Baldur's Gate 3

Baldur's Gate 3

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Gigapally Jan 2, 2024 @ 2:47pm
Githyanki patrol fight in act 1 is the most unfair and difficult fight in the entire game.
Ive beaten the game, and not even the final boss fight was as difficult as this. You are put up against a squadron of 4 level 5 Gith, each of which are wildly overtuned for this early on. Im using potions, going in with full consumables, throwables, highground, etc...

  • The captain of the squad Baretha is capable of doing 5 attacks in a single turn.
  • All enemies can hit for half of your HP in a single attack if you are the same level as them.
  • Because they are all Gith all of them have access to misty step (Teleport spell) which can quickly get rid of any high ground advantage you have already set up.
  • They always have a higher initiative than you.
  • They will cast hold person and effectively remove a member of your team from the fight.
  • They win all concentration saving throws, and never lose the roll against you trying to cast hold person on them
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Showing 76-90 of 105 comments
alanc9 Jun 15, 2024 @ 9:33am 
I'd say this fight is only difficult if you blunder into it. Unfortunately, unless you're metagaming blundering into it is the most likely way you're going to get into the fight.

I recommend just not doing it. Pass the dialogue check and move on.
Last edited by alanc9; Jun 15, 2024 @ 9:34am
EASY PETE Jun 15, 2024 @ 9:50am 
Miss!
daveyfunk Jun 15, 2024 @ 10:15am 
I think this was the whole purpose and to allow for a challenge IF you want it. Larian purposely put an option where you can talk your way out of fighting and so they're giving you the option, but I think the intention was to challenge the player very early
daveyfunk Jun 15, 2024 @ 10:20am 
Originally posted by forgiveyourself:
i can't stand looking for advice online, bc people only know how to turn it into a spin for themselves. "super easy," "ive never died in 500+ hours," jesus christ yall are such liars lol. no one believes you, and worse yet, no one cares.

this fight is axiomatically difficult. the ppl that are pathetic enough to try to shore up their self-esteem online are never going to admit that it IS difficult.

like that one dude, "hold person does 0 damage, so just concentrate attacks on the person concentrating on hold person,"

EXCEPT that they hold person and then proceed to attack? Lol. lae'zel got Held, attacked, attacked, and then the next turn was another enemy, and she was dead. that was turn 1.

from there, it becomes a game of attrition you're going to lose, because you can keep rezzing people with 1, 2 hp, but they're just going to keep attacking several times a round and decimating you.

it's a very hard fight. and i would say it IS overtuned, given that the subsequent fight with the resurrecting zombies on the way to the monastery, and even the fights at the monastery, are demonstrably easier than that one.

also it's ignorant to say anything is "super easy" in a game that, let's face it, requires a modicum of luck. i used a precision die with lae'zel and proceeded to trip attack with a 98% chance to hit, and she ♥♥♥♥♥♥♥ missed. and then he went on to obliterate her. again.

It's definitely a weird flex. The one's saying this is easy probably know the game and I remember when this fight was in EA everyone was dieing to it as they weren't prepared

The whole game is easy when people know fights, prepare for them and abuse mechanics, but first time round this fight is tough if going straight into it. Think Larian designed this as a challenge IF the player wants it as you can obviously now just talk your way out of it and still gain the XP
(TITLE CARD) Jun 15, 2024 @ 11:30am 
Originally posted by Oozy Monster:
I always save this battle after doing everything I possibly can do before proceeding to the Mountain Pass, including the Underdark (without taking the elevator to Act 2). Good time to use up those haste potions, smokepowder bombs, etc.
This is the right answer right here. I do all of the act 1 area, including Underdark, then come back and this is the last thing I do in act 1. That way I'm leveled for it and it doesn't seem that hard.

(Also, I'm on my fifth play through so I've learned how to min/max very well at this point)
Marii Wukruk Jun 15, 2024 @ 11:41am 
With 540 hours in the game now, I can confidently say, yep. I can breeze through the final fight on Honour with my eyes closed (all but most literally), but that fight, it's insane, it's the single most difficult encounter in the entire game, full stop.

