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The second option is preferable if you want it ASAP. The first one is fine if you play on balanced and wish to keep characters canonical classes.
Shadowheart's base class domain is the casus knacktus there. Once changed to something more fitting like the mentioned above Light domain, Life domain for heals, or War domain for combat, she can be a powerhouse.
Make sure to rarely ever use her Firebolt. It is a race Cantrip and uses INT which she has no boni for. If you like a stat recommendation for respec, check here the Beginner Friendly Classes section:
https://steamcommunity.com/sharedfiles/filedetails/?id=3025093305
That will give you some orientation.
She needs mostly even numbers for her stat spread because each ability score increases for every even number above 10.
if you are keeping her as a cleric, Trickery Domain is considered fairly weak. Tempest and War are significantly stronger and Light, while very strong, is directly counter to the story where she worships Shar, Goddess of the Night. I'd suggest Tempest.
A stat spread like Wis 16, Con 16, Dex 14, is a good start, with the rest of the points allocated as you wish.
Use the Firebolt cantrip only to set burnable/explodeable objects alight. It is a bonus cantrip she gets for having a (half) High Elf background, uses Intelligence for the attack roll and hers is poor (she starts with Int of 10).
Low level spells you should use regularly. Healing Word (on downed or nearly downed allies) I suggest not taking Cure Wounds though / Bless / Guiding Bolt / Inflict Wounds (melee spell) / Aid / Spiritual Weapon / Spirit Guardians / Glyph of Warding.
Take a damaging cantrip for when your spell slots run out (like Sacred Flame) and always have the Guidance cantrip.
Other first level spells worth a look are Bane / Command / Sanctuary.
Other second level spells worth a look are Blindness / Enhance Ability / Hold Person / Lessser Restoration. Use Warding Bond only if you understand exactly what it is doing.
Certain spells like Speak with the Dead and Lesser Restoration are rather redundant, as you can find amulets that allow both of these spells to be cast 'free' at about character level three.
Thanks. If I can get myself to play again, I think I'm gonna have a party consisting of her, Gale, Lae'zel and default Dark Urge. Do you guys have any recommendations for the other three? I've felt like they were pretty strong even when I was clueless in my first playthrough. I wanna know what the optimal way to play them is so I don't play like a clueless idiot like the first time.
Also a multi-class Life Cleric/Ancients Paladin is rather strong and ends up with some great healing - including several class ability heals in addition to the healing spells.
I would suggest NOT playing the Dark Urge on your first playthrough, as you can miss a lot of content if you make the wrong decisions as a Dark Urge (and you probably will). For subsequent playthroughs just play whatever you want, Dark Urge included.
It is tedious to read (but still true) that the more you understand the finer points of this game, the better you will get at combat. For example, enemies that are 'WET' take double cold and lightning damage, so now the 1st level cleric spell Create Water, becomes a very useful set-up for a cold /electric follow-up (this is one part of why Tempest Clerics are so strong).
Karlach excels with Tavern Brawler and throwing weapons at some point.
Wyll is quite flexible with Pact of the Blade, as it allows him to use his spell modifiers for attack roles.
Halsin and Jaheira are fine as they are. Any druid subclass can be tremendously strong.
Astarion is fun to play as Thief and as Assassin equally. Thief I consider has more flexibility overall.
Minthara is also strong as she is
In general one could say all characters have well balanced classes and they are not necessarily bad.
Shadowheart e.g. you feel she is rather weak with her role as cleric. But cleric does not mean automatically healer in Dungeons & Dragons as other classes can be good with that role too. Druids for example.
In fact, Shadowheart, depending on how the story progresses for you, can be incredible strong with her initial domain and stats. It just takes a long time and is heavily dependant on one's personal playstyle.
You may choose your playstyle, whether you stick on a role play path or want more optimisations. Most players who do the latter go for Multiclassing, as it is a very easy way to "patch out" characters' weaknesses.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114624793
Have here an example for testing - if you want:
Respec Wyll into the suggested Paladin / Warlock as mentioned in the beginners tips guide. That way you patch out his "squishyness" while also making good of Pact of the Blade. Smites restore with Warlock's short rests and making Eldritch Blast using the spell modifier for additional damages makes him an allrounder for any situation.
Based on that possibility you can decide for yourself whether that is how you want to play, or stick with the pure classes and ability scores the characters have. Either is viable and fun to play and nothing wrong about that. Some just might feel weak at start but become ridicolous powerful later on.
Indeed. That is a very good point to underline the role play aspect.
I'll have to go through this later. Thanks. I'm trying to get out of exploration mode so I can eventually try out Honor mode without it feeling impossible.
Her accuracy with "Fire Bolt" will not be amazing unless you get her an intelligence-boosting item, because she has it due to race (half-elf) rather than class and it uses INT.