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Every time a battle is over make sure you still have it, it’s all you can do other than use warlock to bind it
In short, not just that one, but pretty much every "returning" weapon ... doesn't always return. I usually just find them lying at the feet of corpses like every other thrown weapon, but in rare cases, they do just disappear. Thank the stars, Nyrulna has never done that.
In short, I've pretty much reduced my throwing arsenal to grenades. Now that's something you throw which you definitely DON'T want returning.
Just keep a bag with like 10 javelins in it in case you get stuck in a fight without it. They weigh a pound each
I would love the game to have more throwing weapons. My shadow ninja monk wants shuriken. Where are the darts and slings? (That's rhetorical - if you read up on this, Larian wanted to include darts and slings, but they got dropped from release. BTW, there are firearms mods that add firearms like muskets to the game, but they're using the unused coded sling category.)
Fair enough for enchanted items to not return this way. Unless, again, they have the returning property. Or given it by magic. Some of them have "on hit" properties that only activate when thrown, like Nyrulna.
But to return to the thread topic's point, I agree it seems enchanted returning items are bugged and don't always act as described. My experience jibes with the OP. I love Nyrulna but it doesn't always return as described. Of course, it's plenty useful as a melee weapon without throwing it.
My tavern brawler monk was built around this. Now my monk has no weapon till act 3. I'm not sure if I should respect or just go nuclear Gale. TBH I'm pretty unhappy about it
1. If you miss and it falls in an abyss
2. If you are not in combat when you throw the weapon (i.e. you are stealthed and throw the weapon as the opening move to combat). It does not matter if other characters are in combat, if the weapon thrower is not in combat when the weapon is initially thrown, the weapon will not usually return. It will occasionally return if the initiative role results in the player that threw the weapon as 'going next.'
3. I know I once believed there was a third condition that would result in a thrown weapon not returning but I've forgotten it. It was fairly situational and I've not encountered it for some time.
Eldritch Knights can throw their weapons. Warlocks cannot. Eldritch Knight's cannot drop their weapons yet despite the description on the Warlock pact blade, a warlock will drop a bound pact blade if disarmed or heat metal is cast on it. I really like this game. I appreciate the huge effort that must've gone into it. It drives me nuts the number of spells and spell like abilities (like warlock blade pact bound blades) that do not work the way the tool tips describe.