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Before level 8, most hybrids are tougher to make work. Once one of the classes hits about 5-6 and the other 3ish you can do stuff from both sides and it gets a lot more versatile.
Time Stamp: 33:40
https://www.youtube.com/watch?v=Q4iw6MPxSDg&t=2524s
Have Fun :)
Tav - 2 Storm Sorcerer, 10 GOO Warlock
Jaheira - 2 Storm Sorcerer, 10 Moon Druid
Minthara - 3 Gloomstalker Ranger, 3 Thief Rogue, 6 Swords Bard
Shadowheart - 2 Illusionist Wizard, 10 Lore Bard
MC is a Darkness/Devil Sight and knockback (Repelling Blast, Thunder Wave) based 'Lock with Distant Spell for sniping and Extended Spell for doubling the usefulness of AoE spells like Hunger of Hadar. I would have chosen Shadow Sorcerer if it were available.
Jaheira is a frost summoner - Sleet Storm, Conjure Elemental (Water) and Wildshape Water Myrmidon at level 10, and Storm Sorcerer mostly for Twinned Spell and Tempestuous Magic to escape from melee. Will also have access to Spike Growth, Plant Growth, Wall of Stone and other situational spells as well.
Minthara is an archer/dual wielder, getting 2x Fighting Styles from Ranger and Bard (Archery and Two Weapon Fighting). Extra bonus attack from Thief for more off hand attacks and then Swords Bard gets the extra attacks from Slashing Flourish as well as a natural Extra Attack at level 6. She'll also get access to Cloud of Daggers. She'll wield a Sussur Dagger in her off hand, Phalar Aluve in her main hand, and she'll take the Mage Slayer feat.
Shadowheart is an infiltration based Bard and debuffer - Improved Minor Illusion for sneaking around and also drawing enemies into AoE spells like Cloud of Daggers or Hunger of Hadar. She'll also be using Cutting Words. Counterspell, and maybe some gear with Bane on it to debuff enemies. She'll be focusing on making sure the enemy never hits the party or can't move at all (Hold Person/Monster, Bane, Cutting Words Vicious Mockery) and her big attack will be Phantasmal Killer.
Barbarian with Enraged Throw, Tavern brawler feat, there's a few items that gives you bonuses when you throw ♥♥♥♥ at people( been a couple of weeks sinc ei last booted the game so my memory ain't fresh).
Ranger with Hoardbreaker stuff, wich allows you to make multiple attacks per turn against swarms of enemies.
Get the magical Trident at the start of Act 3 (+2 trident that deals AoE thunder damage when thrown on target and comes back in your hand automaticly)
Super fun.
You wanna max charisma, but put a few points into wisdom, and then have reasonable dex for AC purposes (say, 17 cha, 14 wis, 15 dex). You get medium armour and a wide range of weapon proficiencies, including shields, from the cleric, and you're a pretty fun spellsword type of character. You can wield a dex weapon decently, can make great use of the storm sorcerer's ability to fly after a spell cast, and once per short rest you can drop a guaranteed max damage lightning bolt or chain lightning on a group of enemies using your channel divinity charge.
Best non-consumables based solo boss killer.
Why Ranger-5? Druid already gets most of the spells Ranger gets, and if you just want Extra Attack why not go for Fighter or Paladin?
I gave you an award, but the vast majority aren't going to solo this game. That means synergy becomes an important variable. Create a duo.
Personally I enjoy a lvl 12 Fighter (melee) lvl 12 Fighter (ranged) combo. If multiclassed, then lvl 8 Fighter - lvl 2 Barbarian - lvl 1 Wizard - lvl 1 Cleric.