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Also, with dual wielding, you can also potentially use staves in your off-hand.
A two-handed weapon + great weapon master feat and you’re killing all the things. Dual wielding is still playable, though.
This ^
5e destroyed a lot of fun aspects of DnD for ‘balance’. Even the magic items suck in 5e.
- fighting style
- feat
- rogue 3
- level 5 in a martial class
- 2 weapons worth using it with
at that point you are approaching levels 8-10 and probably already gave up on DW. All this effort nets you 4 attacks at full bonus with probably a couple of 1d8+1d4 swords, which is about the same as 8d6 per round damage.
meanwhile the monk-rogue is laughing at you.
Its not a problem with the ranger, a fighter or whatever other martial class has most of the same problems. Fighter 6/rogue 3 is a little nicer because you get a feat a 4th&6th, making up for the 'lost' feat from rogue 3. The ranger... marks with 1 of the bonus actions, but he should have 2 as all dual wielders have rogue 3, right?
And, you can do a very nasty dual wield build using hand crossbows and the crossbow feat. That lets you shoot it point blank at no penalty, and on top of that, you also don't need the feat to do full damage with the offhand. You do need rogue 3, but that looks like a high dex guy with a great 2h weapon, chop and shoot-shoot. This is the best dual wield setup, in terms of costs (no feat, no martial class needed either, only 1 melee wewapon, can even use a shield, etc).
If you kill your target to fast, you can just make your Ranger solo an enemy while your team concentrates on the rest. That way you mostly utilize your Bonus Action for Off-Hand attacks.
Also the Dual Wielder Feat (which I guess replaces GWM) has the same value as the Defence Fighting Style, added to the benefit of not requiring weapons to be light to dual wield.
A Drow Ranger could easily utilize the Sword the Drider in Act 2 drops.