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How about you share your character sheets first so we can see your ability scores and other relevant stuff like race dependant features?
That put aside, considering you are using consider
ability improvement
resilient
alert
heavy armour master is not as good as you might think and sentinel makes most sense with an offensive character.
Shield Master gives you a +2 bonus to Dexterity Saving throws when wielding a Shield. And a bonus deflect when a spell hits you with dexterity saves.
That means any other saves like in melee combat etc. you are not protected from.
Resilient gives you constitution and proficiency in an ability score of your choice. If you pick it for constitution your concentration support spells like Haste are harder to interrupt.
That kind of balance scoring you need to do when comparing feats.
Make sure to have this at your ready so you can look it up easily: https://bg3.wiki/wiki/Feats
No. Using the Feat to learn those three spells gives you those three spells - but those would use Wisdom as spellcasting modifier. Not the actual Paladin native spellcasting modifier.
It would turn out similar like Shadowheart's race's Firebolt (INT): weak to hit because of the lower modifier.
Mage Slayer is not bad, but I recommend you think about the practical use. It needs your Paladin to close into a Mage before it makes sense. And most mages would not attack in close combat with spells, unless they have to.
Depending on your playstyle and character sheets the Feats mentioned above plus warcaster, great weapon master are best choices.
If you go with extra reach weapon the combination of polearm mastery and sentinel can turn out quite effective.
It really depends on your playstyle. Check your spelllist and tell how many spells are you using which needs concentration? Using e.g. Haste and then having concentration broken can be fatal, while Bless and other things are still essential. What is more interesting why it makes it an acceptable Feat is the Shocking Grasp opprtunity attack which can be situational good. But Resilient I consider better choice when it comes for protecting concentration.
I
Bless is already a concentration spell.
I get your worries about "what if without shield" ?
Most shields give +2 to armour class and only later on you get +3 ones. Such as Haste gives also +2 to armour class.
By the end of the day the choice is yours. It is just a recommendation with Great Weapon Mastery as it is quite a powerful Feat when used right.
Keep in mind that many two handed weapons come also with powerful effects which you might want later on.
They should. Resilient gives you proficiency for ALL Constitution saves, and War Caster gives advantage on Concentration saves specifically.
As a melee I would go with
Maxing dexterity or savage attacker or alert.
They do stack.