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Never heard of that, but ok. Divinity, DA:2, DA Inquisition, Mass Effect, almost all gamees that can put voice and voice motion in the characters do it.
When D:OS2 moved to a 4 player co-op model, it dropped co-op dialogue, and thus the main reason to have voiced MCs. BG3 maintains this co-op model, and thus has most of the same restrictions.
Whereas D:OS1 was designed as a co-op game that you could play solo, D:OS2 and BG3 are more along the lines of singeplayer games that you can play co-op. The singleplayer immersion in them is a lot better as a result (more companion interactions and such), but they don't have the same intimate co-op feel of D:OS1.
Yeah Commander Shepard speaks aloud all his/her lines, but is usually saying very short and curt things picked from a small wheel. Have I said yet this what I DID NOT like about Mass Effect, or the direction they chose for Dragon Age 2?
I recognize this is a design decision many developers are taking. "Why can't I hear my Tav speak their lines?" My Tav does speak plenty, just not in cutscenes. "Is that blood?"
If you want to have lots of different dialogue options for the protagonist (bearing in mind these options proliferate because of forking trees from previous dialogue and events) and your budget is not infinite, you go unvoiced. Larian may have bucked a trend, but I understand why they did it.
Yes all the companions are VA'd, but that's because there are fewer possible lines they can say. But is also why they speak as NPCs but then not as origins.
I think a lot of people underestimate how much player dialog is usually just your character recapping information everyone already knows to new people. It cuts out of a lot of repetition if you don't have to read the dialog option then listen to make sure it's what it you assumed.