Baldur's Gate 3

Baldur's Gate 3

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BG3 is wholeheartedly the worse experience i've ever had as a blind solo player.
Before ya'll go directly for the jugular, just listen to what im saying here, also spoilers for the first hour-ish of gameplay not that anyone should care, ive basically only played the opening sequence...

i wanna share my experience and get some tips from you guys, hopefully without you calling me every name under the sun for slandering your favourite title of the year:

Do i believe the game probably has a great story? Yes

Do i think it stuck to the roots of DND TTRPG? Yes (possibly to a fault, imho)

So, here we go. I've never played DND (which it seems is enough for you all to cry 'its your fault for not knowing what you were getting into.)

Wrong, i knew what i was getting into.

-Turn Based combat? not been my cup of tea before, but it stays true to DND and i thought: 'this is a strong contender for GOTY, i wanna experience this, and i wanna do it blind'
-Roll based outcomes? again, not my cup of tea, but it stays true to the TTRPG and i liked the idea of it, its an interesting concept.
-The world building? insane, love it.
-The DND monsters / Mythos? absolutely adore it, so dark, so gritty.

But in practice... its not a particularly player friendly experience-
I played the opening section, loved it, the level design is top tier. The first introduction to dice rolls with the lil brain was hella cool (i did fail the check but eh who cares, at least i know the game wont baby me by force passing the first roll check it throws at me)

But as soon as i got to the beach, things started to unravel a bit, met Shadowheart (failed the roll in the ship to free her) Immediately failed another roll to lockpick the ruins, wandered around a little and found the guard person you meet onboard the ship, saved her, was confused when she didn't join my party (info here would be nice, did i do something wrong? or do we just not get her yet?)

Moving on, made it to the ruins, lost my first fight against the group scouring the area for loot. but beat them 2nd try. Failed another lockpick roll, failed the dialogue roll to get him to open the door.

Then smashed the stone through the gap in the floor, which immediately put me in a fight with my lvl2 rogue, and shadowheart (also lvl2) which i have faield numerous times, with my play time now over 2 hours, save scrubbing over and over until i get a favourable fight, which i still lose to pure numbers alone (and more than likely a sub-par understanding of the combat system)

it just feels kinda unreasonably hard, and im not saying that in a 'game is too hard dont wanna play' kinda way. i have played all the fromsoft games as im sure most have by this point, and im not afraid of a 'get good or die repeatedly in the process' kind of experience. But i dislike that this sentiment is paired with literal RNG. how do you 'get good' when the combat is entirely based on random number generators? ( i know its a dice roll, but be real, its a RNG set to generate 0-20) Hence my earlier statement of possibly staying true to DND to a fault, i love that its so firmly rooted in the 5e experience, but as a non DND player trying to play a VIDEO GAME, it does feel slightly archaic. I never played BG1 or BG2, but they were realtime combat, and i feel like the 'ITS BASED ON A TTRPG' is a strawman argument to protect the poor combat system.

TO BE CLEAR -
Dice rolls for dialogue options: Good, I like that
Dice rolls for damage numbers: Good, i like that

my problem isnt with the rolls, its with the completely random encounters, leaving me with no way to craft an effective strategy to get through the fight, as in all likelyhood, everyones gonna do something different after i die and reload, thus my strategy is now moot.

I dont wanna sit here and ♥♥♥♥ on the game, im praying some members of this (ridiculously toxic neckbearded) community, can see that these arent slanderous accusations to the devs, but a new players frustrations. and hopefully a couple of you can get off the 'get gud' horse and leave a few tips to help a blind player get used to the systems and get the most out of my experience.

Side note: not tryna start an argument, but wth is wrong with yall? any post i see like this, all the comments are 'go play cod you capitalist pig' or 'nice GPT bait'
Save the hate for eachother, and help other people enjoy this game you praise so hard.

this is also my first CRPG, so, please save the 'this guys clearly never played a CRPG before.' Yes, thats correct, so?
Originally posted by アンジェル:
Originally posted by TheLegend27:
BG3 is wholeheartedly the worse experience i've ever had as a blind solo player.
Before ya'll go directly for the jugular, just listen to what im saying here, also spoilers for the first hour-ish of gameplay not that anyone should care, ive basically only played the opening sequence...

i wanna share my experience and get some tips from you guys, hopefully without you calling me every name under the sun for slandering your favourite title of the year:

Do i believe the game probably has a great story? Yes

Do i think it stuck to the roots of DND TTRPG? Yes (possibly to a fault, imho)

So, here we go. I've never played DND (which it seems is enough for you all to cry 'its your fault for not knowing what you were getting into.)

