Baldur's Gate 3

Baldur's Gate 3

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B4D41M Dec 28, 2023 @ 9:03am
Regular OP use for true strike
I've watched videos saying true strike sucks. I've heard players say true strike sucks. I've tried, repeatedly to prove them wrong--and failed--until now. What I did, I did on a first level bard, third level thief. It would ultimately be better for a pure arcane trickster or high elf (or high half elf) rogue that took true strike as their racial cantrip as they'll have max sneak attack dmg but here goes...

Cast true strike on an otherwise unsneak-attackable mob. Hit mob with offhand weapon. Trigger sneak attack damage.
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Showing 1-15 of 15 comments
psychotron666 Dec 28, 2023 @ 9:07am 
I mean I wouldn't say that makes it op but it definitely makes it better than completely worthless as it was before
Strez Dec 28, 2023 @ 9:11am 
Would work well with Thief multiclassed with Fighter or Ranger for Two Weapon Fighting. 2 attacks + offhand weapon gets your str or dex modifier. Gloves of the Balanced hands also grant TWF if you use a different multiclass or pure Rogue
Last edited by Strez; Dec 28, 2023 @ 9:43am
Recjawjind Dec 28, 2023 @ 9:12am 
Or... just run the risky ring, or any other super easy to get source of advantage. Or just have someone be near the creature.
The problem with this is that there are easier ways to get advantage and you have to hit with your offhand weapon only.

I mean, you could also pick up two levels of Sorcerer and use Quickened Spell to cast it as a bonus action, but it's a waste...just like this is.

There's a mod that makes True Strike use a bonus action instead and removes concentration, it's much better.
Last edited by Pan Darius Cassandra; Dec 28, 2023 @ 9:19am
kbiz Dec 28, 2023 @ 9:17am 
Yeah, True Strike requires a precious Action. That kills it right there.
Dinonoms Dec 28, 2023 @ 9:42am 
True Strike gives you Advantage on your next Attack Roll and uses your action

Attacking instead of casting True Strike and then attack again on the next turn is basically the same with the bonus of dealing twice the damage if both attacks hit.

So yeah True Strike is one off the worst cantrips unless you can cheat it out by something else.
B4D41M Dec 28, 2023 @ 10:33am 
I can'y decide if some of y'll failed to read the post or if my English is terrible. True strike requires an action, but sneak attack can occur on a bonus action. So yes, I lose my action, but I still get to sneak attack. And yes, I could've used my bonus actions to run and hide and then use my sneak attack but sometimes that put's me somewhere I don't want to be. Using true strike as a prompt for sneak attack costs me my dex damage and that's it (assuming I don't have something that gives me dex in my off hand (such as a hand crossbow)). So I can attempt to hide using my movement and bonus action or I can guarantee advantage using my action (and true strike) still sneak attack and then use my movement to put me somewhere I want to be.
Big poops ONLY Dec 28, 2023 @ 1:03pm 
Originally posted by B4D41M:
I can'y decide if some of y'll failed to read the post or if my English is terrible. True strike requires an action, but sneak attack can occur on a bonus action. So yes, I lose my action, but I still get to sneak attack. And yes, I could've used my bonus actions to run and hide and then use my sneak attack but sometimes that put's me somewhere I don't want to be. Using true strike as a prompt for sneak attack costs me my dex damage and that's it (assuming I don't have something that gives me dex in my off hand (such as a hand crossbow)). So I can attempt to hide using my movement and bonus action or I can guarantee advantage using my action (and true strike) still sneak attack and then use my movement to put me somewhere I want to be.

