Baldur's Gate 3

Baldur's Gate 3

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Nexus Jan 2, 2024 @ 10:59pm
So how's the modding scene for this game looking?
So far from my playing around in act 1, I've come to note that while the game is good, it still could use a good chunk of QoL improvements and general additions. That being said, usually I look to the modding community for such things

And in regards to the modding community, how do you think they'll fare with this game?

Meaning do you think it'll one day be on par with skyrim and fallout in terms of what people can/will do with it, or do you think it's mainly just gonna be minor additions and slight changes here and there like cyberpunk 2077?

Personally I'd love to see the game turn into the next skyrim in terms of modding but at the same time I dunno if the game itself is gonna be able to live up to that same amount of player tinkering and accessibility in that regard.

But what are your thoughts?
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Showing 1-7 of 7 comments
Metallicus Jan 2, 2024 @ 11:03pm 
Use them at your own risk. The people that use mods are the ones with 90% of the issues with the game. Plus, there are still frequent updates causing the mods to break.
Altimely Jan 2, 2024 @ 11:09pm 
There's a healthy modding scene for it already, adding QOL improvements, sub-classes, spells, etc. It'll only get better over time.
LordOfTheBread Jan 2, 2024 @ 11:10pm 
Pretty vibrant but it is sure to imp[rove as soon as there is workshop integration.
zero Jan 2, 2024 @ 11:11pm 
pretty good, nexumods has a lot of fun ones, the ones to add more races/spells are my personal fav, but as others have said: be wary of patches and trying to remove them, it can easily break currently.
Brian_the_Brute Jan 2, 2024 @ 11:40pm 
There are hundreds of mods already and around a dozen or so come out every day. Been using Vortex Mods for ease of managing them. There are QOL improvements, lots of different dice, and interface improvements. Plenty of cheat ones with items and there is a party limit remover. Several new classes to pick from.

Mods I use mostly have new outfits / hair / clothing and the best is the appearance edit in which you can change origin character's race, class, and appearance or create new hirelings that have no dialogue attached to them. There are also skin tone expansion mods so you can make proper dark looking drow or a ghost white necromancer, for examples. There are even several AI dialogue changers so if you want to run a NPC as the opposite sex through the appearance edit, you can also have the actor's voice (changed by AI) to match it.

changing mods in middle play-through is risky and is what causes issues and lost saved game progress if they are removed.
Last edited by Brian_the_Brute; Jan 2, 2024 @ 11:44pm
Shirayuki Mizore Jan 2, 2024 @ 11:41pm 
It is very possible that BG3 can become a "next Skyrim" in terms of modding. Game is breaking the records. The mods themselves are being pushed further and further with not just simple gear swaps but new mechanics and gameplay systems being introduced as well.

That was one thing, the second thing (equally important) is that this game is extremely popular and successful.

The primary difference between Skyrim and BG3 in regards to mods is that Skyrim has official mod tools while BG3 does not. Larian confirmed that mod tools are on the way but when they will be released and how advanced they will be only time will tell.

While BG3 mods are very advanced compared to most games they are still missing some big categories compared to Skyrim. For example custom quests, animations or map edits. Official mod tools could (or could not) bring such mods to existence.
Last edited by Shirayuki Mizore; Jan 2, 2024 @ 11:44pm
Bob! Jan 2, 2024 @ 11:49pm 
Originally posted by Brian_the_Brute:
There are hundreds of mods already and around a dozen or so come out every day. Been using Vortex Mods for ease of managing them. There are QOL improvements, lots of different dice, and interface improvements. Plenty of cheat ones with items and there is a party limit remover. Several new classes to pick from.

Mods I use mostly have new outfits / hair / clothing and the best is the appearance edit in which you can change origin character's race, class, and appearance or create new hirelings that have no dialogue attached to them. There are also skin tone expansion mods so you can make proper dark looking drow or a ghost white necromancer, for examples. There are even several AI dialogue changers so if you want to run a NPC as the opposite sex through the appearance edit, you can also have the actor's voice (changed by AI) to match it.

changing mods in middle play-through is risky and is what causes issues and lost saved game progress if they are removed.
I loooooooove just how *****ing good the AI stuff is. It really shows off a positive use of the tool. Seamlessly integrates modded content and you can barely tell.

Really hope some of those modders go back and have AI voice all the NPC Project mod dialogue from BG1.
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Date Posted: Jan 2, 2024 @ 10:59pm
Posts: 7