Wrong, i knew what i was getting into.

-Turn Based combat? not been my cup of tea before, but it stays true to DND and i thought: 'this is a strong contender for GOTY, i wanna experience this, and i wanna do it blind'
-Roll based outcomes? again, not my cup of tea, but it stays true to the TTRPG and i liked the idea of it, its an interesting concept.
-The world building? insane, love it.
-The DND monsters / Mythos? absolutely adore it, so dark, so gritty.

But in practice... its not a particularly player friendly experience-
I played the opening section, loved it, the level design is top tier. The first introduction to dice rolls with the lil brain was hella cool (i did fail the check but eh who cares, at least i know the game wont baby me by force passing the first roll check it throws at me)

But as soon as i got to the beach, things started to unravel a bit, met Shadowheart (failed the roll in the ship to free her) Immediately failed another roll to lockpick the ruins, wandered around a little and found the guard person you meet onboard the ship, saved her, was confused when she didn't join my party (info here would be nice, did i do something wrong? or do we just not get her yet?)

Moving on, made it to the ruins, lost my first fight against the group scouring the area for loot. but beat them 2nd try. Failed another lockpick roll, failed the dialogue roll to get him to open the door.

Then smashed the stone through the gap in the floor, which immediately put me in a fight with my lvl2 rogue, and shadowheart (also lvl2) which i have faield numerous times, with my play time now over 2 hours, save scrubbing over and over until i get a favourable fight, which i still lose to pure numbers alone (and more than likely a sub-par understanding of the combat system)

it just feels kinda unreasonably hard, and im not saying that in a 'game is too hard dont wanna play' kinda way. i have played all the fromsoft games as im sure most have by this point, and im not afraid of a 'get good or die repeatedly in the process' kind of experience. But i dislike that this sentiment is paired with literal RNG. how do you 'get good' when the combat is entirely based on random number generators? ( i know its a dice roll, but be real, its a RNG set to generate 0-20) Hence my earlier statement of possibly staying true to DND to a fault, i love that its so firmly rooted in the 5e experience, but as a non DND player trying to play a VIDEO GAME, it does feel slightly archaic. I never played BG1 or BG2, but they were realtime combat, and i feel like the 'ITS BASED ON A TTRPG' is a strawman argument to protect the poor combat system.

TO BE CLEAR -
Dice rolls for dialogue options: Good, I like that
Dice rolls for damage numbers: Good, i like that

my problem isnt with the rolls, its with the completely random encounters, leaving me with no way to craft an effective strategy to get through the fight, as in all likelyhood, everyones gonna do something different after i die and reload, thus my strategy is now moot.

I dont wanna sit here and ♥♥♥♥ on the game, im praying some members of this (ridiculously toxic neckbearded) community, can see that these arent slanderous accusations to the devs, but a new players frustrations. and hopefully a couple of you can get off the 'get gud' horse and leave a few tips to help a blind player get used to the systems and get the most out of my experience.

Side note: not tryna start an argument, but wth is wrong with yall? any post i see like this, all the comments are 'go play cod you capitalist pig' or 'nice GPT bait'
Save the hate for eachother, and help other people enjoy this game you praise so hard.

this is also my first CRPG, so, please save the 'this guys clearly never played a CRPG before.' Yes, thats correct, so?

Originally posted by TheLegend27:
any tips for a new player? kinda on the verge of uninstalling since the first 2v6 fight im encountering has had me stuck for hours, i wanted so badly to enjoy this game, but im struggling to do so

pls no 'get gud' responses, the combat is randomised, so coming from a soulsborne background, my usual pattern recognition process of 'getting gud' is not working for me lol
https://steamcommunity.com/app/1086940/discussions/5/4032474633915009076/#c4034727918501678780

https://steamcommunity.com/sharedfiles/filedetails/?id=3107682627
https://steamcommunity.com/sharedfiles/filedetails/?id=3025093305
https://steamcommunity.com/sharedfiles/filedetails/?id=3122428771

You were a tad unlucky with going to the first dungeon directly without a full party. In your case I recommend exploring around first. Three more companions can be found nearby the crash site without you getting involved in any battle. With a full party you will have a more enjoyable start.

