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Well, it is "free" extra damage if you have the (bonus) action points spare. And stuff like Worm Toxin can hit quite hard too. That what makes me wonder how people use it.
"Hey! No double dippin, my sword was just in there!"
Oh, my... that is hilarious!
This was great when the puddles were "glitched".
As in a couple patches ago, some of the toxins after dipping would actually apply non-timed coating to weapons.
I kept a couple puddles at camp that stay through long rests. Wyvern at least, multiple uses until i move to another camp and higher dmg. Purple worm (or whatever is called) was even better, then the serpent toxin.
It was great cause they stayed on the weapons without having to do silly shenanigans of pre-combat preparation.
Sadly last time i tried using it it appears they were fixed, and now the coating is timed just like applying straight to weapon.
Much less use.
I will still use it as a bonus action coating IF the character in question does not have a better bonus action during combat.
Fire dipping though is kinda idk, a chore for little gains. a D4 can help a tiny bit in the first couple levels but then it's pointless.
The extra damage rider however can allow for some shenanigans with the broken DRS ( TB feat is fixed but we still have others)
It's funny, I remember tons of people complaining about this ability being a bonus action before the game came out, ♥♥♥♥ I even think I did it.
This whole dipping thing just reminded me of DOS2. Kinda feel like playing again silly elemental mechanics. It sucks to have a huge backlog of games tho lol