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Or druids who can effectively double concentrate (yes they can) an aoe snare that destroys enemies and still can shapechange and bodyslam as a giant owlbear.
There are some tradeoffs for Monk; mainly the squishiness (low AC and HP) and lack of ranged options or group support. Unlike the other Martials, however, Monk is a straight up killer the second you hit level 4 and get Tavern Brawler.
They're not a strong in tabletop, to be sure.
So the class I thought was broken apparently was not broken enough xD And I don't have anything from act 3 yet which I hear drops some super stuff for Monks.... delicious.
Yeah I thought that was the tradeoff but about to enter Act 3 and now he's tankier then my what I thought was my tank while outdpsing the used to be tank by miles by just going into fighter and multi classing at 8 monk 2 fighter. 25 AC monk that can do hundreds and hundreds of damage with status effects like stun and topple per turn that can jump anywhere in the field....
Monk + Tavern Brawler is just busted way earlier than other classes, and stays busted without having to put much thought into your build or itemization.
Fist damage, extra attacks, high AC, high movement.
But that sounds you don't know how to build a monk. See its easy to just accuse someone else of something in this game that's easy to break. You just used a different way to break it by having one character wearing all of the games best items as a fighter.
Difference here is a monk doesn't need all that to be tankier and do more damage with higher accuracy because a single str potion and Tavern brawler outdps's legendary weapons and gear. And you can get that at level 4.