Once I think you must have missed is the companion stuck in a dangerous looking portal. While it makes sense to avoid something dangerous looking, I encourage you also to explore and discover things with caution.

The other too are more to the west and north side of the crash site. It is okay if you just follow the game's path to the north. The dungeon where you had the 2v6 battle is optional as many things in the game, while the normal story path might give you a better progression feeling.

Last but not least: the game has no handholding tutorial. But it is not without tutorial at all. You just need to take your time to make yourself familiar with things. Remember: it is not an action game and during turn based combat you are not forced to rush.

The game even tells you how to flee battles you cannot win early on.

In doubt, make use of F5 quicksave now and then, which is strongly recommended.

Good luck and Happy New Year! :canary:
< >
Showing 1-15 of 51 comments
Maraxus Jan 1, 2024 @ 2:54am 
And here I am wishing the game was even more random.
its not a particularly player friendly experience
DND TTRPG
:steamfacepalm:
TheLegend27 Jan 1, 2024 @ 2:57am 
Originally posted by Maraxus:
And here I am wishing the game was even more random.
i do feel that, the randomisation is definitely a good quality for replay-ability, but damn does it make that first playthrough hard to grasp!
TheLegend27 Jan 1, 2024 @ 2:59am 
Originally posted by ✙205🍉🐆→:
its not a particularly player friendly experience
DND TTRPG
:steamfacepalm:
indeed, idk from what i know about DND, it feels like the DM wouldnt put you through most of this as its kinda un-fun, whereas whatever randomising algorithm acts as the DM in the game, it does not care for your levels of fun xD
Peaceclown Jan 1, 2024 @ 3:00am 
The randomness is part of the thrill, if it's something you are not finding enjoyment in, maybe some mod can fix it.
Maraxus Jan 1, 2024 @ 3:00am 
You are just at the very beginning, as you get more experience it will be easier to grasp. :p
TheLegend27 Jan 1, 2024 @ 3:02am 
Originally posted by Maraxus:
You are just at the very beginning, as you get more experience it will be easier to grasp. :p
i did assume so tbh, i quite literally cannot beat this combat encounter :D

its the one where you smash the floor with a concrete block and drop into the ruin, my rogue feels kinda ass for that situation and shadowheart cannot carry xD
TheLegend27 Jan 1, 2024 @ 3:03am 
Originally posted by Peaceclown:
The randomness is part of the thrill, if it's something you are not finding enjoyment in, maybe some mod can fix it.
hopefully, my FromSoft experience is telling me to suck it up but damn is it draining to play the same 5 min sequence for hours on end
The author of this thread has indicated that this post answers the original topic.
アンジェル Jan 1, 2024 @ 3:03am 
Originally posted by TheLegend27:
BG3 is wholeheartedly the worse experience i've ever had as a blind solo player.
Before ya'll go directly for the jugular, just listen to what im saying here, also spoilers for the first hour-ish of gameplay not that anyone should care, ive basically only played the opening sequence...

i wanna share my experience and get some tips from you guys, hopefully without you calling me every name under the sun for slandering your favourite title of the year:

Do i believe the game probably has a great story? Yes

Do i think it stuck to the roots of DND TTRPG? Yes (possibly to a fault, imho)

So, here we go. I've never played DND (which it seems is enough for you all to cry 'its your fault for not knowing what you were getting into.)

Wrong, i knew what i was getting into.

-Turn Based combat? not been my cup of tea before, but it stays true to DND and i thought: 'this is a strong contender for GOTY, i wanna experience this, and i wanna do it blind'
-Roll based outcomes? again, not my cup of tea, but it stays true to the TTRPG and i liked the idea of it, its an interesting concept.
-The world building? insane, love it.
-The DND monsters / Mythos? absolutely adore it, so dark, so gritty.

