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And many class specific skills
On top of that the enemy AC (Armor Class) or their abilities (Wisdom/Intelligence) affects your chances of hitting them with weapons or spells. The higher theirs is, the lower your chances of hitting them.
Without providing any actual stats on your character, all I can really say is increase your primary ability and make sure you're using a weapon which uses your primary ability.
There are also plenty of items in the game which further increase accuracy, almost all uncommon weapons come as +1, so that's a 5% increase in accuracy.
My character is Lv.4. I started out as a Bard and was a School of Swords Bard with 2x Hand Crossbows.
I'm at a point now where I'm not sure what I want to do.
I was playing as a pure Bard up to Lv.3. Dual wielding specialist with ranged.
My character was built with 16 in DEX and 16 in CHR.
Once I hit Lv.4, I thought maybe I might want to have a go with multiclassing. But Bard 3 and Warlock 1 doesn't seem as good.
The thing that everyone seems to love/hate about Warlock is their cantrip Eldritch Blast. You require at least Lv.2 in Warlock to improve it.
So I'm trying out Bard 2 / Warlock 2 (still with 16 DEX and 16 CHR).
I don't get a feat like the rest of my party unfortunately.
And Eldtrich Blast still missed every darn time I use it.
Also it doesn't seem like it does more damage than a pair of hand crossbows.
I'm at about what I feel like might be a major plot point.
However I am still struggling with all the other random battles I encounter.
I met with Auntie Ethel and opted to retreat.
I found a giant spider nest... that was a very lucky victory. I had a 45% chance to knockback the big spider and didn't expect to hurl it to its death (though I probably lost loot).
I found some goblins watching a gnome spinning on a windmill, but there're an awful lot of them and I can't really handle them.
Why would you expect it to make more damage than a pair of hand crossbows? Especially at that level? Are you using buffs correctly like Bless etc. to increase your hit chances? Did you check the combat log?
I dunno. Cuz it's magic or something.
And yeah, I started using Bless which helps a lot.
Look for it wherever you can... class features, debuffs, buffs, items, etc...
Some early ones are...
Karlach's Reckless Attack[bg3.wiki]
Another one is the level 1 spell Faerie Fire[bg3.wiki]
Or these gloves[bg3.wiki]
You just need to deal with one goblin at that specific encounter.
Multiclassing is for advanced players. I do not recommend it to you if you do not understand it. Make sure to understand the basics first
https://steamcommunity.com/sharedfiles/filedetails/?id=3114624793
And consult your combat log and examine the enmies for the hit chances.
Share screenshots of those if you want more advice.
First, unlike previous versions, D&D 5e was built with a concept of 'bounded accuracy'. Both AC and chance to hit will improve very little over the course of the game, and direct buffs to accuracy will be uncommon. Bless is one of the few.
Second, because bonuses are so few, getting more bonuses via things like increasing your stats is a bit more important. Stats cap at only 20. At level 4, just getting your main stat to 18 will net you a +1 bonus, with a +1 proficiency bonus coming at level 5 for everyone. I'm at level 11 now in act 3 however, and most of my characters are still running around with about +7 to +10 for their attacks, depending on the type of attack and equipment. level 1 characters started with +3 to +5. That means between equipment, attributes, and proficiency, the characters only gained about +4 to hit over the course of the game.
Basically, don't expect this to be like the Pahtfinder games where you're racking up bonuses and buffs to get extreme numbers on your dice. This system is designed to avoid that.
So what do you do? As someone said earlier, you try to play for advantage when you can. Reckless attack, attack while hidden.
For casters using spells, there are a few ways you might try to give enemies disadvantage on saves, and a couple of items that might grant you +1 on spell attack and/or spell save DC... but generally for casters it's more about hitting with spells the target would be bad at saving against. Don't use spells with Constitution save against big strong targets, and likewise don't use wisdom save spells against casters. Switch it up. Throw a Dominate or Hold Person (wis save) on the large beast or fighter, and target a caster with Poison, Blindness, or some other Constitution save. if they have magic resistance which gives advantage, you may be better off just using area effect damage where they get hurt on failed Dexterity saves anyway.