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That being said, I have never had any Mods installed in BG3 so am running a completely 'clean' version.
Have no idea why you would see so many similar failures in different locations. But something is for sure not right somewhere.
No mods. I had a couple instances in EA and in previous runs where enemies aggroed through walls but nothing to this extent. The fight in Wyrms Rock almost made me uninstall it was so absurd. When I finally managed to misty onto a roof and flee combat only to teleport back into the tower I was losing my mind.
You want it. Take a deep breath. And then just start over.
* Navigate to the 'Larian Studios' directory located in "AppData\Local".
* Navigate to the "Story" directory and copy your saves to a desktop folder.
* Uninstall BG3.
* Delete the entire 'Larian Studios' directory located in "AppData\Local".
* Reinstall BG3
* Copy your save files back into the "Story" directory.
Try it out and see if it is now behaving properly.
Appreciate it but emotionally I'm past the run hahaha. Once Astarion left I was already kind of let down and felt less attached to finishing. I went from GIGA JUICED gloomstalker astarion with 24 AC that could deal an easy 200 damage on turn 1 and he was just gone. I made sure to pick the "it will kill thousands" dialogue option and my bard/thief had a disturbing amount of +skill checks. Replacing him with Gale really wasn't the same.
Despite it failing this way I still had more fun on this run than I did in previous ones. Maybe next December I'll go through again.
What you ran into sounds more like file corruption or a Mods issue and not a general bug issue. Since you never had Mods installed, that leaves file corruption. And a simple uninstall, reinstall may not fix it. Deleting the Larian Studios folder (which is not deleted by the uninstall process) is critical.
Good Luck whenever you try again. :)
Get back in the game, baby! But... process your sh!t first. And then let that kernel of desire spawn the ultimate plan for conquest.
I was doing an Ironman run in the last Pathfinder game. I made it to end on the hardest difficulty. And then a creature (the last one possible) hits my mage with Prismatic Spray. I get hit with the petrification part and roll a critical fail on the save. Game over. Devastating. I never tried again and I kinda regret it.
- guards outside of Felogyr's Fireworks see your "crimes" on the 3rd floor.
- Wyrm Rock guards on the 1st floor join the fight while you're on the 2nd floor. Though, if I remember correctly they aggro only of you use a spell (I guess the vocal component is somehow loud enough to get through the stone floors of a fortress).
I pretty much fought everything. I didn't experience what poor Cur experienced. I had 2+ random game crashes on my run, but no insta-death bugs.
But yeah, you start Lower City (after visiting the merchants) as total badasses. But even then there is doubt. That's what makes Honor Mode exciting.
Cur rolled a critical fail. I feel for him. But you shouldn't overly worry about the same outcome.
1) Wyrmrock isn't as bugged as you assumed, except for the soft rock thing (I can imagine this as described, but I don't remember for sure if I have seen it in this game - even with 600+ hours so far of my time spent playing BG3). If you cast a spell on the 2nd floor (not on the roof or balcony), there is a spellcaster down on the ground floor may be close enough to trigger his or her Counterspell - this is mandatory, no line of sight required - that'll force the whole group he/she is affiliated with to join the fight (Note: not everyone on the ground floor will join at once - there are at least 3 such groups down there - they don't join at the same time unless you aggro all of them with a single action).
In one case, i killed this ground-floor Counterspell spellcaster from the 2nd floor - no line of sight either, can you imagine that? - by repeatedly triggering her Counterspell with my own level 1 trash spells every round - which triggers an automatic psychic damage punishment for her via a passive illthithid power - the damage accumulates over time, enough to kill someone.
Similarly, if you get spotted on the rooftop (due to a steel watcher stationed there, it's permanently hostile once you have got into Iron Throne) - Gortash (in his own chamber 1 floor below) will join the fight immediately - no more talk is possible.
2) Ansur: his AOE does not always have a limited range if it's in Honor mode, meaning: if a certain condition is satisfied, your Gale cannot avoid getting hit by his AOE that has no boundary. He needs protection. He's only safe if he stays out of this dungeon level.
3) Fireworks store: Nearby NPC outside can see the 2nd floor inside. Can also target someone not on the ground floor. Usually, if you are within the line of sight of a potential hostile NPC and you try to hide, the game displays that you are in a red area and you are then forced to either pass a hiding dice check or be spotted. However, unless you have a superfast computer, it's really hard to see such transient red areas on that store- they constantly change due to the mobile (walking/running) nature of nearby NPC. Meaning: you may get caught without visually seeing any valid reason.
I have seen NPC appear to be shooting through a wall - as far as I have learned by taking a closer look, that seems to be because the computer knows how to shoot through a window. If there is no window or equivalent, they can't just shoot through any wall. We players can't - at least I can't - shoot anything through any window.
So, no matter how annoying, there is a "reason" why you get caught/targeted when you are not on the ground floor - assuming you are "hidden" when you may or may be as hidden as you assume - there are windows and doors and also, the 2nd floor is an open floor, meaning: it's in the same area as its ground floor. (in contrast, the store's basement is a separate area - what you do down there is limited to that small area).