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Plants provide oxygen that we need so by the square root of pi carried by seven that means this game is good for the world therefore it was the only clear winner.
A couple of years ago all these people got together to answer one simple question:
"How can we really annoy this Sammy Feckles guy?"
And their answer was:
"Okay, we'll spend the next 6 Years to create a game with tons of storywriting, mocap, voice actors, based on the biggest TTRPG Franchise, that involves dice and the player having to make choices etc, and then we'll give it the GOTY. That will really annoy the crap out of him."
And as we can all see, they were right.
I was there, I didn't want to believe them, that this plan would succeed, but here we are...though I still think this plan was a little over the top...but meh, who cares...
All computer games have dice rolls under the hood. Sometimes thousands of dice rolls per second.
Basically they haven't fallen victim to capitalism yet. Any company which 'goes public' starts becoming more risk adverse from a content perspective (which means just rereleasing the same game over and over again with minor tweaks) and becoming more demanding for profits (which means releasing whatever buggy heap of ♥♥♥♥ you have at the drop dead date.)
It's the circle of life.
Private dev house releases good games.
Private dev house goes public or is bought out by a publicly owned publisher.
Publicly owned dev house starts rereleasing bland buggy ♥♥♥♥ instead of games.
Owner sacks all the staff and firesales the IP.
CDPR just barely avoided calamity this time, but their next game will 100% be a bland buggy piece of ♥♥♥♥.
Blizzard (or rather Activision Blizzard) speaks for itself.
Ubisoft has somehow gotten away with reskinning the same core gameplay loop about 5 times in a row (in multiple franchises).
It's only in your indies that you're seeing mechanical innovation, new IP (although not in this case) and actually caring about the quality of the game you release (although not in the case of act 3).
The best game of the year, and I say that as someone who's been computer gaming since the 1970s. Gold Box games? Played them all. Wizardry 1 - 8? Yup. Every Ultima? Of course. The Bard's Tale series and all of Might and Magic? Indeed. BG1 and 2? Loved them. Every RPG from Bioware, Bethesda, Interplay, and so on? Yes, yes, yes, and yes.
BG3 is great.
There should be a best minigame award, and Starfield should win it for ship building.
11/10, would build my giant space home again (and I probably will).
https://steamcommunity.com/sharedfiles/filedetails/?id=3048541911
Though I have no doubt the modding community will fix both those flaws, if they haven't already...^^
Ah, but that's not completely true. Different pieces have different priorities for where the do and don't like to put doorway and ladder connections. Through dozens of hours of trial and error, I discovered the pieces that would do the things I wanted them to do; connect in the ways I wanted them to connect.
The interior of my ship is an absolute masterpiece in this regard. There is not a single ladder or doorway that isn't exactly where I wanted it to be. The layout is flawless.