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You don't have the right to bear arms.
Thank you, I will choose that feat then
No.
When wild shaping all your gear and equipment go away, as well as all your physical stats (strength, dexterity, constitution). Circle of the Moon druids are the ones who specialize in being an animal and get the most out of it, as well as the most powerful animal forms as you level up.
Circle of the Land druids are focused spell casters and will only really use their wildshape to get some extra health to survive a few more hits or to use an animals abilities to get out of a tough spot.
Circle of the Spores are the druids who get the most out of weapons and armor because their melee attacks get more damage added on so long as they use their wildshape charges to get the extra temporary hp. Which means if you go Circle of Spores you will want Shillelagh as one of your cantrips.
I love it :P
https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/
100%.
It will use the bear's strength. Your physical stats are replaced by the stats of the creature you are turning into. You keep your mental stats, your intelligence, your wisdom and your charisma.
Whereas if I were a wizard casting polymorph it would be roughly the same affect but the mental stats would change to the creature as well, in a tabletop RPG since polymorph doesn't seem to be in the game the way it is in the tabletop.
EDIT: This also happens to make Circle of the Moon druids very, VERY effective tanks and melee fighters because the animals health (goes up as you level up) is completely separate from YOUR health. Meaning if you have 40 HP, transform into a saber tooth tiger (you get this at level 8) it has 62 HP, which will get higher at levels 10 and 12. That 62 HP is completely separate from your 40 HP. Meaning you just give yourself a free 62 HP that you can lose before you start losing your health.
And since Circle of the Moon druids are the druids who can transform as a bonus action compared to Spores or Land who have to use an action, it means that at higher levels a Moon druid can be VERY hard to take down. Druids also get wild shape charges back after a short rest.
2ND EDIT: So if you are leveling up your strength, that does nothing for a Circle of the Moon druid. You may want to talk to Withers to respec to maximize your wisdom. You'll get more out of that than your strength because your strength will be replaced by whatever form you take.
You can prepare more spells based on your character level + your casting modifier. For druids that is wisdom.
I was wondering where da armour and da honour came from.
so that what circle of spores druid are. i have played land and moon and just didn't understand spores enough to main them.. thank you. so there melee druids
Yes.
My first playthrough was a spores druid. They are melee druids. You'll want clubs or quarterstaves with shillelagh cantrip because it automatically becomes 1d8 in damage regardless if it's one handed (1d6 quarterstaff or club) or 2 handed, and uses your wisdom instead of your strength for attack and damage, so you can have 8 strength and be just as good as Laezel when it comes to accuracy, but you won't get the same number of attacks because you'll still have all your druid spells.
What makes spore druids stand out though is their ability (level 6) to create fungal zombies. They can go all Last of Us on the battlefield and create a zombie apocalypse without using a single spell slot.
lol.
During my first playthrough I traveled (in Act 3) with Jaheira as Circle of the Land, Halsin as Circle of the Moon and me as Circle of Spores.
It worked incredibly well.
I dont fully agree on Circle of Spores being "melee focused".
To me, their main benefit is that they can use their "wildshape"-spore form(giving you various benefits) while still being able to cast your spells. Neither of the other two circles can do that while using their wildshape abilities.
Your cantrips will eventually outpace the damage you can do with a melee weapon(especially if you pick the right items), is safer to use(they are usually ranged) and offer overall more utility(like pulling or setting things on fire etc.).
Being "safer" usually means you take less damage, which means your Symbiotic Entity(special wildshape) last longer.
Dont get me wrong, it is not bad to use Shillelagh on a club or staff and get some decent value out of it from time to time. But I dont think it should be the "main thing" you are trying to do with the class.
When you feel the need to go into melee, you can also still use a Wildshape charge to turn into a beast. You still get those extra attacks(in beast mode) as you level up in Druid after all.
In short, Spore Druid is somewhere in the middle between Circle of the Land(spell focused) and Circle of the Moon(Wildshape focused), with some additional summons.