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Disadvantage is 2 rolls and take the lowest.
There will be a green double dice icon for advantage and a red one for disadvantage. The reason for them should be listed next to the icon.
Disadvantage means you roll TWO 20 sided dice and take the LOWEST roll to see if you hit.
High rolls are better.
Advantage and disadvantage are very simple: if you have advantage on a roll you roll two d20's and take the higher number; if you have disadvantage, you roll two d20's and take the lower number. They only affect d20 rolls, not damage rolls.
Edit: the d20 roll to see if you hit is compared to the target's AC (armor class); if it is greater or equal to their AC, the attack will hit and you get to roll for damage.
For damage, advantage or disadvantage doesn't directly impact it, but since you are rolling twice to hit, you have a higher chance to roll a 20 and land a critical hit. Otherwise the weapons all have their own damage dice type, ranging from a 1d4, 1d6, 1d8, 1d10, 1d12 and 2d6. Those are rolled only if you hit, and then you add any damage modifiers such as your strength or dex modifier depending on the weapon
Do you know if they use the tabletop rules of any advantage with any disadvantage negates all dis/advantages?
(I know that Dis/Advantage doesn't stack with itself as per 5e rules. 3 things that give advantage is still just 1 advantage. But tabletop rules are 3 things that give advantage with 1 thing that gives disadvantage means there's neither. Is this what BG3 also does?)
When you say 1d4 do you mean 1 dice 4 sides or 1 dice and i need 4 from the 20 side dice?
1d4 = roll one 4-sided dice
1d20 = roll one 20-sided dice
2d8 + 1 = roll two 8-sided dice, add them together, then add 1 to the result
etc.
You can use this notation to express complex dice rolls. For example, if I wanted to express an attack roll of a hypothetical level-1 fighter that is using a longsword, it would be like this:
1d20 + 5 to hit, 1d8 + 3 for damage. The first part represents 1d20 + the fighter's strength bonus + their proficiency bonus, resulting in a possible value from 6 to 25. The 2nd part represents a longsword's base damage (1d8) plus the fighter's strength bonus, resulting in a possible value from 4 to 11.
Have a look here
https://steamcommunity.com/sharedfiles/filedetails/?id=3107682627
it contains the information you have been asking for and some more - it might help you with the understanding. Feel free to ask if something is still unclear.
Here are the chances to get at least a certain number in a d20
1 -> 100% (20/20 * 100)
2 -> 95% (19/20 * 100)
3 -> 90% (18/20 * 100)
4 -> 85% (17/20 * 100)
5 -> 80% (16/20 * 100)
6 -> 75% (15/20 * 100)
7 -> 70% (14/20 * 100)
8 -> 65% (13/20 * 100)
9 -> 60% (12/20 * 100)
10 -> 55% (11/20 * 100)
11 -> 50% (10/20 * 100)
12 -> 45% (9/20 * 100)
13 -> 40% (8/20 * 100)
14 -> 35% (7/20 * 100)
15 -> 30% (6/20 * 100)
16 -> 25% (5/20 * 100)
17 -> 20% (4/20 * 100)
18 -> 15% (3/20 * 100)
19 -> 10% (2/20 * 100)
20 -> 5% (1/20 * 100)
So you can see each point in the d20 represents a 5% chance(makes sense since 20 times 5 is 100).
So here is an example lets say an enemy has Armor Class 12.
That means that you need to roll at least a 12 on the d20 and you'd have a 45% chance to hit it. But what if you have a +4 bonus to hit from various sources? then you'd only need an 8 and you'd have a 65% chance to hit it instead.
Now with advantage(which is an extra mechanic, not always present) you roll 2 d20's and pick the highest one, obviously that alters the probabilities very much to your favor(the inverse is true for disadvantage).
This site has expanded probabilities for advantage and disadvantage[onlinedungeonmaster.com]
Okay say you rolled the number needed to hit(with or without advantage or disadvantage), only then is when damage is rolled, which uses dice which usually range from 4 sides to 12(which is what is called 1d4, 3d6 etc),
I think you're showing these percentages in the context of a hypothetical attack vs. AC situation, but on its face it seems like you're saying "there is a 100% chance of getting a 1, but only a 5% chance of getting a 20 when you roll a 20-sided die", lol
Nah, he said "Here are the chances to get at least a certain number in a d20..." You just didn't read correctly.