Baldur's Gate 3

Baldur's Gate 3

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Choosing Who Talks
I don't understand what I'm doing wrong, but my friend and I keep getting into conversations automatically where, for example, our Fighter now needs to make a WIS check. This obviously makes so sense. It's an RPG, so we have a party of diverse characters with different specialties. That's the entire core concept of an RPG. So why can we not find a way to use our specialties? What's the point in choosing skills if the engine's NPC pathfinding logic is going to choose for us anyway? This is game breaking. Help!
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Showing 1-10 of 10 comments
Maraxus Dec 16, 2023 @ 1:56pm 
This is one of those things that will probably come in a new future patch, it's on the todo list in the discord. Oh dang they removed the pin... well... lets hope they add it. xD
Last edited by Maraxus; Dec 16, 2023 @ 2:06pm
Secret Santana Dec 16, 2023 @ 3:31pm 
But, but... the game has been played for years. This is a fundamental failure in the core game system. As in, a "whoa, this is broken, this must be fixed for the game to function" failure. And it hasn't been addressed?! I'm actually shocked, this is ruining the experience.
id795078477 Dec 16, 2023 @ 3:33pm 
This has been requested since early EA days. But they got other priorities and spent their efforts elsewhere. QoL and baseline stuff doesn't win you GOTY these days.
Last edited by id795078477; Dec 16, 2023 @ 3:33pm
Recjawjind Dec 16, 2023 @ 3:33pm 
Originally posted by Secret Santana:
But, but... the game has been played for years. This is a fundamental failure in the core game system. As in, a "whoa, this is broken, this must be fixed for the game to function" failure. And it hasn't been addressed?! I'm actually shocked, this is ruining the experience.
Larian seeks to emulate an actual D&D like experience. The "face" character doesn't always get to lead all interactions with NPCs. They talk whom they want to talk to, and you gotta deal with it.
I don't see it as broken or a problem at all.
Maraxus Dec 16, 2023 @ 3:35pm 
♥♥♥♥♥♥♥♥ I found a screenshot I took of that list before they removed it xD

https://steamuserimages-a.akamaihd.net/ugc/2265936242670812340/EA462BD46F6E7650A6C871163BD0305CC132AD80/
Last edited by Maraxus; Dec 16, 2023 @ 3:35pm
Ironwu Dec 16, 2023 @ 3:35pm 
Originally posted by Secret Santana:
I don't understand what I'm doing wrong, but my friend and I keep getting into conversations automatically where, for example, our Fighter now needs to make a WIS check. This obviously makes so sense. It's an RPG, so we have a party of diverse characters with different specialties. That's the entire core concept of an RPG. So why can we not find a way to use our specialties? What's the point in choosing skills if the engine's NPC pathfinding logic is going to choose for us anyway? This is game breaking. Help!

That's what I use quicksave for. In a live DM game, the DM would make sure the party knows the appropriate person to be fronting the party. In BG3, that does not happen. So if I wander into a situation as you describe, I reload and put the proper person at the front of the party.

That being said, some interactions are specifically targeted at certain party members and it won't matter who is in front. That party member will be the one interacting.

Hope this helps.
Recjawjind Dec 16, 2023 @ 3:40pm 
Originally posted by Ironwu:
That's what I use quicksave for. In a live DM game, the DM would make sure the party knows the appropriate person to be fronting the party. In BG3, that does not happen. So if I wander into a situation as you describe, I reload and put the proper person at the front of the party.

That being said, some interactions are specifically targeted at certain party members and it won't matter who is in front. That party member will be the one interacting.

Hope this helps.
I don't agree with this philosophy. It's not just the bard that should get to talk to everyone, even if the 8 charisma barbarian isn't the best at conversation, they still should get to RP.
Anima Mundi Dec 16, 2023 @ 3:42pm 
There are actually 2 sides to this, and perhaps Larian could allow for some tweaking.

This is specially a problem in co-op campaigns. Usually the leader/host gets flagged as the "face". If your host was already specing to be the face, this is fine.
A lot of cutscene and dialogues will actually trigger automatically to have the "face-flagged" be the face, if they were close enough.
Some other less important dialogues will allow other players to trigger those dialogues themselves.

This is working fine, i'd say, and as it should.

The issue arises when the "face-flagged" Tav is not the one the party intended to be the face. There is currently no easy way to tweak this.
However there is a way to force and move the flag onto another player.

There was either a guide here on steam or a Reddit post, i can't rememebr, it went into detailed testing the person did, and explained well how to exactly move the flag from a Tav to another Tav, so that those crucial dialogues trigger on the "face" you want.

This is where Larian should add a way for us to manually select and flag a "face" character.
But with a bit of tweaking you can do it, it simply involves sending the flagged char to wardrobe and trigger a flagged conversation.
I'm a bit foggy on the details right now.

Unless what you're asking in the thread is for a way to switch up the speaker during dialogue, in that case i misread.
Anima Mundi Dec 16, 2023 @ 3:45pm 
Originally posted by Recjawjind:
Originally posted by Ironwu:
That's what I use quicksave for. In a live DM game, the DM would make sure the party knows the appropriate person to be fronting the party. In BG3, that does not happen. So if I wander into a situation as you describe, I reload and put the proper person at the front of the party.

That being said, some interactions are specifically targeted at certain party members and it won't matter who is in front. That party member will be the one interacting.

Hope this helps.
I don't agree with this philosophy. It's not just the bard that should get to talk to everyone, even if the 8 charisma barbarian isn't the best at conversation, they still should get to RP.


Yea, and they do, if you're playing single player, usually the char you're controlling can trigegr the dialogue (unless its a hireling).
In co-op, this is somewhat allowed too, if the "leader" is very far away, but if the party is all together, the non-flagged Tav moving into the room first, can still trigger dialogue only for the "leader-flagged" Tav.
Again this is not something happening in all dialogues, but some of the major ones, specially ones with cutscenes, do.
fulf Dec 16, 2023 @ 3:56pm 
they gave a limp-♥♥♥♥♥♥ excuse for it pre-launch so I doubt they're actually gonna improve their mess
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Date Posted: Dec 16, 2023 @ 1:19pm
Posts: 10