Magic Device as a subclass feature at 13th level which allows them to ignore any class, race or level requirements for magical items.
I'm not even starting about how casters are just a sad silly fart into a puddle when it comes to combat utility and damage numbers. Martials do it all, do it better and do it securely. But that's a different story. Maybe if you don't minmax, it's palatable, but if you know your way around builds - you'll find absolutely no reason to spec into magical classes. Zero, zilch, nope, nil, nada. At least in the current incarnation of BG3's campaign (and we have no other campaigns)
Fighters are good at high-damage output, that's where they shine. Casters are good for utility, control, AOE, etc, but not necessarily damage. You could make some crazy broken builds and strategies in BG1 and 2 with casters for sure and that was fun (and honestly you can still do that in BG3), but I actually like it in BG3 where most of the classes feel like they can't have it all and need a balanced team to shine.
I don't have a problem with martial classes being better at... you know... fighting and killing stuff than Wizards.
I don't see it as the mental aspect being bypassed, just the physical one being given a heaver weight than usual. Agree to disagree on that, I suppose. I also believe that thinking Wizards are cool is a reason to play a caster over a fighter, not everything has to be about min-maxing damage and defense.
um so based on your post than you must agree other classes should not be able to use scrolls. You know unless they specifically invest in a skill like use magic device. It should NOT be how it is now where anyone can just pick up a scroll and use it.
also
Previous Baldurs Gate games are a perfect example (which I see you know) about basically dealing high damage of all types, including impract/direct/over time,
Massive damage with many spells, along with time stops, improved alacrity,
It was NOT just about utility. It was never supposed to be like that either.
Disintegrate, polar ray, fireballs, chain lightning, etc. All examples, higher level fireballs with higher die numbers and later on spells like comet, dragons breath,
BG3 has just made a backwards joke of the title.