Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mods I use mostly have new outfits / hair / clothing and the best is the appearance edit in which you can change origin character's race, class, and appearance or create new hirelings that have no dialogue attached to them. There are also skin tone expansion mods so you can make proper dark looking drow or a ghost white necromancer, for examples. There are even several AI dialogue changers so if you want to run a NPC as the opposite sex through the appearance edit, you can also have the actor's voice (changed by AI) to match it.
changing mods in middle play-through is risky and is what causes issues and lost saved game progress if they are removed.
That was one thing, the second thing (equally important) is that this game is extremely popular and successful.
The primary difference between Skyrim and BG3 in regards to mods is that Skyrim has official mod tools while BG3 does not. Larian confirmed that mod tools are on the way but when they will be released and how advanced they will be only time will tell.
While BG3 mods are very advanced compared to most games they are still missing some big categories compared to Skyrim. For example custom quests, animations or map edits. Official mod tools could (or could not) bring such mods to existence.
Really hope some of those modders go back and have AI voice all the NPC Project mod dialogue from BG1.