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Plus the fact that in 5e skills are .. well, not so important the higher the level. In 3.5e non-class skill meant you'd have about 1/2 of what you'd have as a class skill. It made a huge difference and meant many checks were just impossible to pass save nat20. In 5e.. well, the +2 is important (and no, barely anyone will have expertise), but compensating with the stat bonus and the whole bounded d20 means the impact of losing that +2 isn't so great as losing 1/2 of skill check in 3.5e.
It wasn't an ideal system and it had shortcomings - like, some real experience in building character was needed to have something that will achieve the goals + be realistically playable on the way to those goals. But as flawed as it was in 3.5e, 5e made it even worse. And BG3's homebrew made worse still.
The point of Scrolls for everyone seems to be more that Clerics can Disintegrate bosses or that anyone can cast powerful spells like Globe of Invulnerability or Wall of Fire to beat encounters without any need for actual spellcasters to join and contribute to the party.
They are not supposed to be able to use them.
Even in 5E you cant read it unless you have the skill or the ability as a wizard/sorceror.
If anything you need to be able to have the ability to use and read scrolls and use magic devices skill of high enough level. (meaning you need to INVEST in the skill).
Why a sorceror is not going to be able to pick up a weapon and do all the attacks and damage a warror can do right nope.
Not everything is available to everyone. HENCE FKING CLASSES.
Why don't we just remove the RPG aspect of the game then and classes too.
IMAO every potion should have a side effect or draw back, but that's because I think you do not get something for nothing. The trade off verse take take take.