Baldur's Gate 3

Baldur's Gate 3

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Kamuizin Jan 1, 2024 @ 10:41am
Why enemies full heal if we/they leave combat?
It's almost instantaneous and break many tactics. Why is it allowed?
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Showing 1-15 of 19 comments
Rachel Dawn Amber Jan 1, 2024 @ 10:45am 
'cause that's how it is designed, If enemies doesn't heal, that's called no tactics
Pan Darius Cassandra (Banned) Jan 1, 2024 @ 10:46am 
Why do player characters get to fully heal (long rest) outside of combat?
Boss Jan 1, 2024 @ 10:46am 
So you're allowed to instant-teleport for free into a comfy, safe pocket dimension with plenty of food and beds as soon as there isn't an enemy within ~30 meters, but they're not allowed to heal to prevent you exploiting this quality-of-life ability?
Last edited by Boss; Jan 1, 2024 @ 10:48am
✙205🍉🐆→ Jan 1, 2024 @ 10:48am 
I just shot a Lava Elementals, it didn't even realize it
Kamuizin Jan 1, 2024 @ 11:10am 
Originally posted by Rachel Dawn Amber:
'cause that's how it is designed, If enemies doesn't heal, that's called no tactics

They can heal ofc, just should take longer.

Originally posted by Pan Darius Loveless:
Why do player characters get to fully heal (long rest) outside of combat?

Because an entire night with administration of healing, medicine and whatever first aids are used along with recast of divine spells? BG1 and 2 had this adressed perfectly, full rest without anyone able to cast healing only healed 1 - 8 hit points.

Originally posted by Boss:
So you're allowed to instant-teleport for free into a comfy, safe pocket dimension with plenty of food and beds as soon as there isn't an enemy within ~30 meters, but they're not allowed to heal to prevent you exploiting this quality-of-life ability?

I can shove bosses from chasms to instakill them, the game prize out of the box tactics on other aspects, can't see why make a distinction for this.
Last edited by Kamuizin; Jan 1, 2024 @ 11:10am
Popsicles Jan 1, 2024 @ 11:11am 
Is this a serious question? What 'tactic' does it break? The one where you cheese and think it's a tactic?
Kamuizin Jan 1, 2024 @ 11:13am 
Originally posted by Popsicles:
Is this a serious question? What 'tactic' does it break? The one where you cheese and think it's a tactic?

Hit and run is a tactic even in real life, why shouldn't it be a thing in BG3?
Ol'Chum Jan 1, 2024 @ 11:16am 
Originally posted by Kamuizin:
Originally posted by Popsicles:
Is this a serious question? What 'tactic' does it break? The one where you cheese and think it's a tactic?

Hit and run is a tactic even in real life, why shouldn't it be a thing in BG3?
IRL HIt and run is countered by the enemies giving chase and doing a counter offensive. It would honestly take a bit of an AI overhaul and possibly some unintended interractions because some fights are designed around the arena itself.
I think it is widely accepted in gaming communities that the hit and run you are describing would fall into cheese category unless its some very specific games where its intended.
RhodosGuard Jan 1, 2024 @ 11:16am 
Originally posted by Kamuizin:
Originally posted by Popsicles:
Is this a serious question? What 'tactic' does it break? The one where you cheese and think it's a tactic?

Hit and run is a tactic even in real life, why shouldn't it be a thing in BG3?
Because a lot of things that exist in real life make a fantasy not work properly?

It shouldnt be a thing because it removes all challenges.
Even "shoving things into chasms" has a challenge, because:
1. Not every class is equally good at shoving things
2. Shoving things still requires at the very least winning a skill contest or hitting an attack, and at the most hitting an attack and the enemy failing a save.
Pan Darius Cassandra (Banned) Jan 1, 2024 @ 11:29am 
Originally posted by Kamuizin:
Originally posted by Rachel Dawn Amber:
'cause that's how it is designed, If enemies doesn't heal, that's called no tactics

They can heal ofc, just should take longer.

Originally posted by Pan Darius Loveless:
Why do player characters get to fully heal (long rest) outside of combat?

Because an entire night with administration of healing, medicine and whatever first aids are used along with recast of divine spells? BG1 and 2 had this adressed perfectly, full rest without anyone able to cast healing only healed 1 - 8 hit points.

This isn't BG1 + 2.

If the player can run away and heal, so too can the monsters, it's just represented 100% realistically due to limitations.

