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there is also a dialoque option that triggers it. so if you want to get the elf women make sure not to kill here you can still get her later or just reload an earlier savegame
Sure. All the goblins consider specifically him to be their boss (even over the Goblin booyahg Gut), but how do they know? Is he like the Star Wars emperor whose influence extended over the entire army, causing the whole army to fall into disarray upon his (first) defeat? I didn't think tadpoles worked like that, but maybe they do?
Dunno. It takes a lot of filling-the-gaps to try to figure out why Dror's the "everyone goes insane" trigger.
This make the druid quest a bit of controversial.
Halsin is in the cellar of the camp and asked me to kill the 3 leaders. With my rogue i had a specific class banter saying i will do it stealthy, and asked him to wait me there.
But apparently the game forgot he doesn’t allow me to do that.
It's like the Church sending a cerdinal to oversee a church that is led by whichever priest has the highest rank there.
I think the reason they know is because it happens in the Throneroom that has 2 massive doors leading outside.
Gut is killed in a tiny room (if you lead her away) and Minthara is killed in a sideroom, where there isnt much foot traffic anyway. (also it seems a lot of the goblins seem to not like Minthara if you use Detect Thoughts in Dialogue)
I mean, I dont have a massive problem with it, but it is surely something they might reconsider on at some point.
In the end, it's probably just a way to make sure you get the EXP from killing the goblins.
The idea is that the best way to be stealthy about it, is by not giving away that you are hostile immediatly.
If you think about it, it doesnt make a whole lot of sense either way.
If we account for "realism" then:
The fort would turn hostile the second someone tries to find gut.
The fort would turn hostile when for some reason the prison guards never come up to eat.
THe fort would turn hostile when they hear people shouting the verbal components for their spell in a booming voice.
Not being immediatly hostile means that you can engage dialogue, exit dialogue and set up whatever you need beforehand, which means you can attack from stealth. It doesnt mean though, that noone is going to notice the 3 big names are suddenly gone.
If you're not ready to deal with that, taking out any goblin heading for a drum should be priority target 1.
When all enemies tagged as witnesses (with the eyeball icon) are gone, the crime is ignored by everyone else. If a Field-of-View doesn't include the crime when the offending character is hidden and succeeds on the subsequent hide check, nobody else becomes a witness or hostile.
The game mechanics is aware of mobs stumbling in upon fallen allies and going into a kind of alert status, but that requires the fallen ally to enter into the field of view. The patrollers outside the room won't see the fallen enemies if done as efficiently as possible.
No matter how we look at it or try to reason it we get that Ludonarrative dissonance. It's a necessary part of gaming.
Yes, killing that npc triggers whole camp.
War drum = hostile camp.
You should also remember that every leader has a tadpole, goblins are under Absolute's will, killing the only agents of the camp will trigger typical goblin's behaviour - killing everything/trying to do so.
You should presume less before posting. It took me 4 hours of trying and dozens of searchs, because apparently in the past there was some methods viable that doesn’t work anymore.
Sorry for typos and errors, but make sure to quietly take out some of the roamers also