ignoring the opportunity costs, you said this very situational benefit was OP which it clearly is not. that's why people are arguing with you
Hobocop Dec 28, 2023 @ 1:05pm 
Tbh, I'd rather just make space and Cunning Action Hide to get advantage on a Rogue over wasting a cantrip slot.
psychotron666 Dec 28, 2023 @ 1:05pm 
Originally posted by Big poops ONLY:
Originally posted by B4D41M:
I can'y decide if some of y'll failed to read the post or if my English is terrible. True strike requires an action, but sneak attack can occur on a bonus action. So yes, I lose my action, but I still get to sneak attack. And yes, I could've used my bonus actions to run and hide and then use my sneak attack but sometimes that put's me somewhere I don't want to be. Using true strike as a prompt for sneak attack costs me my dex damage and that's it (assuming I don't have something that gives me dex in my off hand (such as a hand crossbow)). So I can attempt to hide using my movement and bonus action or I can guarantee advantage using my action (and true strike) still sneak attack and then use my movement to put me somewhere I want to be.

ignoring the opportunity costs, you said this very situational benefit was OP which it clearly is not. that's why people are arguing with you

Yeah it's not op at all, it just makes true strike slightly less useless and viable in certain situations
Ironwu Dec 28, 2023 @ 1:13pm 
I am hard pressed to think of a scenario where taking two actions to get advantage on a single attack is better than taking two actions to make two attacks.

If you succeed in the example using True Strike, you get one successful attack.

If you fail one attack in a two attack set, same as winning in the True Strike scenario. But if you succeed in BOTH attacks? Well way better than using True Strike.

Since it is 'Caster' only, it truly is a waste of a Cantrip slot. If you could cast it on someone else? Then I could see a real use for it.

Not to mention it requires Concentration. Meaning it will preclude concentrating on a truly useful spell. I suppose you could use it to Advantage up one of those 'Must Be Concentrating' nukes.
bzz Dec 28, 2023 @ 1:13pm 
The only thing you proved is that it still sucks
Last edited by bzz; Dec 28, 2023 @ 1:15pm
Henry-NYC Dec 28, 2023 @ 1:29pm 
Based on my personal experiences, the one and only one OP use of True Strike is this:

Pre-combat, you examine a neutral target and find out you have just 90% chance to hit. Not bad, right? But definitely not ideal for a level 6 spell hit. You now cast True Strike on the target. The target remains neutral. Now, you have 99% chance to hit. You cast Chain Lightning (action), ideally augmented with a wet condition (bonus action) and a max damage guarantee (reaction). You have only 1% chance to fail to obliterate a whole group along with the target in this preemptive strike, instead of a whopping 10% chance to suffer a miserable waste of your only level 6 spell slot.

Note: the above strategy may not work as described on Tactician/Honor difficulty due to NPC's adjusted behaviors. Even so, 1% chance to fail is 10x times better than 10% chance to fail.

That's the beauty of True Strike - it is meant to create a lethal true strike! (Not something like a mundane sneak bonus).

BTW, there are way too many methods to create a sneak attack scenario. True Strike is not a convenient such method.
Hobocop Dec 28, 2023 @ 1:35pm 
Originally posted by Henry-NYC:
You cast Chain Lightning

Chain Lightning forces a Dex save, so True Strike wouldn't do anything for it.
Originally posted by B4D41M:
I've watched videos saying true strike sucks. I've heard players say true strike sucks. I've tried, repeatedly to prove them wrong--and failed--until now. What I did, I did on a first level bard, third level thief. It would ultimately be better for a pure arcane trickster or high elf (or high half elf) rogue that took true strike as their racial cantrip as they'll have max sneak attack dmg but here goes...

Cast true strike on an otherwise unsneak-attackable mob. Hit mob with offhand weapon. Trigger sneak attack damage.
People say that it sucks because in the actual rules - not Larian rules, but in DnD 5E - you cannot use your Bonus Action to attack with your second weapon if you didn't use your Action to attack with your main weapon.

Here's the precise wording:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

As you can see, on the Tabletop RAW if you cast True Strike, that's it. That's the turn.
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Date Posted: Dec 28, 2023 @ 9:03am
Posts: 15