But in practice... its not a particularly player friendly experience-
I played the opening section, loved it, the level design is top tier. The first introduction to dice rolls with the lil brain was hella cool (i did fail the check but eh who cares, at least i know the game wont baby me by force passing the first roll check it throws at me)

But as soon as i got to the beach, things started to unravel a bit, met Shadowheart (failed the roll in the ship to free her) Immediately failed another roll to lockpick the ruins, wandered around a little and found the guard person you meet onboard the ship, saved her, was confused when she didn't join my party (info here would be nice, did i do something wrong? or do we just not get her yet?)

Moving on, made it to the ruins, lost my first fight against the group scouring the area for loot. but beat them 2nd try. Failed another lockpick roll, failed the dialogue roll to get him to open the door.

Then smashed the stone through the gap in the floor, which immediately put me in a fight with my lvl2 rogue, and shadowheart (also lvl2) which i have faield numerous times, with my play time now over 2 hours, save scrubbing over and over until i get a favourable fight, which i still lose to pure numbers alone (and more than likely a sub-par understanding of the combat system)

it just feels kinda unreasonably hard, and im not saying that in a 'game is too hard dont wanna play' kinda way. i have played all the fromsoft games as im sure most have by this point, and im not afraid of a 'get good or die repeatedly in the process' kind of experience. But i dislike that this sentiment is paired with literal RNG. how do you 'get good' when the combat is entirely based on random number generators? ( i know its a dice roll, but be real, its a RNG set to generate 0-20) Hence my earlier statement of possibly staying true to DND to a fault, i love that its so firmly rooted in the 5e experience, but as a non DND player trying to play a VIDEO GAME, it does feel slightly archaic. I never played BG1 or BG2, but they were realtime combat, and i feel like the 'ITS BASED ON A TTRPG' is a strawman argument to protect the poor combat system.

TO BE CLEAR -
Dice rolls for dialogue options: Good, I like that
Dice rolls for damage numbers: Good, i like that

my problem isnt with the rolls, its with the completely random encounters, leaving me with no way to craft an effective strategy to get through the fight, as in all likelyhood, everyones gonna do something different after i die and reload, thus my strategy is now moot.

I dont wanna sit here and ♥♥♥♥ on the game, im praying some members of this (ridiculously toxic neckbearded) community, can see that these arent slanderous accusations to the devs, but a new players frustrations. and hopefully a couple of you can get off the 'get gud' horse and leave a few tips to help a blind player get used to the systems and get the most out of my experience.

Side note: not tryna start an argument, but wth is wrong with yall? any post i see like this, all the comments are 'go play cod you capitalist pig' or 'nice GPT bait'
Save the hate for eachother, and help other people enjoy this game you praise so hard.

this is also my first CRPG, so, please save the 'this guys clearly never played a CRPG before.' Yes, thats correct, so?

Originally posted by TheLegend27:
any tips for a new player? kinda on the verge of uninstalling since the first 2v6 fight im encountering has had me stuck for hours, i wanted so badly to enjoy this game, but im struggling to do so

pls no 'get gud' responses, the combat is randomised, so coming from a soulsborne background, my usual pattern recognition process of 'getting gud' is not working for me lol
https://steamcommunity.com/app/1086940/discussions/5/4032474633915009076/#c4034727918501678780

https://steamcommunity.com/sharedfiles/filedetails/?id=3107682627
https://steamcommunity.com/sharedfiles/filedetails/?id=3025093305
https://steamcommunity.com/sharedfiles/filedetails/?id=3122428771

You were a tad unlucky with going to the first dungeon directly without a full party. In your case I recommend exploring around first. Three more companions can be found nearby the crash site without you getting involved in any battle. With a full party you will have a more enjoyable start.

Once I think you must have missed is the companion stuck in a dangerous looking portal. While it makes sense to avoid something dangerous looking, I encourage you also to explore and discover things with caution.

The other too are more to the west and north side of the crash site. It is okay if you just follow the game's path to the north. The dungeon where you had the 2v6 battle is optional as many things in the game, while the normal story path might give you a better progression feeling.

Last but not least: the game has no handholding tutorial. But it is not without tutorial at all. You just need to take your time to make yourself familiar with things. Remember: it is not an action game and during turn based combat you are not forced to rush.