And the only semi-reliable way I found of dealing with them, is by the teleportation glyph, hide your casters behind the rock that's located immediately next to the ladder down, keep them out of the enemy's line of sight once they Misty Step, and spam Hold Person, then retreat back behind that rock while your Paladin, Monk, Fighter etc. crits them to death, rinse and repeat, or reload the save if Hold Person fails 10 times out of 10 'cause Karmic Dice is on vacation and for some reason we're using Bethesda logic for chance% to succeed, like, I still remember my recent Savok fight, FOUR attempts to Hold him with 75% failed, that's just bull*
Last edited by Marii Wukruk; Jun 15, 2024 @ 11:42am
Heu, Iterum Id Feci Jun 15, 2024 @ 12:00pm 
Originally posted by daveyfunk:
It's definitely a weird flex. The one's saying this is easy probably know the game and I remember when this fight was in EA everyone was dieing to it as they weren't prepared
In EA the fight was mostly difficult, because we were limited to level 4, while this is a level 5 fight. The power spike in dnd when going from level 4 to 5 is well known.
On level 5 this fight is already quite managable. If you still can't do it, go to the underdark first and level to 6....
And you only have to examine them to know they are level 5. Use the tools the game gives you.
If you want to fight them on level 4 you better be well prepared and know exactly what you are doing....
Darth Cannabis Jun 15, 2024 @ 1:57pm 
Originally posted by alanc9:
I'd say this fight is only difficult if you blunder into it. Unfortunately, unless you're metagaming blundering into it is the most likely way you're going to get into the fight.

I recommend just not doing it. Pass the dialogue check and move on.

Idk, the fact that there is an autosave and dragon flying overhead just before this fight, is a pretty clear warning that your may be getting in over your head.

So its hard to see anyone "blundering" into the fight, unless they just didn't notice the dragon flyover.

I would have to describe it, as simply making a pretty bad decision, to show a complete lack of caution after having a dragon flyover and an autosave trigger.

That's not any metagaming, that is just basic common sense. I see a dragon fly over when I am just level 3 or 4, I am going the other way first.
Last edited by Darth Cannabis; Jun 15, 2024 @ 2:01pm
alanc9 Jun 15, 2024 @ 3:59pm 
Should have been clearer. By blundering, I meant failing the dialogue checks. Lae'zel's hidden Deception check is usually what gets me.
Panda Jun 16, 2024 @ 12:18pm 
I wonder if people will notice how much damage thunder priest can do after lvl 1 to make fights easier.

Same with legendary actions which won't work if the target can't see you (make target blinded with a fog spell), same with gith's parry - no parry if you blind them.

You are ok to kill them using brains and terrains as a lvl 3, you don't need lvl 4 or higher to do it, use spikes + ice terrain + fog spell - boom, no shadow step, 2-3 attacks per turn and etc, if you have problems - ask trolls to fight with you, focus one target with advantage because of blinded status, berserker can throw bombs/void bulbs/barrels/grease bottles twice per turn after 1 turn.

You can haste whole team with a single speed potion.
Last edited by Panda; Jun 16, 2024 @ 12:25pm
Finwaell Jun 20, 2024 @ 2:50pm 
what. it's not that hard at all. just don't have bad party comp, bad tactics, and bad items :D I absolutely roflstomp them

also no one is forcing you to go there at lvl 3. you can save that area for last ( as you should) and by the time you are almost lvl 7, soo...

skill issue
alanc9 Jun 20, 2024 @ 4:30pm 
Or an RP issue. The whole point of going there is to get help from them, not to ambush them.
causality Jun 20, 2024 @ 5:00pm 
Solo this fight every time with a lvl 5 or 6 devotion paladin using Sanctuary cheese. I'm sure there are more effective methods for soloing but I don't like barrelmancy or pre encounter meta gaming.
Vallard Jun 20, 2024 @ 6:53pm 
With my PC being a warlock with 20 char I had no problem with the checks on my first playthrough. On my second it wasnt so bad as long as you position well. Have Astarion sneak kill and harass the ranged guys and have a barbarian (like karlach) jump up to the high ground and shove them off when they misty step. Crowd control effects like darkness can severely hinder their ability to attack a spread out [arty aswell. I feel like this is a fight meant to teach the player to fight smart before the difficulty curve of the shadowcursed lands. if all you do is attack than you're playing the game wrong. Leader hits you five times? CC her until you thin the herd (hideous laughter, hold person, darkness) or disarm her and she goes from a d10 to a d4. Start the fight with a scroll of fireball for extra silly.
ksanathome Jun 20, 2024 @ 7:55pm 
I'm not good at this game by any means but I didn't have much trouble with them. I opened the fight with my pet bear using honey paws on the dragon rider so he would drop the legendary sword. I had my Ranger on the bridge for an advantage and I used Shadowheart, Karlach and the vampire guy. I messed them up pretty easy. Which really surprises me because if others are having a hard time I would have thought I would also. I did fight them at level 6 though and I was as twinked out as I could get.
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Date Posted: Jan 2, 2024 @ 2:47pm
Posts: 105