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Where are you having issues at?
What is your party composition, what level are the characters?
What character did you start with, and what are the abilities and feats you chose?
When I get decimated in a fight with a whole bunch of enemies, I look up advice for that specific fight on Google. The best strategy can really depend on the specific enemies and situation. Sometimes the strategy is to break it up into multiple smaller fights, if possible.
What I think is most helpful is, focus on one (or two if you have to) enemy at a time, because if you can take one down, it's one less enemy doing damage on their turn. Also go for the lowest HP enemies first. Take out as many as possible as fast as possible.
Aside from that... Choose weapons that characters are proficient in and deal as much damage as possible. Choose armor and gear that will work with each character's strengths. Make sure everyone has a melee weapon and either a bow or spells, so they can fight from near or far. I try to get my main bow and magic users to high ground when possible, even if that sometimes means they just dash for a turn instead of attacking. (I cast longstrider on everyone after each long rest too.) My main bow users always have special arrows with them, since those can damage multiple enemies if needed. Cloud of daggers is a great spell if you can get it on a group clustered together and/or in a spot they'll run through (Wyll can cast that one). Wall of fire too. Also I do a rest after most fights, to top up HP for the next.
Idk, just some general things I've picked up on that have helped!
The very easiest thing to do is to give your party 2x Barbarians with Reckless Attack giving them Advantage on all attacks and juicing them on readily available Elixirs of Hill Giant Strength. You will have a massive advantage.
Other than that, just watch some videos or hang in this forum.
- Cast the spell "Longstrider" on all your characters after each long rest. This will give you a permanent bonus to your movement (lasts until the next long rest).
- You can throw healing potions for an AoE healing effect
- Use all of your available movement, actions and bonus actions each turn
- Give every one of your characters a melee and a ranged weapon, so that they are always able to do at least something, even when they can't do their primary thing
- Kill priority targets first (e.g. healers, spellcasters)
- Low-level AoE debuff spells are strong early on, i.e. Grease, Web. If you don't have the spells, throw items like Grease bottles.
- Haste is one of the best buffs in the game, so ensure that your spell casters have the Haste spell ready (if they have it at all) and keep/buy any Haste potions you can get. If you have a sorcerer, use Twinned Spell Haste to target two of your characters with the Haste spell instead of just one.
- Use environmental options (e.g. shoot down objects hanging from the ceiling to let them fall down on enemies)
- Start combat from Advantage (stealth or a heightened position). Advantage means you use 2 dice for your attack rolls and the one with the highest result is being taken. This much improves your chances to hit and damage the enemy. Also, enemies might be "Surprised", which is very strong, because now you have a full extra turn before they start attacking.
- Use spells smartly. Debuff enemies to disable them for a few turns while concentrating on a smaller subset of enemies first
- Be mindful of spells which require "Concentration" (displayed at the bottom of the tooltip, if the spell requires it). In that case, your caster will "concentrate" on keeping that spell up but this concentration might be broken by taking damage, and you can only keep one spell up that requires concentration so there's probably no need to have multiple spells ready which all require concentration. Just choose "the best" one out of them. Or maybe use none at all, since the concentration requirement is a small disadvantage anyway.
- If you still feel overwhelmed with the combat system, have fewer spellcasters in your party. Melee focussed characters have less abilities and so should be easier to learn/play. "Easier" companion choices would be Karlach (Barbarian, subclass Berserker), Lae'zel (Fighter, subclass Battle Master), Astarion (Rogue, subclass Assassin), Wyll (warlock, subclass The Fiend).
- Disable Karmic Dice in the options to make your dice rolls behave more like real dice rolls
Sometimes you can cast something like Bless immediately before combat starts.
You can have several concentration spells running at once when they come from different sources. Check if there is anything that can help you to gain the favor of the RNGod.
Use your special attacks/abilities when you have the opportunity.
Check your consumeables for anything that might help. Much to my own surprise, I didn't use many of them... yet.
Maybe play on Balanced. I am not entirely sure Explorer is easier.
Also watch out for things that have a 100% chance to hit/damage for a chance to break concentration. Like Magic Missile. Flails and Morning Stars have the Tenacity reaction with which you always deal at least 1 damage, even when you miss. Not much, but when you main goal is breaking concentration, it can help.
Some spells and special abilities still deal damage when the enemies make their saving throws.
You can give yourself resisitances via potions or spells.
If you have something like a familiar or Minor Illusion or can play instruments, you can do some fancy things with that.
Note that when you have "Sanctuary" on a character, that character can't be directly targeted. Cast that on your main buffbot, an NPC you want to save or maybe a meowing cat (couldn't test the latter myself yet, don't have one).
Examine enemies for resistances and immunities and/or check for your highest hit chance before you strike (I sometimes forget that myself).
Grease and Firebolt is a wonderful combo if there aren't any friendlies in the targeted range.
You can throw items either to hit directly or to have something to target a spell on with a 100% chance to hit (like Firebolt to ingnite a surface or simply Light to see your enemies better).
It depends at which point in the game you are and how you play. Maybe it's just "skill issues" because you begin and after a few hours it will become easy for you ? There is a lot to learn.
Some basic trics:
-Explore and loot, don't just rush the main quest. By rushing you lack at least one level and powerful items which change a LOT.
-Use potions. They are incredibly useful and are present in quantity. It makes a dedicated healer useless.
-Specialize your characters, clasic configuration: one to talk to people (bard, warlock, paladin, sorcerer...), one with high dexterity to open locks (often a rogue, but can be a bard, monk... anything), a spell user with all the utility tools (wizard, druid...) and a death machine destined to be buffed to oblivion (often a fighter or barbarian with a big weapon)
-Rest. If your team doesn't have the spells or the health just sleep. You will never lack supplies if you loot even a bit, and almost any fight is easy when you can use your most powerful spells without restriction.
also your party setup might not have a tank? they can intercept outgoing enemies and give mages a little extra defense
Nonono. Multiclassing is for (very) experienced players.
Multiclassing without knowing what you are doing is the best way to criple your team and you risk to hit a wall you wouldn't even feel with a mono class (at the moment your total level is 5, if not before).
Trust me, mono classes are more than powerful enough to carry you and give you a way better feeling because there is a constant progression.
Multiclassing is for very specific builds & roleplay.
Share your character sheets and give us a more specific idea what you are dealing with ~
I would not try to discourage players (that much). Multiplayer is easier than the common beginner might think and can be complex, that for sure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114624793
But it is not something I would not want beginners to take a look and understand little by little.
That might work, but limits the players' experiences quite a lot.
The best general tip has been already mentioned: take your time. That applies not only on tackling encounters but also building up an understanding for the game.
If you share your character sheets of your party via screenshots, we can give you more on point tips and advice which will fit your gameplay. Otherwise it is hard to tell whether e.g. your issues come from the fact you play four Wizards as melee characters.
What do you mean? What is a better strategy for first region mastery?
Good point. Low level characters in general suck.