Baldur's Gate 3

Baldur's Gate 3

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Kamuizin Dec 26, 2023 @ 11:24am
MC doesn't speak? A bit disappointed
Correct me if i'm wrong, but in Divinity (Enhanced Edition at least) the brothers were a complete chatterbox, thus, it hit me kinda of wrong when my character didn't speak a single line in her banters.

I know Dragon age: Origins (afaik) we did the same, but in DA2 they fixed that and MC started to speak back. Would it be too much investment or problematic to have MC speaking?

Funny thing is, i picked a voice for my character at the begin, why he's not using it?
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Showing 1-15 of 32 comments
Wokelander Dec 26, 2023 @ 11:26am 
I wouldn't bother unless they redo the voice sets completely, they're all pretty limited and bland. Besides, thats A LOT of lines to record
justfaded Dec 26, 2023 @ 11:29am 
Because people like to pretend they're the MC in these games. Can't do that if they're taking with some gravelly voice actor voice.
Kamuizin Dec 26, 2023 @ 11:36am 
Originally posted by justfaded:
Because people like to pretend they're the MC in these games. Can't do that if they're taking with some gravelly voice actor voice.

Never heard of that, but ok. Divinity, DA:2, DA Inquisition, Mass Effect, almost all gamees that can put voice and voice motion in the characters do it.
Last edited by Kamuizin; Dec 26, 2023 @ 11:40am
KingOfFriedChicken Dec 26, 2023 @ 11:39am 
Well why don't you speak? Come on SPEAK UP!
justfaded Dec 26, 2023 @ 12:17pm 
Originally posted by Kamuizin:
Originally posted by justfaded:
Because people like to pretend they're the MC in these games. Can't do that if they're taking with some gravelly voice actor voice.

Never heard of that, but ok. Divinity, DA:2, DA Inquisition, Mass Effect, almost all gamees that can put voice and voice motion in the characters do it.
It's a design choice. Fallout 4 got flak for voicing their MC.
✙205🍉🐆→ Dec 26, 2023 @ 12:23pm 
Main character should be either funny like a gothic hero or serious like a shepherd(Shepard), otherwise you will get a sarcastic ♥♥♥♥ from fallout 4
Last edited by ✙205🍉🐆→; Dec 26, 2023 @ 12:24pm
Razorblade Dec 26, 2023 @ 12:45pm 
D:OS: EE had co-op dialogues, which meant it was necessary to hear your partner speak just like any NPC. Otherwise, half of every dialogue would be silence, since your partner speaking was a large part of the game's dialogue. Thus, your character also had a voice, for your co-op partner's benefit. As a consequence, you could hear yourself, but this was presumably not the design goal of the system.

When D:OS2 moved to a 4 player co-op model, it dropped co-op dialogue, and thus the main reason to have voiced MCs. BG3 maintains this co-op model, and thus has most of the same restrictions.

Whereas D:OS1 was designed as a co-op game that you could play solo, D:OS2 and BG3 are more along the lines of singeplayer games that you can play co-op. The singleplayer immersion in them is a lot better as a result (more companion interactions and such), but they don't have the same intimate co-op feel of D:OS1.
Last edited by Razorblade; Dec 26, 2023 @ 12:54pm
Poptart Dec 26, 2023 @ 12:48pm 
I actually don't mind Tav not having voiced dialogue, but I would've very much preferred for the Origin Characters to have voiced their lines.
Dylan Dec 26, 2023 @ 2:05pm 
Originally posted by Kamuizin:
Originally posted by justfaded:
Because people like to pretend they're the MC in these games. Can't do that if they're taking with some gravelly voice actor voice.

Never heard of that, but ok. Divinity, DA:2, DA Inquisition, Mass Effect, almost all gamees that can put voice and voice motion in the characters do it.
You've never heard of pretending to be the character you're playing?
seeker1 Dec 26, 2023 @ 2:22pm 
VA for the protagonist forces a choice on the developer. Either the protagonist has to speak fewer possible lines, or if they have more dialogue line options, they have to be unvoiced.

Yeah Commander Shepard speaks aloud all his/her lines, but is usually saying very short and curt things picked from a small wheel. Have I said yet this what I DID NOT like about Mass Effect, or the direction they chose for Dragon Age 2?

I recognize this is a design decision many developers are taking. "Why can't I hear my Tav speak their lines?" My Tav does speak plenty, just not in cutscenes. "Is that blood?"

If you want to have lots of different dialogue options for the protagonist (bearing in mind these options proliferate because of forking trees from previous dialogue and events) and your budget is not infinite, you go unvoiced. Larian may have bucked a trend, but I understand why they did it.

Yes all the companions are VA'd, but that's because there are fewer possible lines they can say. But is also why they speak as NPCs but then not as origins.
Last edited by seeker1; Dec 26, 2023 @ 2:24pm
Tao314zdin Dec 26, 2023 @ 2:32pm 
Originally posted by Khorvale:
Besides, thats A LOT of lines to record
Do they still need human voice-actors for such tasks now a days?
randombattle Dec 26, 2023 @ 2:40pm 
"Glass him"

I think a lot of people underestimate how much player dialog is usually just your character recapping information everyone already knows to new people. It cuts out of a lot of repetition if you don't have to read the dialog option then listen to make sure it's what it you assumed.
Mike Garrison Dec 26, 2023 @ 2:44pm 
And then there are the *completely* unvoiced characters, like Gordon Freeman. No voiced dialogue at all, because no dialogue at all. That was a conscious choice by Valve to allow player self-insertion.
votadc Dec 26, 2023 @ 2:51pm 
It Is better for immersion. Tav talks with voice as Absolute anyway.
Maddogty1 Dec 26, 2023 @ 3:07pm 
I wish they had more banter with Tav involved. I can only recall like 4 lines where he speaks to other characters.
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Date Posted: Dec 26, 2023 @ 11:24am
Posts: 33