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I don't see it as broken or a problem at all.
https://steamuserimages-a.akamaihd.net/ugc/2265936242670812340/EA462BD46F6E7650A6C871163BD0305CC132AD80/
That's what I use quicksave for. In a live DM game, the DM would make sure the party knows the appropriate person to be fronting the party. In BG3, that does not happen. So if I wander into a situation as you describe, I reload and put the proper person at the front of the party.
That being said, some interactions are specifically targeted at certain party members and it won't matter who is in front. That party member will be the one interacting.
Hope this helps.
This is specially a problem in co-op campaigns. Usually the leader/host gets flagged as the "face". If your host was already specing to be the face, this is fine.
A lot of cutscene and dialogues will actually trigger automatically to have the "face-flagged" be the face, if they were close enough.
Some other less important dialogues will allow other players to trigger those dialogues themselves.
This is working fine, i'd say, and as it should.
The issue arises when the "face-flagged" Tav is not the one the party intended to be the face. There is currently no easy way to tweak this.
However there is a way to force and move the flag onto another player.
There was either a guide here on steam or a Reddit post, i can't rememebr, it went into detailed testing the person did, and explained well how to exactly move the flag from a Tav to another Tav, so that those crucial dialogues trigger on the "face" you want.
This is where Larian should add a way for us to manually select and flag a "face" character.
But with a bit of tweaking you can do it, it simply involves sending the flagged char to wardrobe and trigger a flagged conversation.
I'm a bit foggy on the details right now.
Unless what you're asking in the thread is for a way to switch up the speaker during dialogue, in that case i misread.
Yea, and they do, if you're playing single player, usually the char you're controlling can trigegr the dialogue (unless its a hireling).
In co-op, this is somewhat allowed too, if the "leader" is very far away, but if the party is all together, the non-flagged Tav moving into the room first, can still trigger dialogue only for the "leader-flagged" Tav.
Again this is not something happening in all dialogues, but some of the major ones, specially ones with cutscenes, do.