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yup take errything
So, prioritize individually valuable items or stackable items to reduce clicks. Like, there's not really much point spending your time grabbing individual pieces of non-magical studded leather that won't sell for much and won't stack. Gold and silver ingots stack and are decently valuable; silver trays stack; gems are high value for the cost; etc.
Other bits -- food and alcohol pretty much goes straight to camp, alchemy ingredients are always worth taking, and you can hoard smokepowder barrels like a madman for the days you really want to use a dozen or two of them.
And the more there is to loot, the better the game is.
Usually by looking at the value. All of those cups, bones, etc that are worth <5g? Probably just leave it.
But that sword that's worth 30? yeah sure I'll take that.
Until I have thousands to my name, then eh, probably don't need to take every little thing.
Also, weight vs value. This is a lesson hard-learned in Bethesda games. You can only carry about 200lbs and you don't want to do the whole 1:1 thing where you pick up something that gives 1 gold per 1lb. That's just a huge waste of time.
Maybe go give Skyrim a play and that might give you practice on better looting strategy, or teach it to you if you never played a Bethesda game before.
* I pick up / send to camp any vendor trash item worth 10g or more. Rest I leave.
* After I have equivalent or better gear for everyone, I will also vendor all +1 and +2 items that have no traits on them.
* If I have items that have traits for a class I am SURE I am not playing this run through, I will vendor those as well.
* I save the vendor Trade/Barter sessions until I level up and then visit all the vendors and sell everything. Buy stuff they have that I need. Than sell more of my vendor trash.
Your camp Adventure Chest(s) can hold all the items you collect. The vendors also keep everything you sell, so you can return any time and buy it back if a mistake was made.
Good Luck
That being said, I cannot stand games that force you to loot everything to sell for gold/money. I cannot stand spending that extra 10 mins per room, dungeon etc trying to scrape up that extra 500-1k gold worth of junk.
I prefer to add a mod that increase quest reward payouts or the prices of less common items like gems etc so I can actually make use of my IRL time playing...not looting so that I can buy that nice gear or what not.
The game isn't challenging anyways, you can kill everyone with you bare hands.
The main quest items and most of good equipment are either looted from bodies or vendors. Though, there are few exceptions (some Radiant gloves in the Shadow-Cursed Lands).
I would then pickpocket it all back and complain that the game's economy was imbalanced.
Send to Camp is great for heavy items (like barrels), most heavy food, magic items you keep thinking maybe someone will use later, and used quest items. I also send extra potions (above a certain amount) to camp.
Later in the game I'm much more picky about what I'll pick up - almost to the point I don't pick up anything. Marginal gold has little value when you're already loaded.
Don't discount Elixirs of Giant Strength. Not only do they give attack and dmg bonuses and increase jump distances, they allow you to carry a ton of junk.