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Without spoilers: you can pretty much do that: long rest after every fight if you wish to. There are only a very few exceptions you will learn later. By then you will get a good feeling when you need that and when not.
Considering you looked up 1d6, you might have use for this too
https://steamcommunity.com/sharedfiles/filedetails/?id=3107682627
feel free to ask more if you are still unsure about your first adventure. Until then Merry Christmas & Happy New Year!
had a hard fight and no spellslots left?
and a short rest only gives you 50% health back, and yet you still depend on your spellslots to manage a fight?
do a long rest
do you pulled thru a fight and just miss some HP?
but most of the spellslots are still there?
just do a short rest
just get every bit to eat and set it to your camp so you can do long rests if you need to.
there is no need to carry all that food arround, and you are still able to use it at the camp
I tend to rest significantly less often than that but then I've played a lot of this type of game.
This rule does not really apply to boss fights or mini-boss fights. I.e. you should not struggle to defeat bosses and mini-bosses by trying to conserve resources, you should use what you have. I would expect to be fully rested (i.e. all spell and ability uses available) going into a boss fight and probably require a long rest afterwards to recover. For mini-bosses (i.e. unexpectedly difficult fights) I'll throw the kitchen sink at them if necessary and take a long rest afterwards if it was.
The game generally progresses story events according to a "clock" based on long rests taken and following these rules will see events unfold at pretty much the intended rate, neither too fast nor too slow.
What I have noticed is there is a queue of things that happen at night at your camp in all the three acts. That includes romance interactions; some seem to go at the end of the queue. People say they are bugged, but I think what may really be happening is they simply haven't gotten to the queue point for them by taking enough long rests. You'll know you've exhausted that queue when you can finally long rest and nothing happens, well maybe other than a companion wants to speak to you before you turn in.
In short, even though eventually you can skip long rests by using the potion that gives you long rest benefits - take them anyway. (Plus I think that potion only gives the drinker that benefit.) (and also you occasionally stumble across "restoring founts" that give you the benefit of long rest - there's one right before you meet Ketheric etc.) Within the limits of your food/camp supplies, of course. At least if you're interested in progressing those things.
After finally getting the owlbear cub, (who can help you in the endgame if Dammon survives since he gets a suit of barding) I wasn't sure it was worth the effort, though I understand there's some cute interactions in the epilogue. I also love petting Scratch but outside camp in the game world he's useless other than occasionally pointing you to some undiscovered treasure pit you otherwise would have missed. Though I have noticed sometimes he runs off and barks for you to follow and when you get there there's nothing there. Ah, bugs. He is no battle pet, though.
Act 2 : 2-3 longrest
Act 3 : 1-2 longrest
You also get a few free longrests at some point of the story but doing so will prevent a lot of camp events.
Yes, on my first playthrough I too was wondering why my Tav kept getting encumbered. I quickly figured out with his low STR he shouldn't be toting around so many extra suits of armor. But even after putting those in camp chest ... he was still getting encumbered. Yep, I too noticed the heaviest thing he was carrying was not an "item" but his sack of camp supplies. One way to deal with this problem - well outside of modding, of course - is to make sure your Tav/main isn't the only one picking up food and supplies. Every companion has a camp supply sack - make them haul some instead of you.
I am beginning to question is this though, does the amount of long rests you take actually affect how often he needs magical items? If not I am making things way harder than they should be for myself.
Never said it was the standard, that was my longrest list of my last playthrough on honor.
At maximum, he will request 3 magic items from you before gets to ... the reveal of why he's been needing them, and won't ask for anymore. There are plenty of largely useless greens (from my POV anyway) for him to consume. Though it's a bit curious the exact coding on what items he can and can't "feed" on. There was stuff I was all too willing to sacrifice to him but he didn't want those.
BTW, I've had what looks like a thrashing in pain Gale ask for an item even when we're out in the world and not at camp. I'm not sure it's exactly driven by long resting.
Its one of the things that is designed so badly in this game.
So long rest often otherwise you are gonna miss content. Game doesn't tell you this at any point.
There is no downside of long resting outside of 1 quest in the entire game. Supplies are pretty much everywhere infinite.