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Depends on your build and what multiplier you aim for.
E.g. Tavern Brawler use a double on the strength modifier. So every 2 points there is worth 10% instead of 5% (pure).
Other than that 5% per 2 ability scores (pure) can be neglected and most players invest in such because the other Feats do not seem that attractive to them.
Honour Mode changes that a tad making certain Feats more useful than they are in normal game. Like the mentioned Alert.
Do not think too much about is my advice. How important is it to you to get 5%/10% more on your rolls but eventually lose out on Alert? You probably already making the right choice for you.
Get a hireling, bard, any subclass
Learn enhance ability
Have someone else with guidance (silver necklace)
Put on warped headband of intellect and the +1 arcana +1 religion ring
Have 4 inspiration in case things go wrong
Use bardic inspiration and enhance ability on the person interacting with the mirror
Don't forget the Shapeshifters Boon Ring. That's another +1d4.
Yet after years of discussion, there still is no consensus in sight.
Having your main stat on 20 certainly is nice and all, however, basically everything 16+ is "fine".
In my eyes for example both warcaster/resilient (the later if you aren't already proficient in con saves) and alert are both options that are worth way more then an additional +1 in any mod. I don't even have to think about it.
Other people might see it differently, and feel very strong about having to have a 20 in their main stat.
In the end (as is often the case in d&d) it comes down to a matter of taste.