Just think of them healing as if they're taking a short/long rest after surviving the encounter, just like you might.
Pan Darius Cassandra (Banned) Jan 1, 2024 @ 11:30am 
Originally posted by Kamuizin:
Originally posted by Popsicles:
Is this a serious question? What 'tactic' does it break? The one where you cheese and think it's a tactic?

Hit and run is a tactic even in real life, why shouldn't it be a thing in BG3?

You can still use hit n' run tactics - you just have to make sure you get at least one kill each time you 'hit' before you 'run' in order to make progress.
Piperbird Jan 1, 2024 @ 11:31am 
Originally posted by Kamuizin:
Originally posted by Rachel Dawn Amber:
'cause that's how it is designed, If enemies doesn't heal, that's called no tactics

They can heal ofc, just should take longer.

Originally posted by Pan Darius Loveless:
Why do player characters get to fully heal (long rest) outside of combat?

Because an entire night with administration of healing, medicine and whatever first aids are used along with recast of divine spells? BG1 and 2 had this adressed perfectly, full rest without anyone able to cast healing only healed 1 - 8 hit points.

Originally posted by Boss:
So you're allowed to instant-teleport for free into a comfy, safe pocket dimension with plenty of food and beds as soon as there isn't an enemy within ~30 meters, but they're not allowed to heal to prevent you exploiting this quality-of-life ability?

I can shove bosses from chasms to instakill them, the game prize out of the box tactics on other aspects, can't see why make a distinction for this.

You can use a healing potion or spell for instant heals after a fight, why couldn't they?
Kamuizin Jan 1, 2024 @ 11:33am 
Originally posted by Pan Darius Loveless:
Originally posted by Kamuizin:

They can heal ofc, just should take longer.



Because an entire night with administration of healing, medicine and whatever first aids are used along with recast of divine spells? BG1 and 2 had this adressed perfectly, full rest without anyone able to cast healing only healed 1 - 8 hit points.

This isn't BG1 + 2.

If the player can run away and heal, so too can the monsters, it's just represented 100% realistically due to limitations.

Just think of them healing as if they're taking a short/long rest after surviving the encounter, just like you might.

This is D&D, it's expected the game follow it's rules to an extent, otherwise just name it Divinity 3.

Anyway, got my answer. Apparently isn't something that bother other playes.

Just feel the monsters should heal slower, like 1-2 hitpoints per turn (round in fact) unless they can magically heal themselves or have special abilities for that.

Originally posted by Pan Darius Loveless:
Originally posted by Kamuizin:

Hit and run is a tactic even in real life, why shouldn't it be a thing in BG3?

You can still use hit n' run tactics - you just have to make sure you get at least one kill each time you 'hit' before you 'run' in order to make progress.

True, it's how i dealed with the phase spiders.

Edit:

Originally posted by Pan Darius Loveless:

You can use a healing potion or spell for instant heals after a fight, why couldn't they?

If they have them, sure, why not?
Last edited by Kamuizin; Jan 1, 2024 @ 11:34am
RhodosGuard Jan 1, 2024 @ 11:38am 
Originally posted by Kamuizin:
Originally posted by Pan Darius Loveless:

This isn't BG1 + 2.

If the player can run away and heal, so too can the monsters, it's just represented 100% realistically due to limitations.

Just think of them healing as if they're taking a short/long rest after surviving the encounter, just like you might.

This is D&D, it's expected the game follow it's rules to an extent, otherwise just name it Divinity 3.

Anyway, got my answer. Apparently isn't something that bother other playes.

Just feel the monsters should heal slower, like 1-2 hitpoints per turn (round in fact) unless they can magically heal themselves or have special abilities for that.
There is an inherent imbalance between the player and the NPCs/Monsters.
You can stock up on potions whenever you want, you are given more than enough. You can change your equipment, change your party composition, change your class even to tackle any challenge. You have all the advantages.

An NPC does not. To complain, that you cant just run into battle, hit an enemy once, run away, full heal, then run in to hit them again, is a testament to your quality as a player.

In a real campaign a DM decides what NPCs/Monsters can do.
That's why even human enemies often have Statblocks rather than being Character sheets. They can do stuff you cant do.

Strahd isnt just a Dhampir Monk/Druid with a bit of Homebrew, he has stuff he can do, to compensate for all the things an NPC cannot do.

A solution would be to give them Potions, but all that would do is increase the amounts you need to "run"

the tl;dr here is, well, gid gud?
Pan Darius Cassandra (Banned) Jan 1, 2024 @ 11:49am 
There's no "rule" in D&D that says a monster can't heal during downtime.
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Date Posted: Jan 1, 2024 @ 10:41am
Posts: 19