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The reason the one ogre is unusually well-spoken:
He ate someone that was wearing a magic item that provides intelligence. If you kill him, you can get it for yourself, and it will give whoever wears it INT 17.
A necromancer moved to town, and started killing off people while pretending to heal them. Kids started "disappearing".
The location is hardly related to the smart ogre.
If you handle the encounter properly, you can get a horn to summon him and his 2 dumber pals later on in the game. How useful it is - been some threads on that. May be helpful in most of Act 1. They are mostly meat shields but can help out. They sure did one time when I really borked Grymforge.
Or you can just fight them for loot, if you choose to turn things aggressive. You won't get the horn to summon them, of course, because they're dead.
Now I wonder
was it the same guy the ogre ate?