The game even tells you how to flee battles you cannot win early on.

In doubt, make use of F5 quicksave now and then, which is strongly recommended.

Good luck and Happy New Year! :canary:
Maraxus Jan 1, 2024 @ 3:17am 
Originally posted by TheLegend27:
Originally posted by Maraxus:
You are just at the very beginning, as you get more experience it will be easier to grasp. :p
i did assume so tbh, i quite literally cannot beat this combat encounter :D

its the one where you smash the floor with a concrete block and drop into the ruin, my rogue feels kinda ass for that situation and shadowheart cannot carry xD

You can explore around some more and get 4 companions before doing that part... also if you mean the inside of the temple... remember you can use the environment to your advantage(though this advice applies to the whole game really :p).
Last edited by Maraxus; Jan 1, 2024 @ 4:22am
vSandro Jan 1, 2024 @ 3:18am 
WTF did i just read.
Mormacil Jan 1, 2024 @ 3:25am 
Gotta say loading your first posts with insults is not a great way to not start an argument. But lets give you the benefit of the doubt here.

As for Laezel leaving, you did something. She has never not joined me. But these first few encounters are all to teach you danger. Jumping down holes without a full well rested party? Dangerous. There is no shame in loading an earlier save from before you entered a dungeon.

You missed two other nearby companions to double your combat power. Explore, carefully. Scout ahead and if you can't because there's a teleporting door or a whole make sure you're well equiped and rested.
Mike Garrison Jan 1, 2024 @ 3:26am 
How exactly did you manage to miss meeting Astarion and Gale? Are you playing as one of those two?

And what did you do to make Lae'zel (the gith in the cage) not want to join your party? Normally she is eager to join your party unless you are full up with three companions already following, in which case she wants you to "dismiss your weakest warrior" so that she can join.

If it was just your player character and Shadowheart (probably the worst fighter of all the companions, at least in the early game), then I'm kind of amazed you managed to get as far as you did.
Originally posted by Mormacil:
Gotta say loading your first posts with insults is not a great way to not start an argument. But lets give you the benefit of the doubt here.

As for Laezel leaving, you did something. She has never not joined me. But these first few encounters are all to teach you danger. Jumping down holes without a full well rested party? Dangerous. There is no shame in loading an earlier save from before you entered a dungeon.

You missed two other nearby companions to double your combat power. Explore, carefully. Scout ahead and if you can't because there's a teleporting door or a whole make sure you're well equiped and rested.
Pretty much everywhere on the internet you'll be called all sorts of things just for not being on board with something 100%. Those kinds of people are very much so toxic neckbeards and deserve to have that label

Hell, on reddit alone I got downvoted like 20 times because I said I didn't understand the combat system as a new player lol. When I asked for advice? One guy called me a dumbass, and the moderator kicked me off the sub permanently after I told the troll to take a shower for once in his life
Last edited by Gilderoy Lockhart; Jan 1, 2024 @ 4:11am
Hawke Jan 1, 2024 @ 4:12am 
The fighter from the ship must be asked to join/offered to find her people.

For the first playthrough, it might be reasonable either to scout (sneak) areas or to reload when starting an unfavourable encounter.

As others have mentioned, there are more companions to recruit. Gale is behind a suspicious purple portal, Astarion is just standing on the road on the left from the crash site. Wyll and Karlach are found later.

D&D 5e is the most approachable system I've seen and should not cause much difficulty. While it is possible to make OP characters, most of the options should be viable. Though, I would strongly suggest to respec SH - her stats and subclass are horrible. 14 Str and Con, 16 Wis, Light Domain, and the War Caster feat should make her able to hit things and keep the Spirit Guardians or any Concentration spell up.*

I would also add that RNG skill checks in dialogues are an extremely poor design choice and the story and its execution are not anywhere close to great. But you can hit most bosses without listening to their monologues and that is indeed refreshing. Though, the final boss still attempts to tell the whole evil plan.

*Edit. The respec NPC can be found in that dungeon or will join later on his own.
Last edited by Hawke; Jan 1, 2024 @ 4:19am
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Date Posted: Jan 1, 2024 @ 2:53am
Posts: 51