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A good example is the Moonrise tower prison and the escape of the gnomes. If you are a paladin and you try to clear out the guards first - well "the guards are not hostile, so you break the oath". You can't be smart there so that you save lives of the gnomes without risks. Instead you're expected to start the escape sequence and then fight off and kill the same guards, but now with gnomes lives on the live. It's stupid.
This is why I won't ever agree that the "oath" based paladins make sense. There are just too many logical inconsistencies and other problems with it. Who is judging that the oath was broken? Who is that "arbiter of truth" here? Paladins aren't divine in 5e, so what gives? And the list of nonsense goes on. 3e and deity-based paladins had so, so much better footing.
While I agree that oaths are pretty restrictive, the thing you mentioned with the guards is Oath of Ancients only iirc. That oath forbids killing (have to specifically get the killing blow) on any npc who isn't hostile by default.
The exception, however, is oath of vengeance, because their whole thing is being pragmatic, "by any means necessary" (literally one of their four tenets). I'm fine with there being lines that vengeance paladins won't cross. However, Minthara's case was laid out as explicitly a strategic choice. Even if we interpret it as being dishonest or endangering the grove with a gamble, which I may still accept as an argument for devotion or ancients oathbreaking, it's exactly within the realm of the oath of vengeance to take down greater evils by any means necessary.
Xan's answer of this being a holdover from early access and them overlooking it for paladin oaths makes sense to me. There are a lot of interpretations of paladins that I think are just flatly "wrong" (by 5e paladins standards, oathbreakers are just evil and self-serving rather than merely rebellious) or make them less interesting (Minthara qualifying for vengeance paladin dilutes the oath of vengeance in my opinion), but even the most uncharitable interpretation ought to make this basically a very typical vengeance paladin act, and the only explanation I can think of is that they overlooked it.